| 1. | Still Oddly Satisfying | Studio Standouts: Mesmerizing Art Made on NVIDIA RTX GPUs | 249,985 | |
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| 2. | Creative Control Using ComfyUI on NVIDIA RTX | 233,591 | |
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| 3. | How to Edit Professional Talking Head Videos in DaVinci Resolve w/ Gavin Herman | 1,493 | |
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| 4. | Get Started in ComfyUI w/ Max Novak: Beginner Tutorial/Guide | 19,047 | |
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| 5. | Behind the NVIDIA CES 2026 Keynote: Creating a 12K, 20-Robot On-Stage Scene | 1,452 | |
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| 6. | Create Faster in ComfyUI with NVIDIA RTX GPUs | 2,644,351 | |
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| 7. | AI-Assisted Video Search with Nexa Hyperlink on NVIDIA RTX GPUs | 1,389,059 | |
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| 8. | Level Up Your Livestream with NVIDIA GeForce RTX GPUs | 2,585,205 | |
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| 9. | Edit Faster in DaVinci Resolve with NVIDIA RTX GPUs | 2,671,829 | |
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| 10. | Celebrating 5 Years of Studio Standouts: Incredible Digital Art Made on NVIDIA RTX GPUs | 257,234 | |
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| 11. | Edit Faster in Adobe Premiere with RTX GPU Acceleration for AI Tools/Features #adobe | 1,540 | |
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| 12. | Creating a Floating Castle w/ Sweeper3D Part 9: Post Processing in Photoshop | 995 | |
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| 13. | NVIDIA Studio at Adobe MAX 2025 | 526 | |
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| 14. | Made With RTX: The Adobe MAX Community Edited Music Video – Hologram by Jordan Sommerlad | 1,102,224 | | Journey
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| 15. | Work with 4:2:2 Footage in real-time with NVIDIA GeForce RTX 50 Series GPUs | #MadeWithRTX | 1,643 | |
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| 16. | Run Adobe Premiere Pro Effects in Real Time with NVIDIA GeForce RTX 50 Series GPUs | #MadeWithRTX | 2,225 | |
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| 17. | Meet Adobe Media Intelligence - Accelerated by NVIDIA GeForce RTX 50 Series GPUs | #MadeWithRTX Tip | 1,471 | |
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| 18. | Creating a Floating Castle w/ Sweeper3D Part 8: Final Touches & Render Settings | 1,240 | |
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| 19. | Creating a Floating Castle in Blender & Photoshop w/ Sweeper3D Part 7: Creating Waterfalls | 624 | |
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| 20. | Pirates: An RTX GPU-Powered Community Digital Art Showcase | Studio Standouts | 749 | |
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| 21. | Creating a Floating Castle in Blender & Photoshop w/ Sweeper3D Part 6: Main Details | 675 | |
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| 22. | NVIDIA AI Blueprint for RTX GPUs: 3D Object Generation | 11,551 | |
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| 23. | Creating a Floating Castle in Blender & Photoshop w/ Sweeper3D Part 5: Early Detailing | 800 | |
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| 24. | Creating Floating Castle in Blender & Photoshop w/ Sweeper3D Part 4: Adding Materials & Water Shader | 488 | |
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| 25. | Creating a Floating Castle in Blender & Photoshop w/ Sweeper3D Part 3: Sculpting the Environment | 773 | |
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| 26. | Creating a Floating Castle in Blender & Photoshop w/ Sweeper3D Part 2: Creating the Floating Rock | 980 | |
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| 27. | Creating a Floating Castle in Blender & Photoshop w/ Sweeper3D Part 1: Setting up the Castle | 1,659 | |
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| 28. | Summer Treats: Digital Delights Community Art Showcase | Studio Standouts | 125,977 | |
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| 29. | How to Create a Stylized 3D Environment w/ Florent Boston Part 3: 3D Paint-Over | 1,176 | |
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| 30. | How to Create a Stylized 3D Environment w/ Florent Boston Part 2: Making 3D Base | 979 | |
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| 31. | How to Create a Stylized 3D Environment w/ Florent Boston Part 1: Research & Design | 1,593 | |
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| 32. | Earth Day: A Community Digital Art Showcase | NVIDIA Studio Standouts | 112,550 | |
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| 33. | [Photoshop] Create a 2D Narrative Environment Painting (Fishing House) w/ Florent Boston | 817 | |
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| 34. | Creating a Stylized 3D Environment Painting / Art (Potion Store) w/ Florent Boston | 1,087 | |
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| 35. | Making a Photorealistic 3D Render (Dropper) w/ Aleksandr Eskin Part 5: Final Touches & Rendering | 1,153 | |
