1. | What Makes A Good Colossal Boss? | 1,411,565 | | The Legend of Zelda: Breath of the Wild
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2. | Top Ten Worst Levels In Games | 1,349,239 | | Superman
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3. | What Makes A Great Impossible Boss? | 822,749 | | Resident Evil 2
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4. | Good Design, Bad Design - The Best & Worst of Graphic Design in Games ~ Design Doc | 802,004 | | Super Smash Bros. for Wii U
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5. | What Makes A Good Secret Boss? | 769,085 | | Cuphead
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6. | What Makes A Great First Boss? | 700,091 | Show | The Legend of Zelda: Skyward Sword
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7. | Mario Kart Tracks: How Have They Evolved? | 681,129 | | Mario Kart 8 Deluxe
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8. | FFX VS FFXIII - Two Linear Games, Two Outcomes ~ Design Doc | 664,923 | | Final Fantasy XIII
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9. | How Do You Improve Turn Based Combat? | 583,527 | | Persona 5
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10. | What Makes A Great Double Boss Fight? | 567,589 | | Hollow Knight
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11. | Good Design, Bad Design Vol. 2 - Great & Terrible Video Game Graphic Design Examples ~ Design Doc | 564,041 | | Final Fantasy VI
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12. | How Can You Spice Up A Healing System? | 553,262 | | Team Fortress 2
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13. | What Makes a Good New Game Plus? | 479,860 | | The Legend of Zelda
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14. | What Makes A Good Difficulty Option? | 454,044 | | Resident Evil 4
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15. | What's the Point of Critical Hits? | 448,165 | | Persona 5
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16. | What Makes A Game Replayable? | 420,235 | | Super Mario Maker 2
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17. | What Makes A Terrible Gimmick Boss? | 414,334 | | Super Mario Sunshine
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18. | How Do You Design a Cast of Enemies? | 410,330 | | The Legend of Zelda: Breath of the Wild
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19. | Good Design, Bad Design Vol. 7 - The Best and Worst of Graphic and UI Design in Games ~ Design Doc | 407,087 | | Monster Hunter: World
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20. | What Makes a Good Level Up System? | 407,013 | | Final Fantasy XV
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21. | Good Design, Bad Design Vol. 3 - Amazing and Awful Video Game Graphic Design ~ Design Doc | 392,066 | | Persona 5
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22. | Good Design, Bad Design Vol. 6 - The Best and Worst of Video Game Graphic Design | 372,858 | | Hollow Knight
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23. | What's the Point of Status Effects? ~ Design Doc | 372,604 | | Final Fantasy X
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24. | Designing AI Allies - How Games Create Great Party Members and Companions ~ Design Doc | 363,076 | | Monster Hunter: World
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25. | What Makes A Good Boss Rush? | 346,129 | | Cuphead
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26. | Final Fantasy VIII's Divisive Junction System ~ Design Doc | 314,282 | | Final Fantasy VIII
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27. | Sonic CD Game Over (JPN & US OST) | 306,413 | | Sonic CD
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28. | How Can I Stop Item Hoarding In Games? | 301,036 | | Paper Mario: Sticker Star
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29. | What's the Deal with Fast Travel? | 298,381 | | The Legend of Zelda: Breath of the Wild
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30. | Good Design, Bad Design X - More of the Best and Worst Graphic Design in Games | 292,164 | |
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31. | Boss Battle Design ~ Design Doc | 288,700 | | Metal Gear Solid 3: Snake Eater
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32. | What Makes A Great In-Game Shop? | 287,729 | | Animal Crossing: New Horizons
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33. | How Do You Make Fun Unlockables? | 287,079 | | Super Smash Bros. Ultimate
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34. | Good Design, Bad Design Vol. 4 - The Best and Worst of Video Game Graphic Design ~ Design Doc | 285,321 | | Journey
