101. | Integrating JUCE-based GUI in Max/MSP & OpenMusic, Thibaut Carpentier, JUCE Summit 2015 | 51 | |
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102. | Timur Doumler - The new C++17 and why it's good for you (ADC'17) | 51 | |
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103. | Build a High Performance Audio App With a Web GUI & C++ Audio Engine - Colin Sullivan & Kevin Dixon | 51 | |
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104. | Parameter Inference of Music Synthesizers with Deep Learning - Hao Hao Tan - ADC22 | 50 | |
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105. | CHOC: Why Can't I Stop Writing C++ Libraries or Using Backronyms? - Julian Storer - ADC22 | 50 | |
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106. | Fast Audio Thread Synchronization for GPU Data - Evan Mezeske - ADC23 | 50 | |
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107. | Ryan Brown - High performance audio on iOS | 49 | |
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108. | A More Intuitive Approach to Optimising Audio DSP Code - Gustav Andersson - ADC23 | 50 | |
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109. | Matthieu Brucher - Modelling and optimizing a distortion circuit (ADC'17) | 49 | |
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110. | Tips From a Hacker on License Checking - Chase Kanipe - ADC22 | 49 | |
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111. | Anatomy of a Bare Metal Synth - Jack Campbell - ADC22 | 47 | |
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112. | Developing Android Apps with High Performance Audio, JUCE Summit 2015 | 46 | |
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113. | Point to Point Modeling: An Automatic Circuit Solving Library - Eric Tarr - ADC22 | 45 | |
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114. | Guy Somberg, Timur Doumler, & Guy Davidson - Towards std::audio | 45 | |
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115. | How to Test Your Sounds - Mark Jordan Kamholz - ADC20 | 44 | Guide |
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116. | Neutone - Real-time AI audio plugin for DAWs - Andrew Fyfe & Christopher Mitcheltree - ADC22 | 44 | |
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117. | Mixing it up: Audio plugin development in C++ and Lua, Costas Calamvokis, JUCE Summit 2015 | 43 | |
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118. | Aurelius Prochazka - Keynote: Democratization of audio development | 43 | |
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119. | Tom Maisey - Immutable music: or, the time-travelling sequencer | 43 | |
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120. | Implementing Real-Time Parallel DSP on GPUs - Rumen Angelov & Andres Ezequiel Viso - ADC22 | 43 | |
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121. | Julian Storer - Keynote: Does your code actually matter? (ADC'17) | 43 | |
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122. | Music Rendering in Unreal Engine: The Harmonix Music Plugin for MetaSounds - Buzz Burrowes - ADC23 | 47 | |
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123. | Modal Synthesis of Weapon Sound, Lucas Mengual | 42 | |
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124. | Javascript for DSP prototyping, Christoph Hart | 42 | |
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125. | Exploring JavaScript Hacks for Modern Electronic Music Production - Xyzzy Apps - ADC21 | 42 | |
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126. | An Introduction to CLAP, a New Plug-In Standard - Alexandre Bique - ADC23 | 42 | |
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127. | Marek Bereza - How to prototype audio software | 42 | Guide |
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128. | ADC 2017 - Track 1 (CTRL) | 41 | |
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129. | Writing Elegant DSP Code in Rust - Chase Kanipe - ADC23 | 47 | |
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130. | Roger Linn keynote at ADC 2016 | 41 | |
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131. | Simultaneous Audio Playback/capture on Multiple Interfaces, Devices and/or Networks - ADC21 | 40 | |
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132. | Adam Wilson - A modern approach to microtuning | 40 | |
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133. | Audio Anywhere - Benedict R. Gaster - ADC 2020 | 39 | |
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134. | JUCE Development for Linux and Raspberry Pi - Kieran Coulter - ADC21 | 39 | |
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135. | Arne Scheffler and Janne Roeper - Support of MIDI2 and MIDI-CI in VST3 instruments | 39 | |
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136. | Andreas Gustafsson - Exploring time-frequency space with the Gaborator (ADC'17) | 38 | |
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137. | Stack Overflow: A Tour of the Software Stack at Focusrite - Joe Noel - ADC20 | 38 | |
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138. | An Open Dialog Between Mix Engineers and Audio Software Developers - Andrew Scheps - ADC23 | 69 | Vlog |
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139. | Gridsound: a Web Audio API DAW - Melanie Ducani and Thomas Tortorni - ADC21 | 38 | |
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140. | Using C++11 to Improve Code Clarity: Braced Initialisers, David Rowland, JUCE Summit 2015 | 38 | |
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141. | Vocoder Taxonomy - Stefan Stenzel - ADC21 | 38 | |
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142. | Don Turner & Atneya Nair - Real-time processing on Android | 37 | |
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143. | End-to-end Testing of a JUCE Desktop Application - Joe Noel - ADC21 | 37 | |
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144. | High-Level Programming of FPGAs for Audio Real-Time Signal Processing Applications - Romain Michon | 36 | |
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145. | Introduction to Processor Intrinsics: Supercharge your DSP Code! - Jamie Pond - ADC21 | 36 | |
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146. | Hybrid Prototyping With Web Tech and JUCE/C++ - Arthur Carabott - ADC21 | 36 | |
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147. | Nikolas Borrel - Harmonisation in modern rhythmic music using Hidden Markov models (ADC'17) | 36 | |
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148. | MPE: Making MIDI more expressive, Ben Supper (ROLI) | 36 | |
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149. | Running High Channel Count Audio Applications on Linux RT - Olivier Petit - ADC23 | 52 | |
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150. | FM Synthesis Explained With Integrals - George Gkountouras - ADC22 | 35 | |
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151. | Practical Digital Signal Processing - Full Tutorial / Workshop - Dynamic Cast - ADC22 | 34 | Tutorial |