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| 36. | Making a Photorealistic 3D Render (Dropper) w/ Aleksandr Eskin Part 4: Additional Bubbles | 879 | |
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| 37. | Making a Photorealistic 3D Render (Dropper) w/ Aleksandr Eskin Part 3: Initial Rendering | 1,240 | |
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| 38. | Making a Photorealistic 3D Render (Dropper) w/ Aleksandr Eskin Part 2: Creating Bubbles | 1,170 | |
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| 39. | Making a Photorealistic 3D Render (Dropper) w/ Aleksandr Eskin Part 1: Modeling | 2,349 | |
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| 40. | Steampunk City: A Steampunk Themed Community Digital Art Showcase | NVIDIA Studio Standouts | 289,198 | | Steam Punks
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| 41. | Stunning 3D Scene Workflow w/ James Tralie Part 3: Unreal Engine & OpenUSD | 1,194 | |
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| 42. | Stunning 3D Scene Workflow w/ James Tralie Part 2: Blender OpenUSD Workflow | 1,972 | |
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| 43. | [RTX PC Setup] Stunning 3D Scene Workflow Part 1 w/ James Tralie | OpenUSD, Blender & Unreal Engine | 1,805 | |
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| 44. | [Blender] Creating a 3D Isometric Garage w/ 3D Cube Visionary Part 6: Animating & Final Touches | 757 | |
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| 45. | [Blender] Creating a 3D Isometric Garage w/ 3D Cube Visionary Part 5: Shading Continued | 665 | |
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| 46. | [Blender] Creating a 3D Isometric Garage w/ 3D Cube Visionary Part 4: Shading | 820 | |
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| 47. | Accelerate Your Creative Workflow with NVIDIA Studio | 1,510,078 | |
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| 48. | Professional-Grade Video Editing With GeForce RTX 50 Series | 852,487 | |
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| 49. | Game-Changing Livestreaming With GeForce RTX 50 Series | 905,440 | |
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| 50. | [Blender] Creating a 3D Isometric Garage w/ 3D Cube Visionary Part 3: Modeling Continued | 1,411 | |
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| 51. | [Blender] Creating a 3D Isometric Garage w/ 3D Cube Visionary Part 2: Modeling Continued | 974 | |
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| 52. | [Blender] Creating a 3D Isometric Garage w/ 3D Cube Visionary Part 1: Modeling | 1,535 | |
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| 53. | Futuristic Transportation Concepts: A Community Digital Art Showcase | NVIDIA Studio Standouts | 58,936 | |
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| 54. | NVIDIA App | Essential Companion for Creators & Gamers | 4,287 | |
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| 55. | Creating a 3D BioScanner Concept w/ Pablo Muñoz Gómez Part 8: Organic Sculpt in VR | 1,424 | |
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| 56. | Creating a 3D BioScanner Concept w/ Pablo Muñoz Gómez Part 7: Final Adjustments & Render Setup | 821 | |
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| 57. | AI-Accelerated Video Editing on Adobe Premiere Pro w/ NVIDIA RTX GPUs | 336,886 | |
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| 58. | Creating a 3D BioScanner Concept w/ Pablo Muñoz Gómez Part 6: Refining Textures & Adding Details | 849 | |
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| 59. | Creating a 3D BioScanner Concept w/ Pablo Muñoz Gómez Part 5: Texturing & Custom Materials | 887 | |
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| 60. | Creating a 3D BioScanner Concept w/ Pablo Muñoz Gómez Part 4: Grouping & Setting Up Texturing | 946 | |
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| 61. | Creating a 3D BioScanner Concept w/ Pablo Muñoz Gómez Part 3: Modeling Details | 973 | |
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| 62. | Twitch Enhanced Broadcasting With HEVC Support Powered by NVIDIA GeForce RTX GPUs | 114,971 | |
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| 63. | Creating a 3D BioScanner Concept w/ Pablo Muñoz Gómez Part 2: Blocking Out | 990 | |
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| 64. | Creating a 3D BioScanner Concept w/ Pablo Muñoz Gómez Part 1: Intro & Project Overview | 56,572 | |
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| 65. | Isometric Imagination: A Community 3D Digital Art Showcase | NVIDIA Studio Standouts | 75,774 | |
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| 66. | [Houdini] Creating a Fluffy 3D Rubik's Cube w/ Paul Esteves | Part 5: Shading & Lighting | 932 | |
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| 67. | [Houdini] Creating a Fluffy 3D Rubik's Cube w/ Paul Esteves | Part 4: Making a Loop | 672 | |
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| 68. | [Houdini] Creating a Fluffy 3D Rubik's Cube w/ Paul Esteves | Part 3: Softbody Pillow Simulation | 748 | | Cube
