1. | Oculus Quest 2 Passthrough with Hand Tracking [Test 2021-09-22] | 455 | |
|
2. | How to use Chronos [Speed Trial of Unity Asset] | 427 | |
|
3. | [Unity] Earthquake by Acceleration Data with Parent Constraint Component [Buggy] (Test.la1lr7) | 411 | |
|
4. | [Test] Oculus Hand Tracking with XRiTK on Unity 2021.1 | 200 | |
|
5. | [Unity] Custom Hotkeys for Multiple Selected Objects on Hierarchy Window | 127 | |
|
6. | MT1-C1 | 110 | |
|
7. | [Test 2022-08-26] XR Interaction Toolkit with Hand Tracking | 109 | |
|
8. | DYSCHRONIA: Chronos Alternate [Experience Demo A] @2022-09-11 | 102 | | DYSCHRONIA: Chronos Alternate
|
9. | SSSXR - looking back - Aug. 2022 | 93 | |
|
10. | A brief progress report of SSSXR.2021.Q | 89 | |
|
11. | MT1-C3 | 77 | |
|
12. | VR4PE_demo_V3_TestScene@2020-12-24 | 57 | |
|
13. | Hand Tracking with Oculus Integration v33 [Test 2021-10-02] | 54 | |
|
14. | 「おまじない」の中身(of『Unity Station ゼロからはじめるHDRP 第2回』) | 49 | |
|
15. | 【Cluster向け】プレイヤー追従機構 進捗(再撮影版@2021-08-16) | 45 | |
|
16. | Hand Tracking with XRiTK & Oi that OpenXR backend enabled [Test 2021-10-01] | 38 | |
|
17. | SSSXR.2022.Q.MT1Plus Test | 36 | |
|
18. | SSSXR.2021.Q.MT1 Main Components | 32 | |
|
19. | How to use Agamotto [Speed Trial of Unity Asset] | 31 | |
|
20. | MT1Plus2 (20240828) | 26 | |
|
21. | [Test] RePlayer - Unity Transform Logger v.20211108 Integrated with RootMotion's VRIK | 25 | |
|
22. | I started using Unity 6 and this is the first build of the Demo Scene in XRI Starter Assets with it. | 23 | |
|
23. | MT1-C2i (for Control Group) | 23 | |
|
24. | Agamotto Test @ldlFCS | 20 | |
|
25. | mirror test 2022-08-26 | 20 | |
|
26. | SSSXR.2021.Q.MT1 Contents Comparison | 20 | |
|
27. | MT1-C2r (for Experimental Group) | 20 | |
|
28. | Experiment announcement video 2023 March - SSSXR.2022.P.Demo2 | 19 | |
|
29. | In Unity, Vanilla Rigidbody Components Leads A War (Test.la11vF) | 18 | |
|
30. | Fix HandTracking thumb0 position that OpenXR backend enabled | 17 | |
|
31. | LogTransform Test.l9U6K2 | 15 | |
|
32. | AR Test Play of NX - XR Scriptable Player Rig working with XR Interaction Toolkit of Unity | 15 | |
|
33. | 【Cluster 向け】プレイヤー追従機構(調整中) | 13 | |
|
34. | [Re: EMM] Interaction Node [Ver 0.2] How It Works | 13 | |
|
35. | My Work of Cluster GAME JAM in Summer 2021 | 10 | |
|
36. | SSSXR.2020.F Hand Interaction Test | 8 | |
|
37. | DYSCHRONIA: Chronos Alternate [Experience Demo B] @2022-09-11 | 8 | | DYSCHRONIA: Chronos Alternate
|
38. | [Old Short] TestOn_OculusQuest2@20210222 | 8 | |
|
39. | AR Test Play of Room Arrangement Components using in Project SSSXR.2021.Q | 7 | |
|
40. | Manual Fixing for Hand model that using OpenXR [Test 2021-10-03] | 7 | |
|
41. | XLOP with MoveSyncer | 6 | |
|
42. | movie 015 injected | 5 | |
|
43. | [2021-11-24] 360 Movie Test [Meta Data Injected] | 5 | |
|
44. | XLOP Test.l9YnOf | 4 | |
|
45. | Arranger Test [old clip] | 4 | |
|
46. | [2021-11-24] 360 Movie Test [No Meta Data] | 2 | |
|
47. | MoveSyncer (in dev) | 1 | |
|