1. | when the director actually knows what romance looks like | 446,157 | |
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2. | Edward Yang - Self-destroying Cinema | 9,151 | |
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3. | Wes Anderson - The Backward Tracking Shot | 4,553 | |
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4. | The obsessive cinema of Satoshi Kon and David Lynch | 3,320 | |
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5. | when the director knows what breaking the rules means | 2,993 | |
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6. | when the producer is more important than the director | 2,753 | |
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7. | when no character steals the show | 2,520 | Show |
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8. | Park Chan-wook - How to Do Visual Tragedy | 2,395 | |
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9. | Dark Souls - A map to inner tranquillity | 2,361 | | Dark Souls
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10. | Hidetaka Miyazaki - Game mechanics as criticism to religion | 2,307 | | Bloodborne
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11. | Bloodborne - Between past and future | 2,102 | | Bloodborne
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12. | Satoshi Kon/David Lynch - Horror in Daylight | 1,980 | |
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13. | The clarifying symbol in Millennium Actress - Satoshi Kon | 1,783 | |
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14. | Elden Ring - The necessity of evitability | 1,420 | |
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15. | Wong Kar-wai - The sum of the parts | 1,384 | |
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16. | when the directors can actually handle their inspirations | 1,377 | |
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17. | when the director knows what erotism looks like | 1,365 | |
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18. | Juzo Itami - The Master of Chase | 1,272 | |
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19. | Neon Genesis Evangelion | Skin and Souls | 1,206 | | Neon Genesis Evangelion
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20. | Neon Genesis Evangelion horrible storytelling | 1,043 | | Neon Genesis Evangelion
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21. | How Scorsese introduces lonely characters | 1,042 | |
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22. | Masaaki Yuasa - The Blind Spot | 927 | |
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23. | The problems with videogames tutorials | 882 | Tutorial | Super Mario Bros.
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24. | HIMYM - Writing a good ending | 800 | |
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25. | Tolkien and Miyazaki - How to use narrative minimalism | 795 | | Dark Souls
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26. | Postmodernism done right | 651 | |
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27. | The Corpse Bride (2005) - A Horror Playground | 549 | |
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28. | The Whale is a BLACKMAIL story sold as a redemption (and it's not fair) | 548 | |
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29. | Why NPCs in Souls games laugh so much? | 531 | |
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30. | The informational cinema of Park Chan-wook | 521 | Guide |
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31. | What David Lynch movies teach us about Donald Trump | 483 | |
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32. | Why cinema is obsessed with evil cities - Akira, Taxi Driver, Parasite and Blade Runner | 430 | |
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33. | The problem with camera in videogames | 422 | |
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34. | How animation shapes reality | 315 | |
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35. | The burden of beauty in cinema (A kind of Babylon review) | 302 | Review |
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36. | The ringing in Once upon a Time in America and the power of discomfort in movies | 288 | |
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37. | when the directors job is stealing ideas from japanese animation | 222 | |
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38. | Federico Fellini: the Clown of cinema | 220 | |
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39. | When the Director Shows Love in the Right Way | 177 | |
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40. | Beyond the frame. A brief history of gaze in cinema | 129 | |
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41. | The problem with videogames graphics | 126 | |
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42. | How Persona shows the limits of language - Ingmar Bergman | 97 | Show |
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43. | Where are you from? | 74 | |
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