2024-04-13 | How Do Games Design Around No Damage? | 21:12 | 118,628 | Show |
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2024-03-21 | What Makes A Great Sleep Mechanic? | 22:00 | 100,092 | |
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2024-02-23 | What Makes A Great In-Game Shop? | 26:49 | 188,665 | | Animal Crossing: New Horizons
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2024-01-20 | How Can You Spice Up A Healing System? | 23:56 | 421,105 | | Team Fortress 2
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2023-12-19 | How Do Games Play With Poison? | 19:06 | 176,103 | | Elden Ring
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2023-11-27 | What Makes A Good Rival Boss? | 21:17 | 156,512 | |
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2023-10-30 | What Makes A Good Super Move? | 26:26 | 181,630 | | Kingdom Hearts III
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2023-09-23 | How Can You Make Backtracking Fun? | 23:13 | 202,009 | | Hollow Knight
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2023-08-25 | What Makes A Good Sidekick? | 19:19 | 108,330 | | The Legend of Zelda: Twilight Princess HD
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2023-07-31 | What Makes A Good Boss Rush? | 22:21 | 269,731 | | Cuphead
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2023-07-07 | Mario Kart Items: How Have They Evolved? | 43:44 | 254,461 | | Mario Kart 8 Deluxe
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2023-05-31 | What Can You Do With A Fire Level? | 18:01 | 139,439 | | The Legend of Zelda: Tears of the Kingdom
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2023-05-05 | What Makes A Great Impossible Boss? | 21:12 | 729,847 | | Resident Evil 2
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2023-04-08 | What Makes A Good Difficulty Option? | 26:32 | 442,253 | | Resident Evil 4
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2023-03-07 | What Makes Good Rhythm Game UX? | 16:10 | 126,382 | | Hi-Fi RUSH
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2023-02-17 | What's the Deal with Fast Travel? | 18:50 | 298,381 | | The Legend of Zelda: Breath of the Wild
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2023-01-23 | What Makes A Great Double Boss Fight? | 22:28 | 567,589 | | Hollow Knight
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2022-12-10 | What Makes A Cool Winter Level? | 19:06 | 157,164 | | Donkey Kong Country: Tropical Freeze
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2022-11-28 | What's The Point of a Day-Night Cycle in Games? | 19:46 | 186,301 | | Animal Crossing: New Horizons
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2022-10-31 | How Do You Make Good Game Tutorials? - Good Design, Bad Design | 15:07 | 146,857 | Tutorial | Splatoon 3
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2022-10-14 | What Makes a Good Cast of Game Villains? | 21:05 | 202,875 | | Persona 4
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2022-09-16 | Why Do Games Shift in Tone? | 19:51 | 194,750 | | Jak and Daxter: The Precursor Legacy
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2022-08-22 | What Makes A Good Secret Boss? | 19:33 | 769,085 | | Cuphead
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2022-07-20 | What Makes A Game Speedrun Friendly? | 15:35 | 143,192 | | Neon White
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2022-06-25 | What's The Point of Elements in Games? | 18:17 | 274,747 | |
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2022-05-20 | How Do Save Systems Shape Games? | 16:18 | 140,197 | | Shovel Knight
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2022-04-18 | Mario Kart Tracks: How Have They Evolved? | 36:41 | 681,129 | | Mario Kart 8 Deluxe
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2022-03-25 | How Do You Improve Turn Based Combat? | 17:43 | 583,527 | | Persona 5
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2022-02-15 | What's The Point of a First Level? | 18:44 | 198,289 | | Super Mario 64
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2022-01-13 | What Makes A Good Colossal Boss? | 18:04 | 1,411,565 | | The Legend of Zelda: Breath of the Wild
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2021-12-17 | What Makes a Good RPG Town? | 15:28 | 266,971 | | Dragon Quest XI
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2021-11-20 | Good Design, Bad Design Vol. 13 with JoCat - Advance Wars, Chicory, Astroneer and More ~ Design Doc | 23:05 | 137,078 | | Advance Wars
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2021-10-22 | How Do You Make Fun Unlockables? | 24:00 | 287,079 | | Super Smash Bros. Ultimate
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2021-09-16 | How Do You Make A Great Sequel? | 16:18 | 98,812 | | Psychonauts 2
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2021-08-23 | What Makes A Great First Boss? | 16:03 | 700,091 | Show | The Legend of Zelda: Skyward Sword HD
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2021-07-20 | Why Is It So Hard To Make Games On Rails? | 17:52 | 165,724 | | New Pokémon Snap
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2021-06-30 | What Makes a Game Cozy? ~ Design Doc | 11:03 | 84,639 | | A Short Hike
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2021-06-17 | Whatever Happened to Random Battles? | 15:03 | 272,289 | |
