1. | The Golden Rules of Audio Programming - Pete Goodliffe - ADC16 | 1,052 | |
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2. | Why You Shouldn’t Write a DAW - David Rowland - ADC23 | 937 | |
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3. | Drop the DAW – Sound Design in Python - Isaac Roberts - ADC20 | 560 | |
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4. | An introduction to Rust for audio developers - Ian Hobson | 484 | |
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5. | Ivan Cohen - Fifty shades of distortion (ADC'17) | 475 | Tutorial | Distortions
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6. | SOUL Announcement - The First Universal Sound Language – Keynote at ADC 2018 | 429 | |
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7. | Bare Metal Audio Programming With Rust - Antoine van Gelder - ADC20 | 395 | |
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8. | Virtual Analog Audio Effects Simulation with JUCE, Ivan Cohen, JUCE Summit 2015 | 334 | Vlog |
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9. | Maximilian: C++ Audio and Music DSP Library - Mick Grierson - JUCE Summit 2015 | 332 | |
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10. | From Circuit to Code: Under the Hood of Analog Modelling - Andrew Simper - ADC20 | 283 | Vlog |
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11. | Developing Graphical User Interfaces with JUCE - Julian Storer - JUCE Tutorial 2015 | 277 | Tutorial |
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12. | Developing Audio Applications with JUCE, Fabian Renn-Giles and Timur Doumler, JUCE Summit 2015 | 231 | |
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13. | Let's Write a Reverb - Geraint Luff - ADC21 | 226 | |
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14. | C++ in the Audio Industry, Episode II: Floating Atomics, Timur Doumler, JUCE Summit 2015 | 221 | |
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15. | Four Ways To Write A Pitch-Shifter - Geraint Luff - ADC22 | 210 | |
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16. | Game Audio Programming - Guy Somberg | 187 | |
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17. | Martin Shuppius - Physical modelling of guitar strings (ADC'17) | 182 | |
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18. | Obsessive Coding Disorder, Julian Storer - JUCE Summit keynote 2015 | 163 | |
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19. | How to become a better programmer, Pete Goodliffe Keynote, JUCE Summit 2015 | 159 | |
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20. | Only an idiot would write a new C-like language in 2016, Jules Storer | 159 | |
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21. | A Comparison of Virtual Analog Modelling Techniques - Jatin Chowdhury - ADC20 | 155 | Vlog |
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22. | Developing Max/MSP with JUCE. David Zicarelli Keynote, JUCE Summit 2015 | 154 | |
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23. | Build modern GUIs fast with Projucer, Vlad Voina (ROLI) | 145 | |
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24. | David Rowland - Using JUCE value trees and modern C++ to build large scale applications (ADC'17) | 140 | |
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25. | Vadim Zavalishin - “The art of VA filter design” – A different kind of digital filter theory | 140 | |
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26. | Friedemann Schautz - The development of Ableton Live (ADC'17) | 139 | |
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27. | Practical Guide to Optimized High-Quality Wavetable Oscillators - Matt Tytel - ADC21 | 133 | Guide |
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28. | How to Make a Successful Plugin From Scratch as a Solo Audio Developer - Marius Metzger - ADC23 | 130 | Guide |
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29. | Digital IIR Filter, Ivan Cohen | 130 | |
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30. | Reverse Engineering DAWs to Build Custom Workflow Tools - Mark Mossberg - ADC20 | 127 | |
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31. | Spatial Audio: Showing You What You Already Know - Ben Supper - ADC20 | 118 | Show |
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32. | Fabian Renn-Giles & Dave Rowland - Real-time 101 - part I: Investigating the real-time problem space | 113 | |
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33. | Cristoph Hart - Build virtual instruments with HISE | 107 | |
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34. | Deep Learning In Audio for Absolute Beginners: From No Experience & No Datasets to a Deployed Model | 105 | |
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35. | Using the FAUST DSP language and the libfaust JIT compiler with JUCE, Oli Larkin, JUCE Summit 2015 | 103 | |
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36. | How Does Autotune Work, Really? - Xavier Riley - ADC22 | 100 | |
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37. | Magnus Berger - Building rack extensions for MacOS, Windows, mobile, web and hardware | 98 | |
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38. | Phil Nash - Exceptional low-latency C++ | 97 | |
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39. | Dinos Vallianatos - Creator tools: Building Kontakt instruments without Kontakt | 96 | |
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40. | C++ Standard Library for Real-time Audio - Timur Doumler - ADC21 | 90 | |
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41. | Why the Future of Audio Is Functional - Nick Thompson - ADC21 | 86 | |
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42. | Opening keynote: Entry points to innovation - Anna Wszeborowska - ADC 2020 | 85 | |
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43. | Shane Dunne - Networking for audio plugins | 84 | |
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44. | Inside Modern Game Audio Engines - Simon Goodwin - ADC21 | 84 | |
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45. | Dave Ramirez - Developing audio applications with JavaScript (ADC'17) | 83 | |
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46. | Geert Bevin, Amos Gaynes - Designing and implementing embedded synthesizer UIs with JUCE (ADC'17) | 82 | |
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47. | Ian Hobson - The use of std variant in realtime DSP (ADC'17) | 81 | |
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48. | Developing Graphical User Interfaces with JUCE, part 2 | 80 | |
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49. | Digital Modelling of the Roland RE-201 - Jordan Evans - ADC23 | 80 | |
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50. | ADCx San Francisco Live Stream - Audio Dev Talks | 79 | |
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51. | Using Locks in Real-Time Audio Processing, Safely - Timur Doumler - ADC20 | 78 | |
