1. | SOUL Announcement - The First Universal Sound Language – Keynote at ADC 2018 | 37 | |
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2. | The Golden Rules of Audio Programming - Pete Goodliffe - ADC16 | 36 | |
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3. | Magnus Berger - Building rack extensions for MacOS, Windows, mobile, web and hardware | 30 | |
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4. | Only an idiot would write a new C-like language in 2016, Jules Storer | 26 | |
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5. | Developing Graphical User Interfaces with JUCE - Julian Storer - JUCE Tutorial 2015 | 20 | Tutorial |
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6. | Ivan Cohen - Fifty shades of distortion (ADC'17) | 19 | Tutorial | Distortions
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7. | Martin Shuppius - Physical modelling of guitar strings (ADC'17) | 18 | |
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8. | Obsessive Coding Disorder, Julian Storer - JUCE Summit keynote 2015 | 17 | |
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9. | Four Ways To Write A Pitch-Shifter - Geraint Luff - ADC22 | 14 | |
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10. | Shane Dunne - Networking for audio plugins | 14 | |
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11. | Maximilian: C++ Audio and Music DSP Library - Mick Grierson - JUCE Summit 2015 | 14 | |
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12. | Virtual Analog Audio Effects Simulation with JUCE, Ivan Cohen, JUCE Summit 2015 | 13 | Vlog |
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13. | Aurelius Prochazka - Keynote: Democratization of audio development | 12 | |
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14. | C++ in the Audio Industry, Episode II: Floating Atomics, Timur Doumler, JUCE Summit 2015 | 11 | |
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15. | Mike Kent, Florian Bomers, & Brett Porter - Introduction to MIDI 2.0 | 11 | |
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16. | An introduction to Rust for audio developers - Ian Hobson | 10 | |
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17. | Dinos Vallianatos - Creator tools: Building Kontakt instruments without Kontakt | 10 | |
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18. | David Rowland - Using JUCE value trees and modern C++ to build large scale applications (ADC'17) | 9 | |
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19. | Build modern GUIs fast with Projucer, Vlad Voina (ROLI) | 9 | |
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20. | NO MORE CODE: New Graphical Programming Language for Audio Research and Developers - ChangHun Sung | 9 | |
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21. | Geert Bevin, Amos Gaynes - Designing and implementing embedded synthesizer UIs with JUCE (ADC'17) | 9 | |
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22. | Cristoph Hart - Build virtual instruments with HISE | 9 | |
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23. | Why You Shouldn’t Write a DAW - David Rowland - ADC23 | 9 | |
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24. | Vadim Zavalishin - “The art of VA filter design” – A different kind of digital filter theory | 8 | |
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25. | Andreas Gustafsson - Exploring time-frequency space with the Gaborator (ADC'17) | 8 | |
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26. | Developing Max/MSP with JUCE. David Zicarelli Keynote, JUCE Summit 2015 | 8 | |
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27. | Bare Metal Audio Programming With Rust - Antoine van Gelder - ADC20 | 8 | |
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28. | JUCE for Education C++ and Audio Development, Martin Robinson, JUCE Summit 2015 | 7 | |
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29. | How to become a better programmer, Pete Goodliffe Keynote, JUCE Summit 2015 | 7 | |
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30. | Mark Jordan-Kamholz - Units of measurement in C++ | 7 | |
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31. | Dave Ramirez - Developing audio applications with JavaScript (ADC'17) | 6 | |
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32. | Using the FAUST DSP language and the libfaust JIT compiler with JUCE, Oli Larkin, JUCE Summit 2015 | 6 | |
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33. | Yvan Grabit - VST3 history, advantages and best practice (ADC'17) | 6 | |
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34. | Nick Thompson - Breaking into indie plug-in development | 6 | |
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35. | Deep Learning In Audio for Absolute Beginners: From No Experience & No Datasets to a Deployed Model | 6 | |
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36. | Introduction to Max for BLOCKS, David Zicarelli | 6 | |
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37. | Friedemann Schautz - The development of Ableton Live (ADC'17) | 6 | |
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38. | Julian Storer - Keynote: Does your code actually matter? (ADC'17) | 6 | |
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39. | Compile-time signal chains in C++, Ian Hobson (Ableton) | 6 | |
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40. | Developing Audio Applications with JUCE, Fabian Renn-Giles and Timur Doumler, JUCE Summit 2015 | 6 | |
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41. | Adam Wilson - A modern approach to microtuning | 5 | |
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42. | Don Turner & Atneya Nair - Real-time processing on Android | 5 | |
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43. | Keynote: A chat with Gerhard Behles, CEO & Co-Founder, Ableton | 5 | |
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44. | Stefan Stenzel - Text to speech to music - synthesis of speech and the singing voice | 5 | |
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45. | Arne Scheffler and Janne Roeper - Support of MIDI2 and MIDI-CI in VST3 instruments | 5 | |
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46. | Jari Kleimola - JUCE plugins for web browsers | 5 | |
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47. | Don Turner & Phil Burk - Build a synth for Android (ADC'17) | 5 | |
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48. | Jorge Garcia - Building game audio plugins for the Unity engine | 5 | |
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49. | Developing Graphical User Interfaces with JUCE, part 2 | 5 | |
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50. | Phil Burk - Porting the Hierarchical Music Specification Language (HMSL) to JUCE | 5 | |
