| 1. | Rage and Icestorms — Monster Train — #40 | 0 | | Monster Train
|
| 2. | Sting like a draff — Monster Train — #27 | 0 | | Monster Train
|
| 3. | Swept — Monster Train — #33 | 0 | | Monster Train
|
| 4. | Plants repeating (2/2) — Monster Train — #11 | 0 | | Monster Train
|
| 5. | Slapped — XCOM2 WOTC Legend Ironman — #32 | 0 | | XCOM 2
|
| 6. | More Hags, more cauldrons — Darkest Dungeon — #33 | 0 | | Darkest Dungeon
|
| 7. | The Cave of Doom — Vampire Survivors — #27 | 0 | | Vampire Survivors
|
| 8. | Harpy is a new boss now — Loop Hero — #19 | 0 | | Loop Hero
|
| 9. | Sirens' haven (1/2) — Monster Train — #12 | 0 | | Monster Train
|
| 10. | Third pantheon — Hollow Knight — #35 | 0 | | Hollow Knight
|
| 11. | Psionic-ing some fools — XCOM2 — #30 | 0 | | XCOM 2
|
| 12. | Finally working on Porta — Vampire Survivors — #22 | 0 | | Vampire Survivors
|
| 13. | Lost Kin, mostly — Hollow Knight — #19 | 0 | | Hollow Knight
|
| 14. | Rogue and Chapter 4 — Loop Hero — #15 | 0 | | Loop Hero
|
| 15. | Elders got too old — XCOM2 — #33 | 0 | | XCOM 2
|
| 16. | Mantis carnage — Inscryption — #27 | 0 | | Inscryption
|
| 17. | Collector with no damage is rough — Darkest Dungeon — #22 | 0 | | Darkest Dungeon
|
| 18. | Xenomorphs and tomatoes — Dead Space 2008 — #9 | 0 | | Dead Space
|
| 19. | Imps eternal — Monster Train — #39 | 0 | | Monster Train
|
| 20. | Echoes for safekeeping (1/2) — Monster Train — #18 | 0 | | Monster Train
|
| 21. | Marker escort mission — Dead Space (2008) — #19 | 0 | | Dead Space
|
| 22. | Double boss — Darkest Dungeon — #26 | 0 | | Darkest Dungeon
|
| 23. | Lantern at last — Hollow Knight — #8 | 0 | | Hollow Knight
|
| 24. | Warlock vaporized — XCOM2 WOTC Legend Ironman — #49 | 0 | | XCOM 2
|
| 25. | Scrappy win condition — Monster Train — #22 | 0 | | Monster Train
|
| 26. | Assassin, but different — XCOM2 WOTC Legend Ironman — #13 | 0 | | XCOM 2
|
| 27. | Cappella Magna — Vampire Survivors — #9 | 0 | | Vampire Survivors
|
| 28. | 2 men 1 boat — HOMM2 — #50 | 0 | | Heroes of Might and Magic II
|
| 29. | Echoes for safekeeping (2/2) — Monster Train — #19 | 0 | | Monster Train
|
| 30. | Icestorm intensifies — Monster Train — #5 | 0 | | Monster Train
|
| 31. | Mastering the Soul Master — Hollow Knight — #13 | 0 | | Hollow Knight
|
| 32. | Ant run — Inscryption — #25 | 0 | | Inscryption
|
| 33. | Feeding the Martyr (1/2) — Monster Train — #16 | 0 | | Monster Train
|
| 34. | Fallen Temple — Dead Space 2008 — #15 | 0 | | Dead Space
|
| 35. | MEC, but not friendly — XCOM2 — #9 | 0 | | XCOM 2
|
| 36. | The Radiance — Hollow Knight — #31 | 0 | | Hollow Knight
|
| 37. | Calm before the storm — XCOM2 WOTC Legend Ironman — #9 | 0 | | XCOM 2
|
| 38. | Monthly reports and terror missions — XCOM2 — #6 | 0 | | XCOM 2
|
| 39. | Spam and grow — Monster Train — #32 | 0 | | Monster Train
|
| 40. | Death wish [END] — Monster Train — #45 | 0 | | Monster Train
|
| 41. | Forge break-in — XCOM2 — #31 | 0 | | XCOM 2
|
| 42. | Siren and shovelable Bas-Reliefs — Darkest Dungeon — #30 | 0 | | Darkest Dungeon
|
| 43. | Miller run — Darkest Dungeon — #31 | 0 | | Darkest Dungeon
|
| 44. | The ship has tentacles now — Dead Space 2008 — #5 | 0 | | Dead Space
|
| 45. | Feeding the machine — Monster Train — #31 | 0 | | Monster Train
|
| 46. | Getting Bradford to Colonel — XCOM2 — #28 | 0 | | XCOM 2
|
| 47. | Multistrikes everywhere — Monster Train — #3 | 0 | | Monster Train
|
| 48. | Powerful magicks — Inscryption — #12 | 0 | | Inscryption
|
| 49. | Shorter missions — Darkest Dungeon — #28 | 0 | | Darkest Dungeon
|
| 50. | Just a normal day on USG Ishimura — Dead Space 2008 — #1 | 0 | | Dead Space
|
