1. | [Unity] Creating deformable marching cubes terrain | 309 | |
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2. | Mr. Krabs Electric Zoo Song | 90 | |
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3. | [Unity] Creating space rts game | 51 | | Elite: Dangerous
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4. | [Unity] Creating procedural endless marching squares terrain | 36 | |
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5. | [AMV] Naruto Vs Pain - New Millenium Cyanide Christ (Meshuggah) | 28 | |
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6. | [Unity 3D] Space RTS #1 Basic Camera/Ship Movement | 27 | | StarCraft
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7. | [Unity 3D] Space Sim #1 - Controller/Camera Basic | 18 | |
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8. | [C/C++] Kernel Driver - Bypass ObRegisterCallback | 17 | |
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9. | [Win10/11] VM Setup via Hyper-V & GPU Passthrough | 16 | |
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10. | [Unity] Creating galactic swarm agents | 13 | |
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11. | [Linux] Creating ANSI terminal Ray-Tracing engine | 13 | |
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12. | [Linux] Creating c++ terminal games from scratch | 10 | |
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13. | Voltage Peak | Demo Sample | 17 | |
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14. | Squidward The Pickle Song | 9 | |
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15. | Hyperion Engine - Early GPU Animation System | 8 | |
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16. | [C/C++] Kernel Cheat Engine | Debug View | 8 | |
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17. | [C/C++] Kernel Driver - CreateRemoteThread | 8 | |
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18. | Procedural map generation and league of legends | 6 | |
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19. | [Unity 3D] Space Sim #3 - BasicAI/CameraShake | 6 | |
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20. | [C/C++] LoL - Kernel Driver Bypass Tool | 6 | |
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21. | City Of R'Lyeh | Demo Sample | 8 | |
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22. | [Win64] Kernel Driver | Interrupt Descriptor Table | 6 | |
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23. | [C/Win] Kernel Cheat Engine 2 | KDBG2 | 6 | |
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24. | [Unity] Developing 2D Pixel Shader | 6 | |
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25. | [C/C++] Kernel Driver | ZwQuerySystemInformation | 5 | |
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26. | [C/C++] Windows Kernel Driver IO | 5 | |
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27. | [Linux] Creating c++ terminal games from scratch | 5 | |
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28. | Hyperion Engine - Early Profiler | 5 | |
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29. | It's Inside | Demo Sample | 22 | |
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30. | [C++/OpenGL] SSBO's & Compute Shaders | 5 | |
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31. | Hyperion Engine - Early Model Loading | 9 | |
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32. | [C/C++] Kernel Cheat Engine | ZwQuerySystemInformation Dumping Threads | 5 | |
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33. | [C/C++] Kernel Cheat Engine | Network Interface | 5 | |
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34. | [Unity] Developing 2D Pixel Shader | 5 | |
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35. | [x64/WinDbg] Kernel Driver | Interrupt Hook | 5 | |
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36. | [C/C++] Kernel Driver - Suspend/Resume Processes | 5 | |
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37. | [Unity 3D] Space Sim #2 - Controller/Camera Update | 5 | |
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38. | [Unity] Developing 2D Pixel Shader | 4 | |
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39. | [C/C++] Kernel Driver - R/W Virtual Process Memory | 4 | |
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40. | [C/C++] Kernel Cheat Engine | OpCode Tracing | 4 | |
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41. | [Unity 3D] Space Sim #4 - Loginscreen/TurretAI/LeanTween | 4 | | PlanetSide 2
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42. | Mr. Krabs Arrgh Song | 4 | |
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43. | [Win10/11] VM Setup via Hyper-V & GPU Passthrough | 4 | |
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44. | [C++] Dead Space 3 - Cheat Engine | 4 | |
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45. | [AMV] Konan Vs Obito - Matrix Burly Brawl (Don Davis vs Juno Reactor) | 4 | |
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46. | [C/C++] Kernel Driver - CreateRemoteThread | 4 | |
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47. | [Unity] Creating vortex mobile game | 4 | |
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48. | [C/C++] Kernel Driver - KeStackAttachProcess | 4 | |
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49. | [x64asm] Kernel Cheat Engine | Interrupt Hooks | 3 | |
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50. | [C/C++] Kernel Cheat Engine | Network Interface | 3 | |
