1. | SPV3.1: Mantis in The Library | 1:04:14 | | Halo: Combat Evolved
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2. | SPV3: GLYMPSE || ACTION (2/2) | 50:52 | | Halo: Combat Evolved
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3. | SPV3: Noble Difficulty is Easy...If You're a Masochist | 49:47 | | Halo: Combat Evolved
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4. | SPV3 Debug: Sparrowhawk on Noble | 46:08 | | Halo: Combat Evolved
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5. | SPV3.2 Debug: [2019.06.23] Boulder Barrier Bypass | 29:18 | | Halo: Combat Evolved
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6. | Halo Custom Edition: dgVoodoo WIP58 Test | 27:13 | | Halo: Combat Evolved
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7. | SPV3 Debug: [2019.03.26] dgVoodoo Test 2 | 11:29 | | Halo: Combat Evolved
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8. | SPV3.2 Debug: The Lost Footage of Boulder Barrier | 7:48 | | Halo: Combat Evolved
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9. | SPV3.2 Debug: [2018.12.26] Weapon-dependent HUD elements | 5:01 | | Halo: Combat Evolved
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10. | SPV3: GLYMPSE || ACTION (1/2) | 2:04 | | Halo: Combat Evolved
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11. | SPV3.3 Debug: Altis' Third Person Lua Script | 1:32 | | Halo: Combat Evolved
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12. | SPV3: We're gonna make it, aren't we sir? | 1:21 | | Halo: Combat Evolved
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13. | Halo Retail Edition Decals FPS (2/2) | 0:59 | | Halo: Combat Evolved
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14. | SPV3.2 Debug: [2019.06.25] Awkward Silence | 0:53 | | Halo: Combat Evolved
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15. | SPV3 Debug: Sparrowhawk working as intended | 0:44 | | Halo: Combat Evolved
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16. | SPV3.2 Debug: [2018.12.26] Bloom, Extended Test | 0:42 | | Halo: Combat Evolved
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17. | Halo CE: Let's Find a Ride | 0:39 | | Halo: Combat Evolved
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18. | SPV3.2 Debug: [2019.06.24] Starting Ally doesn't leave his pod | 0:37 | | Halo: Combat Evolved
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19. | SPV3.2 Debug: [2019.05.02] Phantom and Boulders | 0:31 | | Halo: Combat Evolved
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20. | i04 - Fauna Observation Node H-410 | 0:31 | | Halo: Combat Evolved
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21. | SPV3.2 Debug: [2019.06.24] Slow Recharge Station | 0:26 | | Halo: Combat Evolved
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22. | SPV3.2 Debug: [2019.06.24] Decorative Forerunner Holograms | 0:26 | | Halo: Combat Evolved
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23. | Don't let him get away! [2019.05.21] | 0:24 | | Halo: Combat Evolved
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24. | SPV3.2 Debug: [2019.04.19] No Food on the PoA | 0:21 | | Halo: Combat Evolved
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25. | SPV3.2 Debug: [2018.12.26] Lifeboats | 0:21 | | Halo: Combat Evolved
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26. | Fix classic Halo PC Direct3D crash without changing Display Scale | 0:20 | | Halo: Combat Evolved
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27. | SPV3.2 Debug: [2019.04.19] Autoturret Malfunction | 0:19 | | Halo: Combat Evolved
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28. | SPV3.2 Debug: [2019.04.19] a10 damaged door leads to dead end | 0:19 | | Halo: Combat Evolved
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29. | Damn! [2019.05.21] | 0:18 | | Halo: Combat Evolved
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30. | Covering Fire [2019.05.21] | 0:17 | | Halo: Combat Evolved
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31. | XBCD Split Trigger Axes in Halo PC (Retail) | 0:16 | | Halo: Combat Evolved
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32. | Cease fire! [2019.05.21] | 0:16 | | Halo: Combat Evolved
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33. | SPV3: So it must lead somewhere | 0:16 | | Halo: Combat Evolved
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34. | SPV3: This cave is not a natural formation | 0:16 | | Halo: Combat Evolved
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35. | SPV3: Thanks for the help, marines! | 0:16 | | Halo: Combat Evolved
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36. | Halo SPV3: HitboxGore | 0:16 | | Halo: Combat Evolved
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37. | SPV3.2 Debug: [2019.06.24] Shade Turret camera issue | 0:15 | | Halo: Combat Evolved
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38. | SPV3.2 Debug: [2019.06.24] Lumoria Grenade Launcher rotation | 0:15 | | Halo: Combat Evolved
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39. | Halo Retail Edition Decals FPS (1/2) | 0:14 | | Halo: Combat Evolved
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40. | SPV3.2 debug: Fog pop-in 2 | 0:12 | | Halo: Combat Evolved
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41. | SPV3.2 Debug: [2018.12.26] Sun Glare + Bloom | 0:08 | | Halo: Combat Evolved
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42. | Catch, muchacho! [2019.05.21] | 0:08 | | Halo: Combat Evolved
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43. | SPV3.2 Debug: [2018.12.26] Fog pop-in | 0:07 | | Halo: Combat Evolved
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44. | SPV3.2 Debug: [2018.12.26] Bloom, Sprint Activation. | 0:06 | | Halo: Combat Evolved
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45. | ODST.exe has stopped responding [2019.05.21] | 0:05 | | Halo: Combat Evolved
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46. | SPV3.2 Debug: [2018.12.26] Shredder render order | 0:05 | | Halo: Combat Evolved
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