2025-02-18 | Voxel Engine Test | 0:00 | 94 | |
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2024-12-13 | GOLD ELO IS LIT RIGHT NOW | 0:00 | 734 | | League of Legends
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2024-09-18 | [Ableton] Can Richard FUNK | 0:00 | 16 | |
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2024-07-16 | Suffering From Morphism | Demo Sample | 2:14 | 202 | |
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2024-07-16 | Voltage Peak | Demo Sample | 1:48 | 368 | |
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2024-07-16 | It's Inside | Demo Sample | 1:43 | 870 | |
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2024-07-16 | City Of R'Lyeh | Demo Sample | 1:55 | 425 | |
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2024-07-15 | Reactor5 Catastrophe | Demo Sample | 1:04 | 242 | |
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2024-06-11 | [Ableton/VCV-Rack] Opus Dei | 1:29:35 | 20 | |
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2024-05-23 | [Houdini] Race Track Junctions | 6:58:27 | 46 | |
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2024-05-21 | [Houdini] Procedural Race Track | 4:40:16 | 29 | |
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2024-05-13 | [UE5/C++] Tensorflow Proximal Policy Optimization | 2:08:07 | 38 | |
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2024-05-11 | [UE5/C++] Tensorflow Proximal Policy Optimization | 11:54:58 | 21 | |
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2024-05-10 | [UE5/C++] Deep Neural Networks And Proximal Policy Optimization From Scratch | 3:58:06 | 47 | |
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2024-05-08 | [UE5/C++] Deep Neural Networks And Proximal Policy Optimization From Scratch | 8:57:04 | 43 | |
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2024-05-07 | [UE5/C++] Deep Neural Networks And Proximal Policy Optimization From Scratch | 6:33:50 | 44 | |
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2024-05-05 | [UE5/C++] Deep Neural Networks And Proximal Policy Optimization From Scratch | 5:29:57 | 57 | |
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2024-02-09 | Food Division | 1:15 | 32 | |
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2024-01-11 | Hyperion Engine - Early GPU Animation System | 4:24 | 109 | |
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2024-01-09 | GPU Animation System | 4:46:47 | 97 | |
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2024-01-07 | Hyperion Engine - Early Animation System | 2:39 | 92 | |
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2024-01-04 | Hyperion Engine - Early Model Loading | 1:27 | 184 | |
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2023-12-30 | Hyperion Engine - Early Profiler | 2:20 | 127 | |
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2023-12-30 | Hyperion Engine - Early Demo | 1:28 | 1,348 | |
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2023-12-27 | GPU Entity Component System | 4:03:24 | 90 | |
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2023-12-10 | VCV Rack - Massive Demonic Ambient Presence | 3:00:48 | 20 | |
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2023-12-01 | VCV Rack - Massive Ambient Presence | 2:03:50 | 23 | |
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2023-11-30 | VCV Rack - DnB | 58:04 | 22 | |
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2023-11-28 | Skyward Fire - Modular Synth Interstellar Cover | 5:25 | 149 | |
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2023-11-26 | Dark Industrial Techno | 1:12:52 | 12 | |
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2023-11-25 | Dark Industrial Techno | 2:47:05 | 83 | |
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2023-11-24 | Dark Industrial Techno | 16:43 | 16 | |
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2023-11-24 | [Ableton/VCV] More Dark Synths | 1:40:27 | 76 | |
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2023-10-28 | [C/C++] Okami HD Level Editor | 1:17:43 | 9 | | Ōkami
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2023-10-25 | [C/C++] Okami HD Level Editor | 4:58:21 | 15 | | Ōkami
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2023-10-23 | [C/C++] Okami HD Level Editor | 5:02:00 | 12 | | Ōkami
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2023-10-21 | [C/C++] Okami HD Level Editor | 5:39:01 | 8 | | Ōkami
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2023-10-20 | [C/C++] Okami HD Level Editor | 5:40:59 | 12 | | Ōkami
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2023-10-19 | [C/C++] Okami HD Level Editor | 6:23:19 | 14 | | Ōkami
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2023-10-17 | [C/C++] Okami HD Level Editor | 4:52:49 | 28 | | Ōkami
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2023-10-12 | [C/C++] Okami HD Level Editor | 4:32:45 | 33 | | Ōkami
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2023-10-06 | [UE5/C++] The Ratchet And Clank Project | 4:45:49 | 36 | | Unreal
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2023-09-30 | Writing a vulkan engine in plain ANSI C99 | 2:03:47 | 20 | |
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2023-09-28 | Writing a vulkan engine in plain ANSI C99 | 56:30 | 9 | |
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2023-09-27 | Writing a vulkan engine in plain ANSI C99 | 1:48:43 | 10 | |
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2023-09-26 | GPU Particle System [C/Vulkan] | 2:55 | 82 | |
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2023-09-17 | Writing a vulkan engine in plain ANSI C99 | 2:17:28 | 24 | |
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2023-09-09 | Writing a vulkan engine in plain ANSI C99 | 2:21:17 | 38 | |
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2023-09-07 | Compute Shader and Instancing [C/Vulkan] | 3:38 | 49 | |
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2023-09-06 | Threatening Ambient Forever | 2:41:58 | 16 | |
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2023-09-05 | Writing a vulkan engine in plain ANSI C99 | 1:59:10 | 24 | |
