1. | [Unity] Creating deformable marching cubes terrain | 15,371 | |
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2. | [Win10/11] VM Setup via Hyper-V & GPU Passthrough | 5,666 | |
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3. | [Unity] Creating space rts game | 4,213 | | Elite: Dangerous
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4. | Mr. Krabs Electric Zoo Song | 3,918 | |
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5. | [Unity 3D] Space Sim #1 - Controller/Camera Basic | 3,628 | |
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6. | [Unity 3D] Space RTS #1 Basic Camera/Ship Movement | 3,177 | | StarCraft
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7. | [Unity] Creating procedural endless marching squares terrain | 1,937 | |
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8. | [Unity] Creating galactic swarm agents | 1,917 | |
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9. | Hyperion Engine - Early Demo | 1,348 | |
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10. | [C/C++] Kernel Driver - Bypass ObRegisterCallback | 1,195 | |
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11. | [Unity 3D] Space Sim #3 - BasicAI/CameraShake | 1,193 | |
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12. | [Unity 3D] Space Sim #4 - Loginscreen/TurretAI/LeanTween | 1,120 | | PlanetSide 2
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13. | [Unity] Developing 2D Pixel Shader | 1,016 | |
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14. | [Unity 3D] Space Sim #2 - Controller/Camera Update | 1,006 | |
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15. | [Win10/11] VM Setup via Hyper-V & GPU Passthrough | 970 | |
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16. | [AMV] Naruto Vs Pain - New Millenium Cyanide Christ (Meshuggah) | 883 | |
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17. | It's Inside | Demo Sample | 870 | |
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18. | [Linux] Creating ANSI terminal Ray-Tracing engine | 811 | |
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19. | [Linux] Creating c++ terminal games from scratch | 799 | |
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20. | GOLD ELO IS LIT RIGHT NOW | 734 | | League of Legends
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21. | [C++] Dead Space 3 - Cheat Engine | 458 | |
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22. | [C++/OpenGL] SSBO's & Compute Shaders | 440 | |
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23. | City Of R'Lyeh | Demo Sample | 425 | |
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24. | [Unity] Creating vortex mobile game | 420 | |
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25. | Squidward The Pickle Song | 409 | |
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26. | [C++] Dead Space 2 - Cheat Engine | 383 | |
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27. | [Unity] Creating visual electric spark effect | 368 | |
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28. | Voltage Peak | Demo Sample | 368 | |
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29. | [C/C++] LoL - Kernel Driver Bypass Tool | 337 | |
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30. | [C/C++] Kernel Driver - KeStackAttachProcess | 316 | |
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31. | [Linux] Creating terminal array shift animation | 256 | |
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32. | [C++] DRM/KMS | Learning The Basics | 249 | |
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33. | Reactor5 Catastrophe | Demo Sample | 242 | |
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34. | [C/C++] Kernel Driver - Suspend/Resume Processes | 240 | |
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35. | [Unity] Developing 2D Pixel Shader | 234 | |
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36. | [Linux] Creating c++ terminal games from scratch | 234 | |
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37. | [C/C++] Kernel Cheat Engine | Debug View | 233 | |
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38. | [C/C++] Kernel Driver - CreateRemoteThread | 229 | |
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39. | [C/C++] Kernel Cheat Engine | OpCode Tracing | 216 | |
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40. | Suffering From Morphism | Demo Sample | 202 | |
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41. | [AMV] Konan Vs Obito - Matrix Burly Brawl (Don Davis vs Juno Reactor) | 185 | |
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42. | Hyperion Engine - Early Model Loading | 184 | |
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43. | [C/C++] LoL - Kernel Driver Bypass Tool | 175 | |
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44. | Mr. Krabs Arrgh Song | 173 | |
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45. | [C/C++] Kernel Driver - CreateRemoteThread | 163 | |
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46. | [x64/WinDbg] Kernel Driver | Interrupt Hook | 162 | |
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47. | [C/C++] Kernel Cheat Engine | Network Interface | 158 | |
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48. | Skyward Fire - Modular Synth Interstellar Cover | 149 | |
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49. | [Linux] Creating terminal escape sequence renderer | 145 | |
