Design Doc

Design Doc

Views:
28,190,515
Subscribers:
323,000
Videos:
120
Duration:
1:07:06:12
United States
United States

Design Doc is an American YouTube channel which has over 323 thousand subscribers, publishing 120 videos which altogether total over 28.19 million views.

Created on ● Channel Link: https://www.youtube.com/@DesignDoc





All Videos by Design Doc



PublishedVideo TitleDurationViewsCategoryGame
2024-04-13How Do Games Design Around No Damage?21:12118,628Show
2024-03-21What Makes A Great Sleep Mechanic?22:00100,092
2024-02-23What Makes A Great In-Game Shop?26:49188,665Animal Crossing: New Horizons
2024-01-20How Can You Spice Up A Healing System?23:56421,105Team Fortress 2
2023-12-19How Do Games Play With Poison?19:06176,103Elden Ring
2023-11-27What Makes A Good Rival Boss?21:17156,512
2023-10-30What Makes A Good Super Move?26:26181,630Kingdom Hearts III
2023-09-23How Can You Make Backtracking Fun?23:13202,009Hollow Knight
2023-08-25What Makes A Good Sidekick?19:19108,330The Legend of Zelda: Twilight Princess HD
2023-07-31What Makes A Good Boss Rush?22:21269,731Cuphead
2023-07-07Mario Kart Items: How Have They Evolved?43:44254,461Mario Kart 8 Deluxe
2023-05-31What Can You Do With A Fire Level?18:01139,439The Legend of Zelda: Tears of the Kingdom
2023-05-05What Makes A Great Impossible Boss?21:12729,847Resident Evil 2
2023-04-08What Makes A Good Difficulty Option?26:32442,253Resident Evil 4
2023-03-07What Makes Good Rhythm Game UX?16:10126,382Hi-Fi RUSH
2023-02-17What's the Deal with Fast Travel?18:50298,381The Legend of Zelda: Breath of the Wild
2023-01-23What Makes A Great Double Boss Fight?22:28567,589Hollow Knight
2022-12-10What Makes A Cool Winter Level?19:06157,164Donkey Kong Country: Tropical Freeze
2022-11-28What's The Point of a Day-Night Cycle in Games?19:46186,301Animal Crossing: New Horizons
2022-10-31How Do You Make Good Game Tutorials? - Good Design, Bad Design15:07146,857TutorialSplatoon 3
2022-10-14What Makes a Good Cast of Game Villains?21:05202,875Persona 4
2022-09-16Why Do Games Shift in Tone?19:51194,750Jak and Daxter: The Precursor Legacy
2022-08-22What Makes A Good Secret Boss?19:33769,085Cuphead
2022-07-20What Makes A Game Speedrun Friendly?15:35143,192Neon White
2022-06-25What's The Point of Elements in Games?18:17274,747
2022-05-20How Do Save Systems Shape Games?16:18140,197Shovel Knight
2022-04-18Mario Kart Tracks: How Have They Evolved?36:41681,129Mario Kart 8 Deluxe
2022-03-25How Do You Improve Turn Based Combat?17:43583,527Persona 5
2022-02-15What's The Point of a First Level?18:44198,289Super Mario 64
2022-01-13What Makes A Good Colossal Boss?18:041,411,565The Legend of Zelda: Breath of the Wild
2021-12-17What Makes a Good RPG Town?15:28266,971Dragon Quest XI
2021-11-20Good Design, Bad Design Vol. 13 with JoCat - Advance Wars, Chicory, Astroneer and More ~ Design Doc23:05137,078Advance Wars
2021-10-22How Do You Make Fun Unlockables?24:00287,079Super Smash Bros. Ultimate
2021-09-16How Do You Make A Great Sequel?16:1898,812Psychonauts 2
2021-08-23What Makes A Great First Boss?16:03700,091ShowThe Legend of Zelda: Skyward Sword HD
2021-07-20Why Is It So Hard To Make Games On Rails?17:52165,724New Pokémon Snap
2021-06-30What Makes a Game Cozy? ~ Design Doc11:0384,639A Short Hike
2021-06-17Whatever Happened to Random Battles?15:03272,289
