ADC - Audio Developer Conference

ADC - Audio Developer Conference

Views:
860,887
Subscribers:
18,300
Videos:
467
Duration:
16:11:29:06
United Kingdom
United Kingdom

ADC - Audio Developer Conference is a British content creator on YouTube with around 18.3 thousand subscribers. His content totals roughly 860.89 thousand views views across 467 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCaF6fKdDrSmPDmiZcl9KLnQ





Top 100 Most Liked Videos by ADC - Audio Developer Conference


Video TitleRatingCategoryGame
1.The Golden Rules of Audio Programming - Pete Goodliffe - ADC161,052
2.Why You Shouldn’t Write a DAW - David Rowland - ADC23937
3.Drop the DAW – Sound Design in Python - Isaac Roberts - ADC20560
4.An introduction to Rust for audio developers - Ian Hobson484
5.Ivan Cohen - Fifty shades of distortion (ADC'17)475TutorialDistortions
6.SOUL Announcement - The First Universal Sound Language – Keynote at ADC 2018429
7.Bare Metal Audio Programming With Rust - Antoine van Gelder - ADC20395
8.Virtual Analog Audio Effects Simulation with JUCE, Ivan Cohen, JUCE Summit 2015334Vlog
9.Maximilian: C++ Audio and Music DSP Library - Mick Grierson - JUCE Summit 2015332
10.From Circuit to Code: Under the Hood of Analog Modelling - Andrew Simper - ADC20283Vlog
11.Developing Graphical User Interfaces with JUCE - Julian Storer - JUCE Tutorial 2015277Tutorial
12.Developing Audio Applications with JUCE, Fabian Renn-Giles and Timur Doumler, JUCE Summit 2015231
13.Let's Write a Reverb - Geraint Luff - ADC21226
14.C++ in the Audio Industry, Episode II: Floating Atomics, Timur Doumler, JUCE Summit 2015221
15.Four Ways To Write A Pitch-Shifter - Geraint Luff - ADC22210
16.Game Audio Programming - Guy Somberg187
17.Martin Shuppius - Physical modelling of guitar strings (ADC'17)182
18.Obsessive Coding Disorder, Julian Storer - JUCE Summit keynote 2015163
19.How to become a better programmer, Pete Goodliffe Keynote, JUCE Summit 2015159
20.Only an idiot would write a new C-like language in 2016, Jules Storer159
21.A Comparison of Virtual Analog Modelling Techniques - Jatin Chowdhury - ADC20155Vlog
22.Developing Max/MSP with JUCE. David Zicarelli Keynote, JUCE Summit 2015154
23.Build modern GUIs fast with Projucer, Vlad Voina (ROLI)145
24.David Rowland - Using JUCE value trees and modern C++ to build large scale applications (ADC'17)140
25.Vadim Zavalishin - “The art of VA filter design” – A different kind of digital filter theory140
26.Friedemann Schautz - The development of Ableton Live (ADC'17)139
27.Practical Guide to Optimized High-Quality Wavetable Oscillators - Matt Tytel - ADC21133Guide
28.How to Make a Successful Plugin From Scratch as a Solo Audio Developer - Marius Metzger - ADC23130Guide
29.Digital IIR Filter, Ivan Cohen130
30.Reverse Engineering DAWs to Build Custom Workflow Tools - Mark Mossberg - ADC20127
31.Spatial Audio: Showing You What You Already Know - Ben Supper - ADC20118Show
32.Fabian Renn-Giles & Dave Rowland - Real-time 101 - part I: Investigating the real-time problem space113
33.Cristoph Hart - Build virtual instruments with HISE107
34.Deep Learning In Audio for Absolute Beginners: From No Experience & No Datasets to a Deployed Model105
35.Using the FAUST DSP language and the libfaust JIT compiler with JUCE, Oli Larkin, JUCE Summit 2015103
36.How Does Autotune Work, Really? - Xavier Riley - ADC22100
37.Magnus Berger - Building rack extensions for MacOS, Windows, mobile, web and hardware98
38.Phil Nash - Exceptional low-latency C++97
39.Dinos Vallianatos - Creator tools: Building Kontakt instruments without Kontakt96
40.C++ Standard Library for Real-time Audio - Timur Doumler - ADC2190
41.Why the Future of Audio Is Functional - Nick Thompson - ADC2186
42.Opening keynote: Entry points to innovation - Anna Wszeborowska - ADC 202085
43.Shane Dunne - Networking for audio plugins84
44.Inside Modern Game Audio Engines - Simon Goodwin - ADC2184
45.Dave Ramirez - Developing audio applications with JavaScript (ADC'17)83
46.Geert Bevin, Amos Gaynes - Designing and implementing embedded synthesizer UIs with JUCE (ADC'17)82
47.Ian Hobson - The use of std variant in realtime DSP (ADC'17)81
48.Developing Graphical User Interfaces with JUCE, part 280