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35. | What's The Point of Elements in Games? | 274,747 | |
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36. | Whatever Happened to Random Battles? | 272,289 | |
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37. | Good Design, Bad Design Vol. 15: The Best and Worst of Video Game Graphic Design | 270,435 | |
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38. | What Makes a Good RPG Town? | 266,971 | | Dragon Quest XI
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39. | Mario Kart Items: How Have They Evolved? | 266,499 | | Mario Kart 8 Deluxe
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40. | How Can You Make Backtracking Fun? | 257,000 | | Hollow Knight
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41. | Inventory UX Design - How Zelda, Resident Evil, and Doom Make Great Game Menu UX | 255,748 | | The Legend of Zelda: Ocarina of Time
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42. | How Do You Build RPG Party Chemistry? | 249,816 | | Final Fantasy X-2
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43. | Kart Racers - Designing Fun for Everyone ~ Design Doc | 249,369 | | Mario Kart 8 Deluxe
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44. | Teaching Game Mechanics Well - Guidance VS. Hand Holding ~ Design Doc | 245,436 | | Final Fantasy XIII
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45. | Good Design, Bad Design Vol. 8 - Analyzing the Graphic Design in Cuphead, Jackbox, and More | 238,218 | | Cuphead
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46. | What Makes a Great Hub World? - How Mario 64, Spyro, and Hades Made Theirs ~ Design Doc | 235,623 | | Super Mario 3D All-Stars
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47. | Collectibles - How To Make Chores Fun In Games | 235,484 | | Super Mario Sunshine
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48. | Boss Battle Design Vol. 2 - Designing Engaging Boss Fights in Games | 233,630 | | Metal Gear Solid 3: Snake Eater
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49. | What's The Point of a Weird Status Effect? | 226,646 | | Earthbound
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50. | Designing Narrative Choice - Add Branching Paths to Game Stories Without a AAA Budget ~ Design Doc | 223,278 | |
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51. | How Do Games Design Around No Damage? | 221,883 | Show | Pizza Tower
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52. | Good Design, Bad Design Vol. 9 - The Graphic Design of Animal Crossing, Resident Evil 2, and More | 220,367 | | Animal Crossing: New Horizons
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53. | What Makes A Good Super Move? | 210,250 | | Kingdom Hearts III
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54. | Good Design, Bad Design Vol. 16: The Best and Worst of Video Game Graphic Design | 207,474 | | The Legend of Zelda: Echoes of Wisdom
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55. | The Forgotten Depth of Kingdom Hearts ~ Design Doc | 206,817 | | Kingdom Hearts III
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56. | Side Quests - How To Make A Good Detour | 203,493 | | Yakuza 0
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57. | What Makes a Good Cast of Game Villains? | 202,875 | | Freedom Planet 2
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58. | How Do Games Play With Poison? | 199,298 | | Elden Ring
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59. | What's The Point of a First Level? | 198,289 | | Super Mario 64
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60. | Why Do Games Shift in Tone? | 194,750 | | Jak and Daxter: The Precursor Legacy
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61. | Good Design, Bad Design Vol. 12 - Video Game Graphic Design at its Best and Worst | 193,853 | | The Witcher
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62. | Designing Modern Adventure Games - Ace Attorney, Danganronpa, and More ~ Design Doc | 193,387 | | Phoenix Wright: Ace Attorney
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63. | Why Do Bosses Have Multiple Forms? | 192,640 | | Persona 3
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64. | What's The Point of a Day-Night Cycle in Games? | 186,301 | | Animal Crossing: New Horizons
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65. | What Makes A Good Rival Boss? | 185,490 | | Resident Evil 4
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66. | How Can You Spice Up A Time Limit? | 180,971 | | Cook, Serve, Delicious! 2!!