2021-05-28How Do You Build RPG Party Chemistry?15:42249,816Final Fantasy X-2
2021-04-30What's the Point of Critical Hits?17:47448,165Persona 5
2021-04-09The Zelda Pattern - How to Spice Up Bland Game Boss Design ~ Design Doc14:23115,775The Legend of Zelda: Breath of the Wild
2021-03-15Good Design, Bad Design Vol. 12 - Video Game Graphic Design at its Best and Worst17:36193,853The Witcher
2021-02-15Side Quests - How To Make A Good Detour18:20203,493Yakuza 0
2021-01-15Collectibles - How To Make Chores Fun In Games17:47235,484Super Mario Sunshine
2020-12-21Boss Battle Design Vol. 3 - Okami, Sonic Mania, and what's wrong with Zorah Magdaros15:39158,583Monster Hunter: World
2020-11-30Good Design, Bad Design Vol. 11 - Tetris, Hyper Light Drifter, and Great Game Animation19:27136,889Tetris Effect
2020-10-30What Led Supergiant To Hades? ~ Design Doc20:03112,430Hades
2020-10-12What Makes a Great Hub World? - How Mario 64, Spyro, and Hades Made Theirs ~ Design Doc18:25235,623Super Mario 3D All-Stars
2020-09-17What Makes a Good Level Up System?17:56407,013Final Fantasy XV
2020-08-24How Do You Design a Cast of Enemies?16:34410,330The Legend of Zelda: Breath of the Wild
2020-07-30Good Design, Bad Design X - More of the Best and Worst Graphic Design in Games24:50292,164Xenoblade Chronicles
2020-06-29How Can I Stop Item Hoarding In Games?17:29301,036Paper Mario: Sticker Star
2020-05-29What's the Point of Status Effects? ~ Design Doc19:26372,604Final Fantasy X
2020-04-30Good Design, Bad Design Vol. 9 - The Graphic Design of Animal Crossing, Resident Evil 2, and More20:23220,367Animal Crossing: New Horizons
2020-04-09What Makes a Good New Game Plus?21:47479,860Nier: Automata
2020-03-12What Makes For A Better Mario Boss?12:50109,875Super Mario Odyssey
2020-02-20What Makes A Game Replayable?20:20420,235Super Mario Maker 2
2020-01-23Good Design, Bad Design Vol. 8 - Analyzing the Graphic Design in Cuphead, Jackbox, and More17:05238,218Cuphead
2020-01-03Design Doc's Favorite Games of the Year - Fire Emblem, Ring Fit Adventure, and Yooka-Laylee15:5265,870Fire Emblem: Three Houses
2019-12-12Designing Modern Adventure Games - Ace Attorney, Danganronpa, and More ~ Design Doc22:59193,387Danganronpa: Trigger Happy Havoc
2019-11-14Designing Classic Adventure Games - King's Quest, Myst, Monkey Island and More16:52127,491Myst
2019-10-24Good Design, Bad Design Vol. 7 - The Best and Worst of Graphic and UI Design in Games ~ Design Doc22:39407,087Monster Hunter: World
2019-10-03Boss Battle Design Vol. 2 - Designing Engaging Boss Fights in Games16:13233,630A Hat in Time
2019-09-05Game Design Rebrands - New Core Mechanics vs. Fan Expectations ~ Design Doc15:44169,145The Legend of Zelda: Breath of the Wild
2019-08-08The History of Console Cheat Devices - How the Game Genie and GameShark Took Over The 90s14:0797,180Super Mario 64
2019-07-18Good Design, Bad Design Vol. 6 - The Best and Worst of Video Game Graphic Design20:00366,560Hollow Knight
2019-06-27Inventory UX Design - How Zelda, Resident Evil, and Doom Make Great Game Menu UX16:38255,748The Legend of Zelda: Ocarina of Time
2019-06-13Experimental Kart Racers - Sonic, Kirby, Snowboard Kids & More16:24129,645Team Sonic Racing
2019-05-23Game Patents - Protecting Crazy Taxi's Arrow, Nintendo's D-Pad & More12:5271,227Crazy Taxi