49.Digital Modelling of the Roland RE-201 - Jordan Evans - ADC2380
50.ADCx San Francisco Live Stream - Audio Dev Talks79
51.Using Locks in Real-Time Audio Processing, Safely - Timur Doumler - ADC2078
52.NO MORE CODE: New Graphical Programming Language for Audio Research and Developers - ChangHun Sung81
53.Hitchhiker's Guide to Embedded Audio - Tom Waldron - ADC2075Guide
54.Nick Thompson - Blueprint: rendering React js to JUCE74
55.Introducing Tracktion Graph: A Topological Processing Library for Audio - Dave Rowland - ADC2073Vlog
56.Audio applications on Embedded Linux, Felipe Tonello73
57.Dave Rowland & Fabian Renn-Giles - Real-time 101 - Part II: The real-time audio developer’s toolbox72
58.Mike Kent, Florian Bomers, & Brett Porter - Introduction to MIDI 2.069
59.Nick Thompson - Breaking into indie plug-in development69
60.Yvan Grabit - VST3 history, advantages and best practice (ADC'17)69
61.Creative Coding in Rust: Building a Generative Music App With Nannou - Zsolt Török - ADC2168
62.Additive Synthesis Using the CORDIC Algorithm - Cesare Ferrari - ADC2167
63.Stefan Stenzel - The amazing usefulness of band limited impulse trains, shown for oscillator banks..67Show
64.How to Write Bug-Free, Real-Time Audio C++ Code? - Jan Wilczek - ADC2376Tutorial
65.Jorge Garcia - Building game audio plugins for the Unity engine66
66.Angus Hewlett - SIMD, vector classes and branchless algorithms for audio synthesis (ADC'17)65
67.Aliasing and Oversampling for DSP Engineers - Sam Fischmann - ADC2369
68.WebAudio Modules 2.0: Audio Plugins for the Web Platform - Michel Buffa - ADC2265
69.Build Your First Audio Plug-in with JUCE - JUCE Tutorial65Tutorial
70.ADCx India Live Stream - Audio Dev Talks64
71.From the Ground Up: Developing Audio Hardware from Scratch - Allen Lee - ADC2163
72.The Architecture of Digital Audio Workstations (& Other Time-Based Media Software) - Ilias Bergström62
73.The Musical Instruments of Star Trek - Astrid Bin - ADC22 Keynote61
74.Fabian Renn Giles - Under the hood of VST2, VST3, AU, AUv3 and AAX61
75.Stefan Stenzel - Text to speech to music - synthesis of speech and the singing voice61
76.Native Instruments: The Journey From Computer to Standalone Hardware - Vincenzo Pacella & Tim Adnitt61
77.Knee Deep in Wwise: Reimplementing the Doom Audio Engine - Robin Fencott - ADC2060
78.Russel McClellan - A practical perspective on deep learning in audio software60
79.Reflections on Building an Audio Plugin With Web Technology - Spencer Salazar - ADC2060Vlog
80.Deep Learning In Audio for Absolute Beginners: From No Experience & No Datasets to a Deployed Model59
81.Investigative Music - Building Musical Instruments to Understand Realities - Kelly Snook - ADC2059
82.Don Turner & Phil Burk - Build a synth for Android (ADC'17)59
83.Compile-time signal chains in C++, Ian Hobson (Ableton)59
84.LEGOfying Audio DSP Engines - Stefano D'Angelo - ADC2258
85.Gustav Andersson, Ilias Bergström, & Stefano Zambon - Deploy plugins on hardware using Elk Audio OS57
86.Thread synchronisation in real-time audio processing with RCU (Read-Copy-Update) - Timur Doumler ADC57Vlog
87.Keynote: Julian Storer - Keynote: Coding with your cave-brain56
88.Jari Kleimola - JUCE plugins for web browsers56
89.SoundStacks' New Cmajor Platform - Julian Storer, Cesare Ferrari, Lucas Thompson, Harriet Drury ADC56
90.Cross-platform mobile development with React Native and JUCE, Adam Wilson56
91.ADC'18 Day 1 - Track 1 (CTRL)55
92.Keynote: A chat with Gerhard Behles, CEO & Co-Founder, Ableton55
93.Keynote: Francois Pachet - Making music with AI: Challenges and results54
94.Ryan Avery - Test-driven development for audio plugins (ADC'17)54
95.Tom Duncalf - Developing a rich, consumer experience for LUMI with JUCE, React Native & Unity53
96.Joel Robichaud - Interactive audio plug-in development with the Wwise SDK52
97.Real-Time Inference of Neural Networks: A Guide for DSP Engineers - Valentin Ackva & Fares Schulz58Guide
98.Introduction to Max for BLOCKS, David Zicarelli51
99.Recent Trends in Virtual Analog Modeling Based on Nonlinear Wave Digital Filters - R Giampiccolo ADC51Vlog
100.Game Audio Feature Deep Dive: Music - Guy Somberg - ADC 202051