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| 69. | [Houdini] Creating a Fluffy 3D Rubik's Cube w/ Paul Esteves | Part 2: Setting Up Rigid Body Sim | 1,248 | | Cube
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| 70. | [Houdini] Creating a Fluffy 3D Rubik's Cube w/ Paul Esteves | Part 1: Making Rubik's Cube | 2,830 | | Cube
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| 71. | The Magic of Paris: A Community Digital Art Showcase | NVIDIA Studio Standouts | 37,809 | |
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| 72. | Creating a Captivating 3D Animation w/ Albin Merle | Part 6: Final Editing | 1,171 | |
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| 73. | Creating a Captivating 3D Animation w/ Albin Merle | Part 5: Compositing in After Effects | 1,162 | |
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| 74. | [Blender] Creating a Captivating 3D Animation w/ Albin Merle | Part 4: Shading & Lighting | 1,749 | |
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| 75. | [Blender] Creating a Captivating 3D Animation w/ Albin Merle | Part 3: Procedural Animation | 1,136 | |
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| 76. | [Blender] Creating a Captivating 3D Animation w/ Albin Merle | Part 2: Modeling a Cotton Ball | 1,852 | |
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| 77. | [Blender] Creating a Captivating 3D Animation w/ Albin Merle | Part 1: Making Unrolling Cotton Yarn | 11,072 | |
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| 78. | Creating a Stunning 3D Character w/ Vladislav Ociacia - Part 5: Passes & Compositing in Photoshop | 704 | |
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| 79. | Creating a Stunning 3D Character w/ Vladislav Ociacia - Part 4: Lighting & Render Setup | 778 | |
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| 80. | Creating a Stunning 3D Character in Autodesk 3ds Max w/ Vladislav Ociacia - Part 3: Texturing | 786 | |
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| 81. | Faster Video Editing in DaVinci Resolve with AI-Powered RTX Video Technology | 43,399 | |
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| 82. | Botanical Bounty: A Community Digital Art Showcase | NVIDIA Studio Standouts | 313 | |
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| 83. | Botanical Bounty: A Community Digital Art Showcase | NVIDIA Studio Standouts | 18,662 | Show |
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| 84. | Creating a Stunning 3D Character in Autodesk 3ds Max w/ Vladislav Ociacia - Part 2: Working w/ Kits | 902 | |
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| 85. | Creating a Stunning 3D Character in Autodesk 3ds Max w/ Vladislav Ociacia - Part 1: Modeling | 1,041 | |
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| 86. | Elevate Your Blender Animation with Bubbles & Particles in USD Composer hosted by Rafi Nizam #3d | 1,845 | |
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| 87. | Elevate Your Blender Animation with Bubbles & Particles in USD Composer hosted by Rafi Nizam | 660 | |
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| 88. | Exterior Architectural Visualization w/ Arch Viz Artist - Part 3: Post-Production | 678 | |
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| 89. | Exterior Architectural Visualization w/ Arch Viz Artist - Part 2: Materials | 933 | |
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| 90. | Exterior Architectural Visualization w/ Arch Viz Artist - Part 1: Camera & Lighting | 1,219 | |
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| 91. | OpenUSD 3D Worlds: A Community Digital Art Showcase | NVIDIA Studio Standouts | 30,244 | |
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| 92. | Simplifying Complex Scenes: The Power of Layers in OpenUSD w/ Rafi Nizam | 751 | |
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| 93. | Simplifying Complex Scenes: The Power of Layers in OpenUSD w/ Rafi Nizam #OpenUSD #3D | 821 | |
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| 94. | [Unreal Engine] Creating a 3D Sci-Fi Video Game Scene w/ Pasqaule Scionti | 4,951 | |
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| 95. | Create a Retro-Cyberpunk 3D Animation w/ Andy Harbeck Part 5: Post Processing | 738 | |
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| 96. | Create a Retro-Cyberpunk 3D Animation w/ Andy Harbeck Part 4: Lighting & Rendering | 731 | |
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| 97. | Create a Retro-Cyberpunk 3D Animation w/ Andy Harbeck Part 3: Animating | 713 | |
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| 98. | Create a Retro-Cyberpunk 3D Animation w/ Andy Harbeck Part 2: Texturing & Shading | 987 | |
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| 99. | Create a Retro-Cyberpunk 3D Animation w/ Andy Harbeck Part 1: Modeling & Creating Signs | 1,878 | |
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| 100. | [Unreal Engine 3D] Creating 'The Rocky Forest Path' Part 2: Final Adjustments w/ Pasquale Scionti | 1,068 | |
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