2019-05-02Boss Battle Design ~ Design Doc15:19288,700Metal Gear Solid 3: Snake Eater
2019-04-11Final Fantasy IX - How to Pace a Game ~ Design Doc11:41172,376GuideFinal Fantasy IX
2019-03-14Good Design, Bad Design Vol. 5 - The Best and Worst of Video Game Graphic Design ~ Design Doc17:54265,675Super Smash Bros. Ultimate
2019-02-14Designing AI Allies - How Games Create Great Party Members and Companions ~ Design Doc12:38363,076Monster Hunter: World
2019-01-17The Evolution of Roguelike Design - How Rogue led to FTL, Spelunky, and So Many More ~ Design Doc12:25155,918Spelunky
2018-12-27The Decline of SSX ~ Design Doc17:1093,649SSX Tricky
2018-11-29Good Design, Bad Design Vol. 4 - The Best and Worst of Video Game Graphic Design ~ Design Doc18:10285,321Final Fantasy XIV
2018-10-31The Design of Octopath Traveler ~ Design Doc12:00153,250Octopath Traveler
2018-10-04Kart Racers - Designing Fun for Everyone ~ Design Doc13:07249,369Mario Kart 8 Deluxe
2018-09-06Moonlighter and Recettear - Item Shop Games ~ Design Doc13:11164,915ReviewMoonlighter
2018-08-09Good Design, Bad Design Vol. 3 - Amazing and Awful Video Game Graphic Design ~ Design Doc16:40392,066Persona 5
2018-07-12RollerCoaster Tycoon: A Timeless Design ~ Design Doc12:01178,244RollerCoaster Tycoon
2018-06-14Star Fox 64 VS Star Fox Zero - An Endless Time Loop ~ Design Doc11:1178,738Star Fox 64
2018-05-17Breath of the Wild's Exploration Cycle ~ Design Doc12:57158,827The Legend of Zelda: Breath of the Wild
2018-04-20Final Fantasy VIII's Divisive Junction System ~ Design Doc10:23314,282Final Fantasy VIII
2018-03-22How To Make Great Game Rivals - Pokemon and Devil May Cry ~ Design Doc11:49157,663DmC: Devil May Cry
2018-02-16Great High Concept Games You Haven't Played - Battle Chef Brigade ~ Design Doc12:1938,312Battle Chef Brigade
2018-01-19Good Design, Bad Design Vol. 2 - Great & Terrible Video Game Graphic Design Examples ~ Design Doc15:37564,041Danganronpa V3: Killing Harmony
2017-11-10Golf Story - Why Golf RPGS Work ~ Design Doc7:4058,376Golf Story
2017-10-16FFX VS FFXIII - Two Linear Games, Two Outcomes ~ Design Doc15:40664,923Final Fantasy XIII
2017-08-27Designing Narrative Choice - Add Branching Paths to Game Stories Without a AAA Budget ~ Design Doc10:38223,278
2017-07-13The Forgotten Depth of Kingdom Hearts ~ Design Doc7:52206,817Kingdom Hearts III
2017-05-21Good Design, Bad Design - The Best & Worst of Graphic Design in Games ~ Design Doc15:24802,004Super Smash Bros. for Wii U
2017-03-10Nintendo Switch - The History in the System ~ Design Doc17:51103,247Super Smash Bros. for Wii U
2017-01-19Paper Mario: Color Splash's Combat ~ Design Doc11:50143,147Paper Mario: Color Splash
2016-11-21Evolving a Genre - From TF2 to Overwatch ~ Design Doc14:2252,870
2016-08-21Teaching Game Mechanics Well - Guidance VS. Hand Holding ~ Design Doc11:49245,436Final Fantasy XIII
2016-07-07Sonic & Gameplay Variety - How FOCUSED Gameplay Improves a Game ~ Design Doc13:56139,773Sonic the Hedgehog
2016-05-27Directing Exploration - How Games Guide Players WITHOUT Tutorials ~ Design Doc7:0788,463The Legend of Zelda: Breath of the Wild
2016-05-27Mechanics & Character Design - How Mario & Dark Souls Communicate Characters ~ Design Doc7:00154,195Dark Souls
2016-05-27How Games Convey Pain - Exploring Life Bars and Feedback ~ Design Doc5:1989,851The Legend of Zelda: Breath of the Wild