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2021-05-28 | How Do You Build RPG Party Chemistry? | 15:42 | 249,816 | | Final Fantasy X-2
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2021-04-30 | What's the Point of Critical Hits? | 17:47 | 448,165 | | Persona 5
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2021-04-09 | The Zelda Pattern - How to Spice Up Bland Game Boss Design ~ Design Doc | 14:23 | 115,775 | | The Legend of Zelda: Breath of the Wild
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2021-03-15 | Good Design, Bad Design Vol. 12 - Video Game Graphic Design at its Best and Worst | 17:36 | 193,853 | | The Witcher
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2021-02-15 | Side Quests - How To Make A Good Detour | 18:20 | 203,493 | | Yakuza 0
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2021-01-15 | Collectibles - How To Make Chores Fun In Games | 17:47 | 235,484 | | Super Mario Sunshine
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2020-12-21 | Boss Battle Design Vol. 3 - Okami, Sonic Mania, and what's wrong with Zorah Magdaros | 15:39 | 158,583 | | Monster Hunter: World
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2020-11-30 | Good Design, Bad Design Vol. 11 - Tetris, Hyper Light Drifter, and Great Game Animation | 19:27 | 136,889 | | Tetris Effect
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2020-10-30 | What Led Supergiant To Hades? ~ Design Doc | 20:03 | 112,430 | | Hades
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2020-10-12 | What Makes a Great Hub World? - How Mario 64, Spyro, and Hades Made Theirs ~ Design Doc | 18:25 | 235,623 | | Super Mario 3D All-Stars
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2020-09-17 | What Makes a Good Level Up System? | 17:56 | 407,013 | | Final Fantasy XV
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2020-08-24 | How Do You Design a Cast of Enemies? | 16:34 | 410,330 | | The Legend of Zelda: Breath of the Wild
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2020-07-30 | Good Design, Bad Design X - More of the Best and Worst Graphic Design in Games | 24:50 | 292,164 | | Xenoblade Chronicles
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2020-06-29 | How Can I Stop Item Hoarding In Games? | 17:29 | 301,036 | | Paper Mario: Sticker Star
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2020-05-29 | What's the Point of Status Effects? ~ Design Doc | 19:26 | 372,604 | | Final Fantasy X
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2020-04-30 | Good Design, Bad Design Vol. 9 - The Graphic Design of Animal Crossing, Resident Evil 2, and More | 20:23 | 220,367 | | Animal Crossing: New Horizons
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2020-04-09 | What Makes a Good New Game Plus? | 21:47 | 479,860 | | Nier: Automata
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2020-03-12 | What Makes For A Better Mario Boss? | 12:50 | 109,875 | | Super Mario Odyssey
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2020-02-20 | What Makes A Game Replayable? | 20:20 | 420,235 | | Super Mario Maker 2
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2020-01-23 | Good Design, Bad Design Vol. 8 - Analyzing the Graphic Design in Cuphead, Jackbox, and More | 17:05 | 238,218 | | Cuphead
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2020-01-03 | Design Doc's Favorite Games of the Year - Fire Emblem, Ring Fit Adventure, and Yooka-Laylee | 15:52 | 65,870 | | Fire Emblem: Three Houses
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2019-12-12 | Designing Modern Adventure Games - Ace Attorney, Danganronpa, and More ~ Design Doc | 22:59 | 193,387 | | Danganronpa: Trigger Happy Havoc
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2019-11-14 | Designing Classic Adventure Games - King's Quest, Myst, Monkey Island and More | 16:52 | 127,491 | | Myst
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2019-10-24 | Good Design, Bad Design Vol. 7 - The Best and Worst of Graphic and UI Design in Games ~ Design Doc | 22:39 | 407,087 | | Monster Hunter: World
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2019-10-03 | Boss Battle Design Vol. 2 - Designing Engaging Boss Fights in Games | 16:13 | 233,630 | | A Hat in Time
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2019-09-05 | Game Design Rebrands - New Core Mechanics vs. Fan Expectations ~ Design Doc | 15:44 | 169,145 | | The Legend of Zelda: Breath of the Wild
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2019-08-08 | The History of Console Cheat Devices - How the Game Genie and GameShark Took Over The 90s | 14:07 | 97,180 | | Super Mario 64
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2019-07-18 | Good Design, Bad Design Vol. 6 - The Best and Worst of Video Game Graphic Design | 20:00 | 366,560 | | Hollow Knight
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2019-06-27 | Inventory UX Design - How Zelda, Resident Evil, and Doom Make Great Game Menu UX | 16:38 | 255,748 | | The Legend of Zelda: Ocarina of Time
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2019-06-13 | Experimental Kart Racers - Sonic, Kirby, Snowboard Kids & More | 16:24 | 129,645 | | Team Sonic Racing
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2019-05-23 | Game Patents - Protecting Crazy Taxi's Arrow, Nintendo's D-Pad & More | 12:52 | 71,227 | | Crazy Taxi
