Design Doc

Design Doc

Views:
31,125,829
Subscribers:
355,000
Videos:
133
Duration:
1:08:09:02
United States
United States

Design Doc is an American content creator on YouTube with around 355 thousand subscribers, publishing 133 videos which altogether total roughly 31.13 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCNOVwMpD-5A1xzcQGbIHNeA





Top 100 Most Viewed Videos by Design Doc


Video TitleViewsCategoryGame
1.What Makes A Good Colossal Boss?1,411,565The Legend of Zelda: Breath of the Wild
2.Top Ten Worst Levels In Games1,349,239Superman
3.What Makes A Great Impossible Boss?822,749Resident Evil 2
4.Good Design, Bad Design - The Best & Worst of Graphic Design in Games ~ Design Doc802,004Super Smash Bros. for Wii U
5.What Makes A Good Secret Boss?769,085Cuphead
6.What Makes A Great First Boss?700,091ShowThe Legend of Zelda: Skyward Sword
7.Mario Kart Tracks: How Have They Evolved?681,129Mario Kart 8 Deluxe
8.FFX VS FFXIII - Two Linear Games, Two Outcomes ~ Design Doc664,923Final Fantasy XIII
9.How Do You Improve Turn Based Combat?583,527Persona 5
10.What Makes A Great Double Boss Fight?567,589Hollow Knight
11.Good Design, Bad Design Vol. 2 - Great & Terrible Video Game Graphic Design Examples ~ Design Doc564,041Final Fantasy VI
12.How Can You Spice Up A Healing System?553,262Team Fortress 2
13.What Makes a Good New Game Plus?479,860The Legend of Zelda
14.What Makes A Good Difficulty Option?454,044Resident Evil 4
15.What's the Point of Critical Hits?448,165Persona 5
16.What Makes A Game Replayable?420,235Super Mario Maker 2
17.What Makes A Terrible Gimmick Boss?414,334Super Mario Sunshine
18.How Do You Design a Cast of Enemies?410,330The Legend of Zelda: Breath of the Wild
19.Good Design, Bad Design Vol. 7 - The Best and Worst of Graphic and UI Design in Games ~ Design Doc407,087Monster Hunter: World
20.What Makes a Good Level Up System?407,013Final Fantasy XV
21.Good Design, Bad Design Vol. 3 - Amazing and Awful Video Game Graphic Design ~ Design Doc392,066Persona 5
22.Good Design, Bad Design Vol. 6 - The Best and Worst of Video Game Graphic Design372,858Hollow Knight
23.What's the Point of Status Effects? ~ Design Doc372,604Final Fantasy X
24.Designing AI Allies - How Games Create Great Party Members and Companions ~ Design Doc363,076Monster Hunter: World
25.What Makes A Good Boss Rush?346,129Cuphead
26.Final Fantasy VIII's Divisive Junction System ~ Design Doc314,282Final Fantasy VIII
27.Sonic CD Game Over (JPN & US OST)306,413Sonic CD
28.How Can I Stop Item Hoarding In Games?301,036Paper Mario: Sticker Star
29.What's the Deal with Fast Travel?298,381The Legend of Zelda: Breath of the Wild
30.Good Design, Bad Design X - More of the Best and Worst Graphic Design in Games292,164
31.Boss Battle Design ~ Design Doc288,700Metal Gear Solid 3: Snake Eater
32.What Makes A Great In-Game Shop?287,729Animal Crossing: New Horizons
33.How Do You Make Fun Unlockables?287,079Super Smash Bros. Ultimate
34.Good Design, Bad Design Vol. 4 - The Best and Worst of Video Game Graphic Design ~ Design Doc285,321Journey
35.What's The Point of Elements in Games?274,747
36.Whatever Happened to Random Battles?272,289
37.Good Design, Bad Design Vol. 15: The Best and Worst of Video Game Graphic Design270,435
38.What Makes a Good RPG Town?266,971Dragon Quest XI
39.Mario Kart Items: How Have They Evolved?266,499Mario Kart 8 Deluxe
40.How Can You Make Backtracking Fun?257,000Hollow Knight
41.Inventory UX Design - How Zelda, Resident Evil, and Doom Make Great Game Menu UX255,748The Legend of Zelda: Ocarina of Time
42.How Do You Build RPG Party Chemistry?249,816Final Fantasy X-2
43.Kart Racers - Designing Fun for Everyone ~ Design Doc249,369Mario Kart 8 Deluxe
44.Teaching Game Mechanics Well - Guidance VS. Hand Holding ~ Design Doc245,436Final Fantasy XIII
45.Good Design, Bad Design Vol. 8 - Analyzing the Graphic Design in Cuphead, Jackbox, and More238,218Cuphead
46.What Makes a Great Hub World? - How Mario 64, Spyro, and Hades Made Theirs ~ Design Doc235,623Super Mario 3D All-Stars
47.Collectibles - How To Make Chores Fun In Games235,484Super Mario Sunshine
48.Boss Battle Design Vol. 2 - Designing Engaging Boss Fights in Games233,630Metal Gear Solid 3: Snake Eater