| 51. | Bracket Towers access — Transistor — #5 | 0 | | Transistor
|
| 52. | Hard drive shenanigans — Inscryption — #16 | 0 | | Inscryption
|
| 53. | Making planetfall — Dead Space 2008 — #18 | 0 | | Dead Space
|
| 54. | Sectoids can do WHAT?! — XCOM2 — #3 | 0 | | XCOM 2
|
| 55. | Bound but not gagged — Hollow Knight — #9 | 0 | | Hollow Knight
|
| 56. | Dabbling in sigil transfers — Inscryption — #24 | 0 | | Inscryption
|
| 57. | The Hive Mind — Dead Space (2008) — END | 0 | | Dead Space
|
| 58. | Sheltered — Monster Train — #41 | 0 | | Monster Train
|
| 59. | Way too close for my liking — Darkest Dungeon — #8 | 0 | | Darkest Dungeon
|
| 60. | Rooftop shootout — XCOM2 WOTC Legend Ironman — #51 | 0 | | XCOM 2
|
| 61. | Third chapter, not too welcoming — Loop Hero — #9 | 0 | | Loop Hero
|
| 62. | Orb hunt — Loop Hero — #14 | 0 | | Loop Hero
|
| 63. | Asteroids galore — Dead Space 2008 — #7 | 0 | | Dead Space
|
| 64. | Umbra mess — Monster Train — #44 | 0 | | Monster Train
|
| 65. | Codex and Vipers, chaos ensues — XCOM2 — #15 | 0 | | XCOM 2
|
| 66. | Huge white balls — XCOM2 — #29 | 0 | | XCOM 2
|
| 67. | Sure would be nice to have that bonus — XCOM2 WOTC Legend Ironman — #23 | 0 | | XCOM 2
|
| 68. | Asteroid jumping — Dead Space 2008 — #12 | 0 | | Dead Space
|
| 69. | Spirits, spirits, spirits — Hollow Knight — #15 | 0 | | Hollow Knight
|
| 70. | Cats strike back — Vampire Survivors — #24 | 0 | | Vampire Survivors
|
| 71. | Making some fires — XCOM2 — #10 | 0 | | XCOM 2
|
| 72. | Lich runs — Loop Hero — #13 | 0 | | Loop Hero
|
| 73. | New toys and explosions — XCOM2 WOTC Legend Ironman — #50 | 0 | | XCOM 2
|
| 74. | Feeding the Martyr (2/2) — Monster Train — #17 | 0 | | Monster Train
|
| 75. | One hammer and a lot of spam — Monster Train — #43 | 0 | | Monster Train
|
| 76. | Bountiful harvest — Monster Train — #23 | 0 | | Monster Train
|
| 77. | Let's do some Hyper? — Vampire Survivors — #11 | 0 | | Vampire Survivors
|
| 78. | Titanic job — HOMM2 — #12 | 0 | | Heroes of Might and Magic II
|
| 79. | Let's get them bases — XCOM2 WOTC Legend Ironman — #29 | 0 | | XCOM 2
|
| 80. | New game in more ways than one — Inscryption — #11 | 0 | | Inscryption
|
| 81. | Sirens' haven (2/2) — Monster Train — #13 | 0 | | Monster Train
|
| 82. | Getting them orbs finally — Loop Hero — #17 | 0 | | Loop Hero
|
| 83. | Lord of the Flies — Monster Train — #28 | 0 | | Monster Train
|
| 84. | Wurmkin initiation — Monster Train — #6 | 0 | | Monster Train
|
| 85. | The grizzliest Grizzly — Inscryption — #7 | 0 | | Inscryption
|
| 86. | The shakiest progression — Inscryption — #21 | 0 | | Inscryption
|
| 87. | Farming some gold, unintentionally — Vampire Survivors — #23 | 0 | | Vampire Survivors
|
| 88. | It's not about the summons — Monster Train — #25 | 0 | | Monster Train
|
| 89. | Antiquarian test run — Darkest Dungeon — #29 | 0 | | Darkest Dungeon
|
| 90. | Dream Nail — Hollow Knight — #11 | 0 | | Hollow Knight
|
| 91. | Hurry mode and merchants — Vampire Survivors — #10 | 0 | | Vampire Survivors
|
| 92. | Blessed — Enter the Gungeon — #41 | 0 | | Enter the Gungeon
|
| 93. | Damage control X (1/2) — Monster Train — #14 | 0 | | Monster Train
|
| 94. | Last enemy type? — XCOM2 WOTC Legend Ironman — #53 | 0 | | XCOM 2
|
| 95. | Avatar appearance — XCOM2 — #34 | 0 | | XCOM 2
|
| 96. | Box rush — XCOM2 WOTC Legend Ironman — #44 | 0 | | XCOM 2
|
| 97. | Secret bosses — Loop Hero — #27 | 0 | | Loop Hero
|
| 98. | Taking Hunter's weapons for a spin — XCOM2 WOTC Legend Ironman — #46 | 0 | | XCOM 2
|
| 99. | Final Roland's mission — HOMM2 — #11 | 0 | | Heroes of Might and Magic II
|
| 100. | Mostly berserkers — XCOM2 WOTC Legend Ironman — #24 | 0 | | XCOM 2
|