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67. | RollerCoaster Tycoon: A Timeless Design ~ Design Doc | 178,244 | | RollerCoaster Tycoon
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68. | Final Fantasy IX - How to Pace a Game ~ Design Doc | 172,376 | Guide | Final Fantasy IX
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69. | Game Design Rebrands - New Core Mechanics vs. Fan Expectations ~ Design Doc | 169,145 | | The Legend of Zelda: Breath of the Wild
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70. | Why Is It So Hard To Make Games On Rails? | 165,724 | | New Pokémon Snap
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71. | Moonlighter and Recettear - Item Shop Games ~ Design Doc | 164,915 | Review | Moonlighter
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72. | Breath of the Wild's Exploration Cycle ~ Design Doc | 158,827 | | The Legend of Zelda: Breath of the Wild
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73. | Boss Battle Design Vol. 3 - Okami, Sonic Mania, and what's wrong with Zorah Magdaros | 158,583 | | Monster Hunter: World
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74. | How To Make Great Game Rivals - Pokemon and Devil May Cry ~ Design Doc | 157,663 | | DmC: Devil May Cry
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75. | What Makes A Cool Winter Level? | 157,164 | | Donkey Kong Country: Tropical Freeze
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76. | The Evolution of Roguelike Design - How Rogue led to FTL, Spelunky, and So Many More ~ Design Doc | 155,918 | | Spelunky
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77. | Mechanics & Character Design - How Mario & Dark Souls Communicate Characters ~ Design Doc | 154,195 | | Dark Souls
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78. | The Design of Octopath Traveler ~ Design Doc | 153,250 | | Octopath Traveler
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79. | What's Up With These Sketchy Tutorials? | 151,081 | Tutorial | Unicorn Overlord
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80. | How Do You Make Good Game Tutorials? - Good Design, Bad Design | 146,857 | Tutorial | Splatoon 3
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81. | Really Slow Boss Fights | 145,686 | | Final Fantasy XIV
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82. | What Can You Do With A Fire Level? | 144,838 | | The Legend of Zelda: Tears of the Kingdom
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83. | What Makes A Game Speedrun Friendly? | 143,192 | | Neon White
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84. | Paper Mario: Color Splash's Combat ~ Design Doc | 143,147 | | Paper Mario: Color Splash
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85. | What Makes A Great Sleep Mechanic? | 141,870 | |
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86. | How Do Save Systems Shape Games? | 140,197 | | Shovel Knight
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87. | Sonic & Gameplay Variety - How FOCUSED Gameplay Improves a Game ~ Design Doc | 139,773 | | Sonic the Hedgehog
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88. | Good Design, Bad Design Vol. 13 with JoCat - Advance Wars, Chicory, Astroneer and More ~ Design Doc | 137,078 | | Advance Wars
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89. | Good Design, Bad Design Vol. 11 - Tetris, Hyper Light Drifter, and Great Game Animation | 136,889 | | Hyper Light Drifter
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90. | How Do Games Make Stealing Fun? | 134,415 | | Baldur's Gate III
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91. | Experimental Kart Racers - Sonic, Kirby, Snowboard Kids & More | 129,645 | | Team Sonic Racing
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92. | What Makes A Good Luck Mechanic? | 129,324 | |
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93. | What Makes A Good Sidekick? | 127,743 | | The Legend of Zelda: Twilight Princess
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94. | Designing Classic Adventure Games - King's Quest, Myst, Monkey Island and More | 127,491 | | Myst
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95. | Roguelikes Are Getting Weird | 126,724 | |
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96. | What Makes Good Rhythm Game UX? | 126,382 | | Hi-Fi RUSH
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97. | The Zelda Pattern - How to Spice Up Bland Game Boss Design ~ Design Doc | 115,775 | | The Legend of Zelda: Breath of the Wild
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98. | What Led Supergiant To Hades? ~ Design Doc | 112,430 | | Hades
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99. | What Makes For A Better Mario Boss? | 109,875 | | Super Mario Odyssey
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100. | What Makes A Fun RPG Battlefield? | 109,512 | | Paper Mario: The Thousand-Year Door
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