49.What's The Point of a Weird Status Effect?226,646Earthbound
50.Designing Narrative Choice - Add Branching Paths to Game Stories Without a AAA Budget ~ Design Doc223,278
51.How Do Games Design Around No Damage?221,883ShowPizza Tower
52.Good Design, Bad Design Vol. 9 - The Graphic Design of Animal Crossing, Resident Evil 2, and More220,367Animal Crossing: New Horizons
53.What Makes A Good Super Move?210,250Kingdom Hearts III
54.Good Design, Bad Design Vol. 16: The Best and Worst of Video Game Graphic Design207,474The Legend of Zelda: Echoes of Wisdom
55.The Forgotten Depth of Kingdom Hearts ~ Design Doc206,817Kingdom Hearts III
56.Side Quests - How To Make A Good Detour203,493Yakuza 0
57.What Makes a Good Cast of Game Villains?202,875Freedom Planet 2
58.How Do Games Play With Poison?199,298Elden Ring
59.What's The Point of a First Level?198,289Super Mario 64
60.Why Do Games Shift in Tone?194,750Jak and Daxter: The Precursor Legacy
61.Good Design, Bad Design Vol. 12 - Video Game Graphic Design at its Best and Worst193,853The Witcher
62.Designing Modern Adventure Games - Ace Attorney, Danganronpa, and More ~ Design Doc193,387Phoenix Wright: Ace Attorney
63.Why Do Bosses Have Multiple Forms?192,640Persona 3
64.What's The Point of a Day-Night Cycle in Games?186,301Animal Crossing: New Horizons
65.What Makes A Good Rival Boss?185,490Resident Evil 4
66.How Can You Spice Up A Time Limit?180,971Cook, Serve, Delicious! 2!!
67.RollerCoaster Tycoon: A Timeless Design ~ Design Doc178,244RollerCoaster Tycoon
68.Final Fantasy IX - How to Pace a Game ~ Design Doc172,376GuideFinal Fantasy IX
69.Game Design Rebrands - New Core Mechanics vs. Fan Expectations ~ Design Doc169,145The Legend of Zelda: Breath of the Wild
70.Why Is It So Hard To Make Games On Rails?165,724New Pokémon Snap
71.Moonlighter and Recettear - Item Shop Games ~ Design Doc164,915ReviewMoonlighter
72.Breath of the Wild's Exploration Cycle ~ Design Doc158,827The Legend of Zelda: Breath of the Wild
73.Boss Battle Design Vol. 3 - Okami, Sonic Mania, and what's wrong with Zorah Magdaros158,583Monster Hunter: World
74.How To Make Great Game Rivals - Pokemon and Devil May Cry ~ Design Doc157,663DmC: Devil May Cry
75.What Makes A Cool Winter Level?157,164Donkey Kong Country: Tropical Freeze
76.The Evolution of Roguelike Design - How Rogue led to FTL, Spelunky, and So Many More ~ Design Doc155,918Spelunky
77.Mechanics & Character Design - How Mario & Dark Souls Communicate Characters ~ Design Doc154,195Dark Souls
78.The Design of Octopath Traveler ~ Design Doc153,250Octopath Traveler
79.What's Up With These Sketchy Tutorials?151,081TutorialUnicorn Overlord
80.How Do You Make Good Game Tutorials? - Good Design, Bad Design146,857TutorialSplatoon 3
81.Really Slow Boss Fights145,686Final Fantasy XIV
82.What Can You Do With A Fire Level?144,838The Legend of Zelda: Tears of the Kingdom
83.What Makes A Game Speedrun Friendly?143,192Neon White
84.Paper Mario: Color Splash's Combat ~ Design Doc143,147Paper Mario: Color Splash
85.What Makes A Great Sleep Mechanic?141,870
86.How Do Save Systems Shape Games?140,197Shovel Knight
87.Sonic & Gameplay Variety - How FOCUSED Gameplay Improves a Game ~ Design Doc139,773Sonic the Hedgehog
88.Good Design, Bad Design Vol. 13 with JoCat - Advance Wars, Chicory, Astroneer and More ~ Design Doc137,078Advance Wars
89.Good Design, Bad Design Vol. 11 - Tetris, Hyper Light Drifter, and Great Game Animation136,889Hyper Light Drifter
90.How Do Games Make Stealing Fun?134,415Baldur's Gate III
91.Experimental Kart Racers - Sonic, Kirby, Snowboard Kids & More129,645Team Sonic Racing
92.What Makes A Good Luck Mechanic?129,324
93.What Makes A Good Sidekick?127,743The Legend of Zelda: Twilight Princess
94.Designing Classic Adventure Games - King's Quest, Myst, Monkey Island and More127,491Myst
95.Roguelikes Are Getting Weird126,724
96.What Makes Good Rhythm Game UX?126,382Hi-Fi RUSH
97.The Zelda Pattern - How to Spice Up Bland Game Boss Design ~ Design Doc115,775The Legend of Zelda: Breath of the Wild
98.What Led Supergiant To Hades? ~ Design Doc112,430Hades
99.What Makes For A Better Mario Boss?109,875Super Mario Odyssey
100.What Makes A Fun RPG Battlefield?109,512Paper Mario: The Thousand-Year Door