301. | [E:ZI] Playing Demo in Station Defense | 21 | |
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302. | [Substance Painter] Removing seams | 20 | |
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303. | More playing medieval combat (Blade & Sorcery | Oculus Quest 2) | 20 | | Blade & Sorcery
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304. | Stick Warfare Front Line Mode almost done. | 20 | |
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305. | I need an airstrike on my position! | 20 | |
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306. | [SW:BS] Playing Public Enemy with new background | 19 | |
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307. | Flashbang BRRRRT Build | 19 | |
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308. | [SW:BS] New Zombie Gun Game | 19 | |
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309. | [Unity] Simple ZombieFPS Example Singleplayer | 19 | |
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310. | [E:ZI] Nailgun Meta Build | 19 | |
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311. | Experiencing WW2 Combat (Medal Of Honor: Above and Beyond | Oculus Quest 2) | 18 | | Medal of Honor: Above and Beyond
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312. | BF Style Mounted MG Test | 18 | |
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313. | Power of Oni | 18 | |
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314. | [E:ZI] Playing Demo in Killing Field | Nightmare | 18 | |
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315. | [E:ZI] Cry some more! | 17 | |
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316. | [E:ZI] Trying New Survival mode / Very Short Game / Nightmare difficulty | 17 | |
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317. | Take down terrorists in the village (Onward | Oculus Quest 2) | 17 | | Onward
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318. | [E:ZI] Station Defense / Very Short Game, Nightmare | 17 | |
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319. | [E:ZI] Try beating nightmare with Combat Knife | 17 | |
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320. | [E:ZI] Japanese Language Support | 17 | |
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321. | [E:ZI] Reworking Grenade Launchers ... | 17 | |
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322. | [E:ZI] Playing Combatant in Killing Field | 17 | |
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323. | [Unity] Weapon Customization Part 3 | 17 | |
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324. | Shoot all the nazis on the train (Medal Of Honor: Above and Beyond | Oculus Quest 2) | 16 | | Medal of Honor: Above and Beyond
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325. | [Godot] Using LOD in Godot 3 | 16 | |
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326. | [Extinction: ZI] Equipment System implemented & New Tutorial (WIP) | 16 | Tutorial |
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327. | [E:ZI] Protozone / Survival (New) / Nightmare / Short Game | 16 | |
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328. | Stick Warfare: Blood Strike 2.0.0 Update Trailer | 15 | Preview | Blood Strike
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329. | [Blender] Add bone to mesh (Armature) | 15 | |
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330. | [E:ZI] Playing Man-At-Arms | 15 | | Arms
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331. | Extinction: Zombie Invasion 3.7 Update Trailer | 15 | Preview | Zombie Invasion
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332. | [E:ZI] Kaboom | 15 | |
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333. | [E:ZI] Playing Man-At-Arms Part 2 | 15 | | Arms
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334. | Target Practice? | 14 | | Pavlov VR
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335. | [Substance Painter] Bake Height and Normals to Base Color | 14 | |
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336. | Brute Massacre | 14 | |
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337. | Sir, watch your six! | 13 | |
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338. | [Blender] Making a racing track | 13 | |
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339. | [E:ZI] Advanced Graphic Effects | 13 | |
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340. | More killing zombies! (Pavlov Shack | Oculus Quest 2) | 13 | | Pavlov VR
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341. | [Extinction ZI] Iron Sight mode support! | 13 | | Iron Sight
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342. | [Blender] Rigging with cloth | 13 | |
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343. | [E:ZI] Cleaning the zombies with bombs | 13 | |
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344. | [Stick Warfare] Equipment System Implemented | 13 | |
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345. | [Extinction: ZI] Justice 12G Rework | 12 | |
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346. | [Unity] Implementing stamina system for FPSController | 12 | |
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347. | [Blender] Add color on texture | 12 | |
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348. | [E:ZI] Better melee hit detection | 12 | |
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349. | [E:ZI] Playing Man-At-Arms in Station | Nightmare | 12 | | Arms
