1. | when the director actually knows what romance looks like | 18,311 | |
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2. | Edward Yang - Self-destroying Cinema | 566 | |
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3. | The obsessive cinema of Satoshi Kon and David Lynch | 177 | |
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4. | Hidetaka Miyazaki - Game mechanics as criticism to religion | 105 | | Bloodborne
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5. | Dark Souls - A map to inner tranquillity | 95 | | Dark Souls
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6. | when the producer is more important than the director | 109 | |
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7. | when the directors can actually handle their inspirations | 92 | |
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8. | when the director knows what breaking the rules means | 92 | |
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9. | when no character steals the show | 100 | Show |
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10. | Satoshi Kon/David Lynch - Horror in Daylight | 120 | |
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11. | The problems with videogames tutorials | 72 | Tutorial | Super Mario Bros.
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12. | Bloodborne - Between past and future | 70 | | Bloodborne
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13. | Wes Anderson - The Backward Tracking Shot | 120 | |
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14. | How Scorsese introduces lonely characters | 48 | |
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15. | Elden Ring - The necessity of evitability | 43 | |
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16. | HIMYM - Writing a good ending | 39 | |
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17. | Neon Genesis Evangelion horrible storytelling | 37 | | Neon Genesis Evangelion
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18. | Tolkien and Miyazaki - How to use narrative minimalism | 37 | | Dark Souls
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19. | when the directors job is stealing ideas from japanese animation | 32 | |
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20. | Why cinema is obsessed with evil cities - Akira, Taxi Driver, Parasite and Blade Runner | 31 | |
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21. | Why NPCs in Souls games laugh so much? | 30 | |
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22. | Masaaki Yuasa - The Blind Spot | 71 | |
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23. | Postmodernism done right | 26 | |
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24. | The clarifying symbol in Millennium Actress - Satoshi Kon | 23 | |
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25. | The problem with camera in videogames | 22 | |
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26. | The ringing in Once upon a Time in America and the power of discomfort in movies | 22 | |
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27. | The informational cinema of Park Chan-wook | 22 | Guide |
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28. | The Whale is a BLACKMAIL story sold as a redemption (and it's not fair) | 19 | |
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29. | What David Lynch movies teach us about Donald Trump | 18 | |
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30. | The Corpse Bride (2005) - A Horror Playground | 31 | |
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31. | The problem with videogames graphics | 15 | |
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32. | How animation shapes reality | 14 | |
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33. | Wong Kar-wai - The sum of the parts | 128 | |
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34. | Juzo Itami - The Master of Chase | 69 | |
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35. | Park Chan-wook - How to Do Visual Tragedy | 120 | |
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36. | Beyond the frame. A brief history of gaze in cinema | 12 | |
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37. | Federico Fellini: the Clown of cinema | 12 | |
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38. | The burden of beauty in cinema (A kind of Babylon review) | 9 | Review |
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39. | How Persona shows the limits of language - Ingmar Bergman | 6 | Show |
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40. | Where are you from? | 4 | |
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