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50. | [UE5/Blender] Humanoid Rigging | 135 | | Second Life
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51. | Patrick Star Leather Pants Song | 130 | |
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52. | [x64asm] Kernel Cheat Engine | Interrupt Hooks | 129 | |
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53. | [C/C++] Kernel Driver | ZwQuerySystemInformation | 129 | |
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54. | Hyperion Engine - Early Profiler | 127 | |
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55. | [Unity] Game Jam | Orbit Camera & Player Controller | 126 | |
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56. | [C/Win] Kernel Cheat Engine 2 | KDBG2 | 123 | |
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57. | [Unity] Developing 2D Pixel Shader | 115 | |
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58. | [C/C++] Windows Kernel Driver IO | 114 | |
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59. | [C/C++] Kernel Driver - Bypass DSE flag | 111 | |
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60. | Hyperion Engine - Early GPU Animation System | 109 | |
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61. | [Linux] Creating realtime terminal renderer and code sample | 98 | |
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62. | [C/C++] Kernel Driver - R/W Virtual Process Memory | 97 | |
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63. | GPU Animation System | 97 | |
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64. | [CUDA] Pathtracing SDF | 96 | |
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65. | [TS] WEBGL | Debug Shaders | 96 | |
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66. | Voxel Engine Test | 94 | |
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67. | [C/C++] Windows Kernel Driver IO | 93 | |
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68. | [Linux] Creating simple matrix rain | 92 | |
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69. | Hyperion Engine - Early Animation System | 92 | |
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70. | GPU Entity Component System | 90 | |
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71. | [VCV/Ableton] Rave Party | 89 | |
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72. | [C++] Feistel Cipher For Bored Dummies | 89 | |
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73. | [C/C++] Kernel Cheat Engine | ZwQuerySystemInformation Dumping Threads | 86 | |
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74. | [C++/OpenGL] Redshift Game Engine | 86 | |
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75. | Dark Industrial Techno | 83 | |
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76. | GPU Particle System [C/Vulkan] | 82 | |
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77. | Procedural map generation and league of legends | 81 | |
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78. | [Unity] Developing Games with Shader-Graph | 81 | |
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79. | [C++] ASCII Game Jam | Pacman | 80 | |
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80. | [C++] ASCII Game Jam | Pacman | Setup | 78 | |
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81. | [Blender/Houdini/UE5] VAT Fluid Sim | 77 | |
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82. | [EAC] Analysing Binary | 76 | |
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83. | [C++/Win32] LoL Thread Injection | 76 | |
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84. | [Windows Driver] Process Thread Control & Memory Scanning | 76 | |
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85. | [Ableton/VCV] More Dark Synths | 76 | |
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86. | [UE5/C++] Dead Space Clone | Control Rig Basics | 75 | | Dead Space
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87. | [Linux] Creating realtime terminal raytracer | 74 | |
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88. | [C/C++] Kernel Cheat Engine | OpCode Tracing | 72 | |
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89. | [OpenGL] Vega Engine | ImGUI | 71 | |
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90. | [C/C++] Kernel Driver - Bypass DSE flag | 70 | |
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91. | [UE4/C++] 3D Pathfinding | Flow-Maps | 68 | |
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92. | [Unity] Developing Games with Shader-Graph | 68 | |
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93. | [C++/OpenGL] ACS Parent/Child Transformation Matrices | 67 | |
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94. | [C++/SFML] Cellular Automata | 66 | |
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95. | [C/C++] Windows Kernel Driver IO | 66 | |
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96. | [C++/OpenGL] GBuffer Lighting & ZBuffer Blending | 66 | |
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97. | [C++/OpenGL] ACS Parent/Child Transformation Matrices | 66 | |
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98. | [C/C++] Kernel Driver - R/W Virtual Memory | 66 | |
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99. | [C++] Dead Space 3 - Cheat Engine Gateways | 65 | |
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100. | Procedural map generation and league of legends | 65 | |
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