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350. | [E:ZI] Reworked Rocket Launchers | 12 | |
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351. | [Substance Painter 2] Using Metal Edge Wear | 11 | |
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352. | [Unity] Weapon Customization Part 1 | 11 | |
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353. | [Substance Painter 2] Using projection tool to draw image directly | 11 | |
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354. | [EZI] .500 Nitro Rework | 11 | |
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355. | [Blender] Add texture for Cycles Render Engine | 11 | |
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356. | New Mobile Game Updated | 10 | | Ravenfield
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357. | Sturmkampfgewehr Animation | 10 | | Counter-Strike 2
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358. | New Game Project (VR) | 10 | | Counter-Strike
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359. | [Blender] Rigging Tank Tracks | 10 | |
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360. | Extinction: Zombie Invasion 1.9 Update Trailer | 10 | Preview | Zombie Invasion
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361. | [E:ZI] Improved Gore & Field Weapon Upgrade | 10 | |
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362. | [E:ZI] Playing Breacher in Station | Nightmare | 10 | |
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363. | [Unity] Improved FPSController | 9 | | Unreal
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364. | VR Project - Safe House | 9 | | Safe House
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365. | VR Project Updated: Gaze Input Support | 9 | | Counter-Strike
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366. | Ambush: Convoy Strike - Turret Perspective Video | 9 | |
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367. | [Extinction: ZI] Reworked Assault Rifles & Flashbang | 9 | |
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368. | Realistic Tank Test | 9 | |
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369. | [Diamond Heist] Patrolling Guards | 9 | | Grand Theft Auto V
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370. | [Extinction: ZI] MP5K Rework | 9 | | Extinction
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371. | New Weapon Test: Auto Blaster 12G | 9 | |
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372. | [Blender] Keep transform with unparenting child-of constraint | 9 | |
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373. | [Extinction: ZI] Melee Weapon & Starting Equipments (+@) | 9 | |
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374. | [E:ZI] Testing field weapon upgrade and improved gore | 9 | |
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375. | [Blender] Generate HDRI for Unity and Godot | 9 | |
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376. | New Map Test | 9 | |
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377. | Extinction: Zombie Invasion 3.0 Major Update Official Trailer | 8 | Preview | Zombie Invasion
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378. | [Unity] Simple Zombie FPS Game Multiplayer Test | 8 | |
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379. | [Unity] Using Post Processing in Unity 2018 | 8 | |
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380. | [Extinction ZI] .38 Revolver Rework | 8 | |
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381. | Stick Warfare Next Update Coming Soon... | 8 | Vlog |
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382. | Laser Guided Missile Test | 8 | Guide |
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383. | [Diamond Heist] Pistol is done | 8 | |
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384. | [Unity] Optimize Mesh Collider | 8 | |
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385. | VR Project: Gunship Fire Support | 8 | |
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386. | VR Project Updated - 3 | 8 | | Counter-Strike
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387. | [Blender] Tips for FPS Animations for Unity | 8 | |
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388. | Low Poly HEMTT & THAAD Pack | 8 | |
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389. | BRRRRRRRRRRRRRT | 8 | |
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390. | Extinction: Zombie Invasion 3.9 Update Trailer | 8 | Preview | Zombie Invasion
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391. | [Blender] Using UV Square Add-on! | 8 | |
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392. | [Unity] Simple Zombie FPS Game Multiplayer Test 2 | 8 | |
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393. | New Game Updated | 8 | |
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394. | Low Poly Ground Vehicles Pack | 8 | |
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395. | [Substance Painter] Combine Base Color and Ambient Occlusion | 8 | |
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396. | [Extinction: ZI] MP40 Rework | 8 | |
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397. | More Vehicles | 7 | |
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398. | SIG MPX Animation | 7 | |
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399. | New Game Updated | 7 | Vlog |
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400. | New Mobile Game Updated: Grenade | 7 | |
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