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51. | Plugin Generator, Paul Arthur Sauvageot (AudioGaming) | 5 | |
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52. | Porting JUCE smart pointer usage to C++ 11, Martin Robinson | 5 | |
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53. | Audio applications on Embedded Linux, Felipe Tonello | 4 | |
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54. | Guy Somberg, Timur Doumler, & Guy Davidson - Towards std::audio | 4 | |
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55. | Fabian Renn-Giles & Dave Rowland - Real-time 101 - part I: Investigating the real-time problem space | 4 | |
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56. | Devendra Parakh - Techniques for debugging realtime audio issues (ADC'17) | 4 | |
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57. | Stefan Stenzel - The amazing usefulness of band limited impulse trains, shown for oscillator banks.. | 4 | Show |
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58. | Cross-platform mobile development with React Native and JUCE, Adam Wilson | 4 | |
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59. | Oli Larkin - Bringing VirtualCZ to the Web | 4 | |
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60. | Keynote: Francois Pachet - Making music with AI: Challenges and results | 4 | |
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61. | ADC'19 - Day 1 recap | 4 | |
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62. | ADC 2020 Overview Video | 4 | |
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63. | Evolution of Audio Plugins and Best Usability Practices, Gebre Waddell, JUCE Summit 2015 | 4 | |
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64. | Digital IIR Filter, Ivan Cohen | 4 | |
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65. | Andre Bergner - Some interesting phenomena in nonlinear oscillators (ADC'17) | 3 | |
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66. | Daniel Jones - Sound and signalling: A whistle stop tour (ADC'17) | 3 | |
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67. | Amy Dickens - The UX of audio experiences | 3 | |
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68. | Introducing Tracktion Graph: A Topological Processing Library for Audio - Dave Rowland - ADC20 | 3 | Vlog |
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69. | Using & Implementing Differential Reference Counting in Realtime Audio Code - Palmer Hogen - ADCx SF | 3 | |
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70. | Russel McClellan - A practical perspective on deep learning in audio software | 3 | |
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71. | Music Rendering in Unreal Engine: The Harmonix Music Plugin for MetaSounds - Buzz Burrowes - ADC23 | 3 | |
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72. | Drop the DAW – Sound Design in Python - Isaac Roberts - ADC20 | 3 | |
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73. | Panel: Mobile vs desktop software: Fragmented or converging practices? | 3 | |
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74. | Martin Finke - Reactive Extensions (Rx) in JUCE (ADC'17) | 3 | |
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75. | Dave Rowland & Fabian Renn-Giles - Real-time 101 - Part II: The real-time audio developer’s toolbox | 3 | |
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76. | ADC'18 Day 1 - Track 1 (CTRL) | 3 | |
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77. | BFDLAC, a compression algorithm for multichannel sounds, SKoT McDonald | 3 | |
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78. | Javascript for DSP prototyping, Christoph Hart | 3 | |
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79. | Stephane Letz - Hybridizing FAUST and SOUL | 3 | |
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80. | Native Instruments: The Journey From Computer to Standalone Hardware - Vincenzo Pacella & Tim Adnitt | 3 | |
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81. | WebAudio Modules 2.0: Audio Plugins for the Web Platform - Michel Buffa - ADC22 | 3 | |
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82. | How to Write Bug-Free, Real-Time Audio C++ Code? - Jan Wilczek - ADC23 | 3 | Tutorial |
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83. | Reverse Engineering DAWs to Build Custom Workflow Tools - Mark Mossberg - ADC20 | 3 | |
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84. | Elliot Greenhill - Creating a modular control surface ecosystem | 3 | |
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85. | Steinunn Armardottir - Back to the future: On hardware emulations and beyond (ADC'17) | 3 | |
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86. | Matthieu Brucher - Modelling and optimizing a distortion circuit (ADC'17) | 3 | |
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87. | Deep Learning In Audio for Absolute Beginners: From No Experience & No Datasets to a Deployed Model | 3 | |
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88. | Andrew Bell guest keynote, JUCE Summit 2015 | 3 | |
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89. | Ask A Lawyer: Audio Legal Problems - Heather Rafter, Francine Godrich & Philipp Lengeling - ADC22 | 2 | |
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90. | Keynote: Julian Storer - Keynote: Coding with your cave-brain | 2 | |
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91. | Build Your First Audio Plug-in with JUCE - JUCE Tutorial | 2 | Tutorial |
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92. | Ryan Avery - Test-driven development for audio plugins (ADC'17) | 2 | |
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93. | Tips From a Hacker on License Checking - Chase Kanipe - ADC22 | 2 | |
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94. | Freida Abtan - Examining the relationship between art practice and technology design | 2 | |
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95. | Integrating JUCE-based GUI in Max/MSP & OpenMusic, Thibaut Carpentier, JUCE Summit 2015 | 2 | |
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96. | High-Level Programming of FPGAs for Audio Real-Time Signal Processing Applications - Romain Michon | 2 | |
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97. | Anatomy of a Bare Metal Synth - Jack Campbell - ADC22 | 2 | |
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98. | The Musical Instruments of Star Trek - Astrid Bin - ADC22 Keynote | 2 | |
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99. | Ben Supper - How's your spatialisation algorithm? | 2 | |
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100. | Marek Bereza - How to prototype audio software | 2 | Guide |
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