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2019-05-02 | Boss Battle Design ~ Design Doc | 15:19 | 288,700 | | Metal Gear Solid 3: Snake Eater
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2019-04-11 | Final Fantasy IX - How to Pace a Game ~ Design Doc | 11:41 | 172,376 | Guide | Final Fantasy IX
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2019-03-14 | Good Design, Bad Design Vol. 5 - The Best and Worst of Video Game Graphic Design ~ Design Doc | 17:54 | 265,675 | | Super Smash Bros. Ultimate
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2019-02-14 | Designing AI Allies - How Games Create Great Party Members and Companions ~ Design Doc | 12:38 | 363,076 | | Monster Hunter: World
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2019-01-17 | The Evolution of Roguelike Design - How Rogue led to FTL, Spelunky, and So Many More ~ Design Doc | 12:25 | 155,918 | | Spelunky
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2018-12-27 | The Decline of SSX ~ Design Doc | 17:10 | 93,649 | | SSX Tricky
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2018-11-29 | Good Design, Bad Design Vol. 4 - The Best and Worst of Video Game Graphic Design ~ Design Doc | 18:10 | 285,321 | | Final Fantasy XIV
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2018-10-31 | The Design of Octopath Traveler ~ Design Doc | 12:00 | 153,250 | | Octopath Traveler
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2018-10-04 | Kart Racers - Designing Fun for Everyone ~ Design Doc | 13:07 | 249,369 | | Mario Kart 8 Deluxe
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2018-09-06 | Moonlighter and Recettear - Item Shop Games ~ Design Doc | 13:11 | 164,915 | Review | Moonlighter
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2018-08-09 | Good Design, Bad Design Vol. 3 - Amazing and Awful Video Game Graphic Design ~ Design Doc | 16:40 | 392,066 | | Persona 5
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2018-07-12 | RollerCoaster Tycoon: A Timeless Design ~ Design Doc | 12:01 | 178,244 | | RollerCoaster Tycoon
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2018-06-14 | Star Fox 64 VS Star Fox Zero - An Endless Time Loop ~ Design Doc | 11:11 | 78,738 | | Star Fox 64
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2018-05-17 | Breath of the Wild's Exploration Cycle ~ Design Doc | 12:57 | 158,827 | | The Legend of Zelda: Breath of the Wild
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2018-04-20 | Final Fantasy VIII's Divisive Junction System ~ Design Doc | 10:23 | 314,282 | | Final Fantasy VIII
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2018-03-22 | How To Make Great Game Rivals - Pokemon and Devil May Cry ~ Design Doc | 11:49 | 157,663 | | DmC: Devil May Cry
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2018-02-16 | Great High Concept Games You Haven't Played - Battle Chef Brigade ~ Design Doc | 12:19 | 38,312 | | Battle Chef Brigade
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2018-01-19 | Good Design, Bad Design Vol. 2 - Great & Terrible Video Game Graphic Design Examples ~ Design Doc | 15:37 | 564,041 | | Danganronpa V3: Killing Harmony
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2017-11-10 | Golf Story - Why Golf RPGS Work ~ Design Doc | 7:40 | 58,376 | | Golf Story
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2017-10-16 | FFX VS FFXIII - Two Linear Games, Two Outcomes ~ Design Doc | 15:40 | 664,923 | | Final Fantasy XIII
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2017-08-27 | Designing Narrative Choice - Add Branching Paths to Game Stories Without a AAA Budget ~ Design Doc | 10:38 | 223,278 | |
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2017-07-13 | The Forgotten Depth of Kingdom Hearts ~ Design Doc | 7:52 | 206,817 | | Kingdom Hearts III
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2017-05-21 | Good Design, Bad Design - The Best & Worst of Graphic Design in Games ~ Design Doc | 15:24 | 802,004 | | Super Smash Bros. for Wii U
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2017-03-10 | Nintendo Switch - The History in the System ~ Design Doc | 17:51 | 103,247 | | Super Smash Bros. for Wii U
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2017-01-19 | Paper Mario: Color Splash's Combat ~ Design Doc | 11:50 | 143,147 | | Paper Mario: Color Splash
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2016-11-21 | Evolving a Genre - From TF2 to Overwatch ~ Design Doc | 14:22 | 52,870 | |
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2016-08-21 | Teaching Game Mechanics Well - Guidance VS. Hand Holding ~ Design Doc | 11:49 | 245,436 | | Final Fantasy XIII
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2016-07-07 | Sonic & Gameplay Variety - How FOCUSED Gameplay Improves a Game ~ Design Doc | 13:56 | 139,773 | | Sonic the Hedgehog
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2016-05-27 | Directing Exploration - How Games Guide Players WITHOUT Tutorials ~ Design Doc | 7:07 | 88,463 | | The Legend of Zelda: Breath of the Wild
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2016-05-27 | Mechanics & Character Design - How Mario & Dark Souls Communicate Characters ~ Design Doc | 7:00 | 154,195 | | Dark Souls
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2016-05-27 | How Games Convey Pain - Exploring Life Bars and Feedback ~ Design Doc | 5:19 | 89,851 | | The Legend of Zelda: Breath of the Wild
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