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152. | Making JUCE Accessible - Ed Davies - ADC20 | 34 | |
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153. | Real-Time Interactive Synthesis with ML: Differentiable DSP in a Plugin - David Trevelyan - ADC22 | 34 | |
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154. | “Constexpr ALL the Things!” in Audio Programming - Adam Shield - ADC22 | 34 | |
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155. | JUCE for Education C++ and Audio Development, Martin Robinson, JUCE Summit 2015 | 33 | |
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156. | Marina Bosi - Keynote: How perceptual audio coding has shaped our lives | 33 | |
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157. | How to Make Audio Hardware Without Losing Your Shirt - Ben Supper - ADC21 | 33 | Guide |
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158. | FAUST DSP language ecosystem meets JUCE, Stephane Letz | 33 | |
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159. | C++ Expression Templates for Specifying Compile-time DSP Structures - Matthew Robbetts - ADC21 | 32 | |
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160. | Optimising a Real-Time Audio Processing Library - Dave Rowland - ADC22 | 32 | |
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161. | Make Electronic Musical Instruments With Faust and Microcosmos - Daniele Pagliero - ADC21 | 32 | |
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162. | Andre Bergner - Some interesting phenomena in nonlinear oscillators (ADC'17) | 32 | |
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163. | ADC21 Conference Preview Video - The Audio Developer Conference 2021 | 31 | |
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164. | Plugin Generator, Paul Arthur Sauvageot (AudioGaming) | 31 | |
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165. | Real-time Confessions in C++ - Fabian Renn-Giles - ADC23 | 55 | |
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166. | KEYNOTE: Incompleteness Is a Feature Not a Bug (in Max/MSP/Jitter) - David Zicarelli - ADC22 | 31 | |
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167. | Native Instruments NKS2: Building a Physical Experience for Virtual Instruments - ADC23 | 31 | |
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168. | Banish bugs with Unit Tests and Google’s C++ Test Framework - Costas Calamvokis - ADC 2020 | 30 | |
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169. | Statistical Consequences of Fat Beats - Exploring The Dynamics of Audio Signals - C Luther - ADC21 | 30 | |
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170. | Don Turner - Winning on Android | 30 | |
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171. | Wilsonic: Microtonal Scale Design in the DAW - Marcus Hobbs - ADCx SF | 30 | |
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172. | Evolution of Audio Plugins and Best Usability Practices, Gebre Waddell, JUCE Summit 2015 | 29 | |
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173. | CI/CD for Audio Plugin Development - Jatin Chowdhury - ADC21 | 29 | |
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174. | Apple, Google and Microsoft Implementations of MIDI 2.0 - ADC22 | 28 | |
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175. | LE Audio - The New Standard in Bluetooth® Audio Technology - Martin Woolley - ADC21 | 28 | Vlog |
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176. | Mobile development with JUCE and native APIs, Adam Wilson, JUCE Summit 2015 | 28 | |
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177. | Freida Abtan - Examining the relationship between art practice and technology design | 27 | |
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178. | Dave Rowland - Pluginval - yeah, but why validate plugins? | 27 | |
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179. | Singing Synthesis Beyond Human-Level Naturalness: Not What You Think - Kanru Hua - ADC23 | 29 | |
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180. | Legacy Code for the Learning Audio Engineer: Examples In C++ - José Díaz Rohena - ADC23 | 31 | |
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181. | 5 Reasons to Attend the Audio Developer Conference | 26 | |
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182. | Creating Ubiquitous, Composable, Performant DSP Modules - Stefano D’Angelo - ADC23 | 37 | |
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183. | From AudioKit to JUCE: Learnings from a year of building mayk.it - Akiva Bamberger - ADC21 | 26 | |
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184. | The Sound of Audio Programming - Developing Perfect Glitch - Balazs Kiss - ADC23 | 30 | |
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185. | Bringing Plugins to Live: Fourier Audio Introduces transform.engine - Henry Harrod - ADC23 | 25 | |
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186. | Devendra Parakh - Techniques for debugging realtime audio issues (ADC'17) | 25 | |
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187. | Extracting Performance-Related Data From Musical Audio - Johanna Devaney - ADC20 | 24 | Guide |
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188. | Inference Engines and Audio - Harriet Drury - ADC23 | 24 | |
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189. | Apple, Google and Microsoft Implementations of MIDI 2.0 - ADC22 | 24 | |
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190. | Ben Supper - Present and future improvements to MIDI (with MIDI panel discussion) (ADC'17) | 24 | Discussion |
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191. | Audio Processing for Live Musicians - Architectural Implications of Low Latency - Paul Vercellotti | 24 | |
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192. | Creating Music on the Web - Ben Morss and Hongchan Choi - ADC21 | 24 | |
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193. | Audio Software Engineering Workshop / Tutorial - Dynamic Cast - ADC22 | 24 | Tutorial |
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194. | Brecht De Man - Audio effects 2.0: rethinking the music production workflow (ADC'17) | 24 | |
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195. | Virtual Acoustics: Recreating Natural Phenomena in the Digital Domain - Aidan Baker - ADC23 | 31 | |
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196. | GPU Audio: Building the Accelerated Audio Computing Industry of Tomorrow - ADC22 | 24 | |
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197. | Trying to Create an Audio Software House - Nuno Fonseca & Vitor Carreira - ADC22 | 23 | |
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198. | Real-time Remote Jams With WebRTC and Web MIDI - Philip Miller - ADC21 | 23 | |
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199. | Martin Finke - Reactive Extensions (Rx) in JUCE (ADC'17) | 23 | |
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200. | Leveraging C++20 for Declarative Audio Plug-in Specification - Jean-Michaël Celerier - ADC21 | 23 | |
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