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51. | [Windows Driver] Process Thread Control & Memory Scanning | 3 | |
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52. | [UE4/C++] 3D Pathfinding | Flow-Maps | 3 | |
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53. | [C/C++] Kernel Cheat Engine | OpCode Tracing | 3 | |
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54. | [C++/OpenGL] GBuffer Lighting & ZBuffer Blending | 3 | |
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55. | Day [2/30] Modular Synth Only Song Challenge | 3 | |
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56. | GPU Entity Component System | 4 | |
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57. | Skyward Fire - Modular Synth Interstellar Cover | 4 | |
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58. | [Unity] Creating visual electric spark effect | 3 | |
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59. | Reactor5 Catastrophe | Demo Sample | 3 | |
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60. | [C/C++] Kernel Driver | UI | 3 | |
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61. | [C/C++] Okami HD Level Editor | 3 | | Ōkami
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62. | [WDM Rootkit] Versioned Windows Structs | 3 | |
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63. | [C/C++] Kernel Cheat Engine | Thread Context Tracing | 3 | |
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64. | [C/C++] LoL - Kernel Driver Bypass Tool | 3 | |
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65. | [WDM Rootkit] Process Thread Control & Memory Scanning | 3 | |
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66. | [C/DeadSpace3] Kernel Driver | Stack Walking | 3 | |
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67. | Writing a vulkan engine in plain ANSI C99 | 3 | |
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68. | [C/C++] Kernel Cheat Engine | Back to IOCTRL's | 3 | |
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69. | [VCV2/Ableton] A New Song | 3 | |
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70. | [UE5/C++] Tensorflow Proximal Policy Optimization | 3 | |
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71. | [C/OpenGL] Minecraft Clone | 3 | |
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72. | [C/C++] Kernel Cheat Engine | Simplification (again) | 3 | |
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73. | [C++] Dead Space 2 - Cheat Engine | 3 | |
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74. | [C++/OpenGL] Specular & Model Loading | 3 | |
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75. | Hyperion Engine - Early Animation System | 3 | |
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76. | [C/C++] Kernel Driver | NtQuerySystemInformation Yet Again | 3 | |
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77. | Writing a vulkan engine in plain ANSI C99 | 3 | |
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78. | [C/C++] Windows Kernel Driver IO | 3 | |
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79. | [Linux] Creating terminal array shift animation | 3 | |
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80. | [C/WinKrnl] CE | C&C RA2 Yuri's Revenge (With Bluescreens) | 3 | | Command & Conquer: Red Alert 2
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81. | [C/C++] Kernel Driver - R/W Virtual Memory | 3 | |
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82. | Writing a vulkan engine in plain ANSI C99 | 2 | |
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83. | Patrick Star Leather Pants Song | 2 | |
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84. | [C++] DRM/KMS | Learning The Basics | 2 | |
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85. | [C/C++] Kernel Cheat Engine | Network Interface | 2 | |
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86. | MSVC C++20 Modules && !!TRUE | 2 | |
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87. | [C/C++] Okami HD Level Editor | 2 | | Ōkami
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88. | GPU Animation System | 2 | |
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89. | [C/C++] Kernel Driver | UI | 2 | |
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90. | [Linux] Creating realtime terminal raytracer | 2 | |
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91. | [C/Kernel/WinDbg/HyperV] Interrupt Hooks | 2 | |
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92. | [UE5/C++] Deep Neural Networks And Proximal Policy Optimization From Scratch | 2 | |
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93. | [C/C++] Kernel Driver - R/W Virtual Memory | 2 | |
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94. | [C++/OpenGL] Compute Shader Erosion Map Genertion | 2 | |
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95. | [C++20/OpenGL] Moduls & Templates From Jesus | 2 | |
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96. | [Unity] Visualizing Raytracing Schwarzschild-Radius | 2 | |
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97. | [C++] Dead Space 3 - Inline x86 Assembly Patches | 2 | |
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98. | [OpenGL] Cleanup & Hot-Reloading | 2 | |
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99. | Writing a vulkan engine in plain ANSI C99 | 2 | |
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100. | Suffering From Morphism | Demo Sample | 2 | |
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