1. | DYSCHRONIA: Chronos Alternate [Experience Demo A] @2022-09-11 | 48:30 | | DYSCHRONIA: Chronos Alternate
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2. | DYSCHRONIA: Chronos Alternate [Experience Demo B] @2022-09-11 | 11:37 | | DYSCHRONIA: Chronos Alternate
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3. | SSSXR.2022.Q.MT1Plus Test | 10:21 | |
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4. | AR Test Play of Room Arrangement Components using in Project SSSXR.2021.Q | 7:18 | |
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5. | MT1-C2r (for Experimental Group) | 6:27 | |
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6. | Arranger Test [old clip] | 6:25 | |
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7. | MT1-C2i (for Control Group) | 6:19 | |
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8. | MT1-C3 | 5:21 | |
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9. | MT1-C1 | 5:01 | |
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10. | movie 015 injected | 5:01 | |
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11. | [Re: EMM] Interaction Node [Ver 0.2] How It Works | 4:37 | |
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12. | [Unity] Earthquake by Acceleration Data with Parent Constraint Component [Buggy] (Test.la1lr7) | 4:37 | |
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13. | VR4PE_demo_V3_TestScene@2020-12-24 | 3:34 | |
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14. | LogTransform Test.l9U6K2 | 3:29 | |
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15. | A brief progress report of SSSXR.2021.Q | 3:11 | |
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16. | SSSXR.2021.Q.MT1 Main Components | 3:01 | |
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17. | Agamotto Test @ldlFCS | 2:58 | |
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18. | XLOP with MoveSyncer | 2:49 | |
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19. | SSSXR - looking back - Aug. 2022 | 2:40 | |
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20. | [Old Short] TestOn_OculusQuest2@20210222 | 2:32 | |
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21. | SSSXR.2021.Q.MT1 Contents Comparison | 2:31 | |
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22. | [Test] RePlayer - Unity Transform Logger v.20211108 Integrated with RootMotion's VRIK | 2:18 | |
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23. | [2021-11-24] 360 Movie Test [Meta Data Injected] | 2:01 | |
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24. | 【Cluster向け】プレイヤー追従機構 進捗(再撮影版@2021-08-16) | 2:01 | |
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25. | [2021-11-24] 360 Movie Test [No Meta Data] | 2:01 | |
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26. | My Work of Cluster GAME JAM in Summer 2021 | 2:01 | |
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27. | 「おまじない」の中身(of『Unity Station ゼロからはじめるHDRP 第2回』) | 1:58 | |
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28. | I started using Unity 6 and this is the first build of the Demo Scene in XRI Starter Assets with it. | 1:56 | |
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29. | How to use Agamotto [Speed Trial of Unity Asset] | 1:55 | |
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30. | AR Test Play of NX - XR Scriptable Player Rig working with XR Interaction Toolkit of Unity | 1:49 | |
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31. | MoveSyncer (in dev) | 1:45 | |
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32. | How to use Chronos [Speed Trial of Unity Asset] | 1:39 | |
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33. | Experiment announcement video 2023 March - SSSXR.2022.P.Demo2 | 1:34 | |
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34. | SSSXR.2020.F Hand Interaction Test | 1:32 | |
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35. | Manual Fixing for Hand model that using OpenXR [Test 2021-10-03] | 1:30 | |
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36. | XLOP Test.l9YnOf | 1:22 | |
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37. | [Test] Oculus Hand Tracking with XRiTK on Unity 2021.1 | 1:20 | |
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38. | Oculus Quest 2 Passthrough with Hand Tracking [Test 2021-09-22] | 1:06 | |
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39. | Hand Tracking with Oculus Integration v33 [Test 2021-10-02] | 0:58 | |
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40. | [Test 2022-08-26] XR Interaction Toolkit with Hand Tracking | 0:58 | |
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41. | In Unity, Vanilla Rigidbody Components Leads A War (Test.la11vF) | 0:54 | |
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42. | Hand Tracking with XRiTK & Oi that OpenXR backend enabled [Test 2021-10-01] | 0:47 | |
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43. | Fix HandTracking thumb0 position that OpenXR backend enabled | 0:45 | |
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44. | 【Cluster 向け】プレイヤー追従機構(調整中) | 0:42 | |
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45. | [Unity] Custom Hotkeys for Multiple Selected Objects on Hierarchy Window | 0:37 | |
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46. | mirror test 2022-08-26 | 0:29 | |
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