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2023-09-01 | Writing a vulkan engine in plain ANSI C99 | 7:03:55 | 17 | |
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2023-09-01 | Writing a vulkan engine in plain ANSI C99 | 3:30:20 | 14 | |
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2023-08-31 | Writing a vulkan engine in plain ANSI C99 | 3:35:50 | 44 | |
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2023-08-29 | Writing a vulkan engine in plain ANSI C99 | 4:29:00 | 20 | |
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2023-08-28 | Writing a vulkan engine in plain ANSI C99 | 2:56:39 | 24 | |
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2023-06-21 | [C/C++] Okami HD | Level Editor | 1:56:27 | 14 | | Ōkami
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2023-06-18 | [C/C++] Okami HD | Level Editor | 5:17:55 | 17 | |
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2023-06-16 | [C/C++] Okami HD | Level Editor | 3:05:42 | 20 | | Ōkami
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2023-06-14 | Day [2/30] Modular Synth Only Song Challenge | 2:12:36 | 11 | |
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2023-06-13 | Day [1/30] Modular Synth Only Song Challenge | 1:54:37 | 43 | |
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2023-04-12 | [VCV/Ableton] Tha Doom 2016 Taste | 2:16:00 | 24 | | Doom
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2023-04-11 | [VCV/Ableton] Wicked Drum And Bass | 3:26:46 | 41 | |
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2023-04-10 | [VCV/Ableton] Rave Party | 3:15:51 | 89 | |
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2023-04-09 | [VCV/Ableton] Rave Party | 5:31 | 23 | |
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2023-03-29 | [WDM Rootkit] Versioned Windows Structs | 3:44:07 | 60 | |
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2023-03-26 | [WDM Rootkit] Process Thread Control & Memory Scanning | 4:12:31 | 36 | |
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2023-03-26 | [Windows Driver] Process Thread Control & Memory Scanning | 1:45:37 | 34 | |
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2023-03-25 | [Windows Driver] Process Thread Control & Memory Scanning | 1:39:42 | 76 | |
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2023-03-06 | [Dead Space 2023] NG+ Gameplay | 32:9 (5120x1440) | 60 FPS Psycho Settings | NVIDIA 3080 RTX | 3:07:57 | 21 | | Dead Space
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2023-03-06 | [Dead Space 2023] NG+ Gameplay | 32:9 (5120x1440) | 60 FPS Psycho Settings | NVIDIA 3080 RTX | 2:01 | 12 | | Dead Space
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2022-10-31 | [C++/OpenGL] Redshift Game Engine | Model Loading | 1:34:28 | 38 | |
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2022-10-01 | [C++/OpenGL] Redshift Game Engine | 1:46:27 | 86 | |
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2022-09-29 | [C++/OpenGL] Redshift Game Engine | 2:38:27 | 44 | |
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2022-09-24 | [C++/OpenGL] Continuous Game Of Life | 3:36:49 | 26 | |
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2022-09-23 | [C++/OpenGL] Continuous Game Of Life | 1:30 | 16 | |
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2022-08-22 | [C++/PS2] Jak X | Disassembler | 1:17:08 | 42 | | Jak X: Combat Racing
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2022-08-20 | [C++/PS2] Jak X | Disassembler | 1:56:36 | 34 | | Jak X: Combat Racing
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2022-07-19 | [VCV2/Ableton] Hell For The Company | 1:05:25 | 24 | |
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2022-07-12 | [VCV2/Ableton] Cultist Base | 2:25:41 | 19 | |
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2022-07-10 | [VCV2/Ableton] Hell For The Company | 5:53:25 | 12 | |
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2022-07-04 | [VCV2/Ableton] DOOM (2016) OST | Main Menu | 3:48:51 | 12 | |
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2022-06-30 | [VCV2/Ableton] Spongebob Synth | 2:07:25 | 8 | |
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2022-06-29 | [VCV2/Ableton] Spongebob Synth | 12:55 | 6 | |
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2022-06-29 | [VCV2/Ableton] New Patch with FM & PWM | 3:24:50 | 12 | |
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2022-06-27 | [VCV2/Ableton] Hell For The Company | 2:12:58 | 8 | |
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2022-06-26 | [VCV2/Ableton] Hell For The Company | 2:44:04 | 8 | |
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2022-06-23 | [VCV2/Ableton] A Single Sin ~ & FM | 3:22:15 | 15 | |
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2022-06-18 | [VCV2/Ableton] A New Song | 2:34:53 | 14 | |
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2022-06-07 | [C/OpenGL] Wireframe World & Audio | 4:21:18 | 13 | |
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2022-05-09 | [C/OpenGL] A Game Engine But In C | 2:46:55 | 49 | |
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2022-04-25 | [VCV2/Ableton] The Lazarus Effect | 21:45 | 4 | |
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2022-04-22 | [VCV2/Ableton] Hell For The Company | 1:52:23 | 8 | |
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2022-04-21 | [VCV2/Ableton] Hell For The Company | 2:01:29 | 8 | |
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2022-04-20 | [VCV2/Ableton] Hell For The Company | 1:49:52 | 7 | |
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2022-04-17 | [C/OpenGL] Minecraft Clone | 1:11:55 | 57 | |
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2022-04-11 | [VCV2] Modular Synth Basics | 1:05:37 | 12 | |
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2022-04-09 | Anime Time | 11:32 | 3 | |
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2022-04-06 | [UE5/C++] Dead Space Clone | Control Rig Basics | 1:21:43 | 75 | | Dead Space
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2022-04-05 | [UE5/C++] Weapon IK | 0:00 | 0 | |
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