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52. | NO MORE CODE: New Graphical Programming Language for Audio Research and Developers - ChangHun Sung | 81 | |
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53. | Hitchhiker's Guide to Embedded Audio - Tom Waldron - ADC20 | 75 | Guide |
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54. | Nick Thompson - Blueprint: rendering React js to JUCE | 74 | |
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55. | Introducing Tracktion Graph: A Topological Processing Library for Audio - Dave Rowland - ADC20 | 73 | Vlog |
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56. | Audio applications on Embedded Linux, Felipe Tonello | 73 | |
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57. | Dave Rowland & Fabian Renn-Giles - Real-time 101 - Part II: The real-time audio developer’s toolbox | 72 | |
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58. | Mike Kent, Florian Bomers, & Brett Porter - Introduction to MIDI 2.0 | 69 | |
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59. | Nick Thompson - Breaking into indie plug-in development | 69 | |
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60. | Yvan Grabit - VST3 history, advantages and best practice (ADC'17) | 69 | |
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61. | Creative Coding in Rust: Building a Generative Music App With Nannou - Zsolt Török - ADC21 | 68 | |
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62. | Additive Synthesis Using the CORDIC Algorithm - Cesare Ferrari - ADC21 | 67 | |
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63. | Stefan Stenzel - The amazing usefulness of band limited impulse trains, shown for oscillator banks.. | 67 | Show |
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64. | How to Write Bug-Free, Real-Time Audio C++ Code? - Jan Wilczek - ADC23 | 76 | Tutorial |
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65. | Jorge Garcia - Building game audio plugins for the Unity engine | 66 | |
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66. | Angus Hewlett - SIMD, vector classes and branchless algorithms for audio synthesis (ADC'17) | 65 | |
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67. | Aliasing and Oversampling for DSP Engineers - Sam Fischmann - ADC23 | 69 | |
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68. | WebAudio Modules 2.0: Audio Plugins for the Web Platform - Michel Buffa - ADC22 | 65 | |
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69. | Build Your First Audio Plug-in with JUCE - JUCE Tutorial | 65 | Tutorial |
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70. | ADCx India Live Stream - Audio Dev Talks | 64 | |
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71. | From the Ground Up: Developing Audio Hardware from Scratch - Allen Lee - ADC21 | 63 | |
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72. | The Architecture of Digital Audio Workstations (& Other Time-Based Media Software) - Ilias Bergström | 62 | |
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73. | The Musical Instruments of Star Trek - Astrid Bin - ADC22 Keynote | 61 | |
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74. | Fabian Renn Giles - Under the hood of VST2, VST3, AU, AUv3 and AAX | 61 | |
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75. | Stefan Stenzel - Text to speech to music - synthesis of speech and the singing voice | 61 | |
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76. | Native Instruments: The Journey From Computer to Standalone Hardware - Vincenzo Pacella & Tim Adnitt | 61 | |
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77. | Knee Deep in Wwise: Reimplementing the Doom Audio Engine - Robin Fencott - ADC20 | 60 | |
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78. | Russel McClellan - A practical perspective on deep learning in audio software | 60 | |
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79. | Reflections on Building an Audio Plugin With Web Technology - Spencer Salazar - ADC20 | 60 | Vlog |
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80. | Deep Learning In Audio for Absolute Beginners: From No Experience & No Datasets to a Deployed Model | 59 | |
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81. | Investigative Music - Building Musical Instruments to Understand Realities - Kelly Snook - ADC20 | 59 | |
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82. | Don Turner & Phil Burk - Build a synth for Android (ADC'17) | 59 | |
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83. | Compile-time signal chains in C++, Ian Hobson (Ableton) | 59 | |
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84. | LEGOfying Audio DSP Engines - Stefano D'Angelo - ADC22 | 58 | |
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85. | Gustav Andersson, Ilias Bergström, & Stefano Zambon - Deploy plugins on hardware using Elk Audio OS | 57 | |
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86. | Thread synchronisation in real-time audio processing with RCU (Read-Copy-Update) - Timur Doumler ADC | 57 | Vlog |
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87. | Keynote: Julian Storer - Keynote: Coding with your cave-brain | 56 | |
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88. | Jari Kleimola - JUCE plugins for web browsers | 56 | |
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89. | SoundStacks' New Cmajor Platform - Julian Storer, Cesare Ferrari, Lucas Thompson, Harriet Drury ADC | 56 | |
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90. | Cross-platform mobile development with React Native and JUCE, Adam Wilson | 56 | |
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91. | ADC'18 Day 1 - Track 1 (CTRL) | 55 | |
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92. | Keynote: A chat with Gerhard Behles, CEO & Co-Founder, Ableton | 55 | |
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93. | Keynote: Francois Pachet - Making music with AI: Challenges and results | 54 | |
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94. | Ryan Avery - Test-driven development for audio plugins (ADC'17) | 54 | |
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95. | Tom Duncalf - Developing a rich, consumer experience for LUMI with JUCE, React Native & Unity | 53 | |
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96. | Joel Robichaud - Interactive audio plug-in development with the Wwise SDK | 52 | |
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97. | Real-Time Inference of Neural Networks: A Guide for DSP Engineers - Valentin Ackva & Fares Schulz | 58 | Guide |
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98. | Introduction to Max for BLOCKS, David Zicarelli | 51 | |
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99. | Recent Trends in Virtual Analog Modeling Based on Nonlinear Wave Digital Filters - R Giampiccolo ADC | 51 | Vlog |
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100. | Game Audio Feature Deep Dive: Music - Guy Somberg - ADC 2020 | 51 | |
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