1. | Arknights | Contingency Contract | Area 59 Risk 9 clear | 189 | | Arknights
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2. | Arknights | Obsidian Festival | Extra Show (EX) Challenge ver. | OF-EX1 - OF-EX6 clear | 64 | Show | Arknights
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3. | Arknights | Annihilation 3 clear (Auto able) | 31 | | Arknights
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4. | Fallout 4 Walkthrough Gameplay Part 25. Deathclaw and (Ass)aultron encounters | 27 | Walkthrough | Fallout 4
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5. | Fallout 4 Walkthrough Gameplay Part 1. The beginning | 26 | Walkthrough | Fallout 4
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6. | Fallout 4 Walkthrough Gameplay Part 50. Lots of "tumbling" this time around | 25 | Walkthrough | Fallout 4
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7. | Arknights | Obsidian Festival | Extra Show (EX) | OF-EX1 - OF-EX6 clear | 23 | Show | Arknights
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8. | Code Vein Gameplay, Playthrough/Walkthrough part 001 | Character Creation | 20 | Walkthrough | Code Vein
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9. | Fallout 4 Walkthrough Gameplay Part 2. And so the adventures through the wasteland begins...? | 19 | Walkthrough | Fallout 4
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10. | Arknights | Grani and The Knights' Treasure | GT-HX-3 clear (FTP) | 17 | | Arknights
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11. | Arknights | Obsidian Festival Main Venue (Main Stage) | OF-1 - OF-8 clear | 16 | | Arknights
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12. | Arknights | Contingency Contract | Barren Plaza (First stage) Risk 8 clear | 16 | | Arknights
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13. | Arknights | Obsidian Festival Beachside Terrace (Fairgrounds) | OF-F1 - OF-F4 clear | 12 | | Arknights
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14. | Arknights | Contingency Contract | Barren Plaza (Seventh stage) Risk 9 clear (& 4 Ops clear) | 10 | | Arknights
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15. | Fallout 4 Walkthrough Gameplay Part 49. Half baked artillery | 10 | Walkthrough | Fallout 4
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16. | Fallout 4 Walkthrough Gameplay Part 48. (No commentary) Clearing inventory and building up (part 1) | 10 | Walkthrough | Fallout 4
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17. | Fallout 4 Walkthrough Gameplay Part 53. Poor lone settler couldn't catch a break | 9 | Walkthrough | Fallout 4
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18. | Fallout 4 Walkthrough Gameplay Part 51. Pickman.. Pigman...? | 9 | Walkthrough | Fallout 4
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19. | Fallout 4 Walkthrough Gameplay Part 3. Getting wrecked by super mutants | 8 | Walkthrough | Fallout 4
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20. | Fallout 4 Walkthrough Gameplay Part 59. Physics defying water | 8 | Walkthrough | Fallout 4
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21. | Code Vein Gameplay, Playthrough/Walkthrough part 019 | The Queen's Knight and search for stupid cave | 8 | Walkthrough | Code Vein
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22. | Fallout 4 Walkthrough Gameplay Part 40. Neat new gun! | 7 | Walkthrough | Fallout 4
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23. | Fallout 4 Walkthrough Gameplay Part 16. Kellogg improved | 7 | Walkthrough | Fallout 4
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24. | Fallout 4 Walkthrough Gameplay Part 55. Clown ghouls | 7 | Walkthrough | Fallout 4
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25. | Fallout 4 Walkthrough Gameplay Part 42. Sleeping raider...? | 7 | Walkthrough | Fallout 4
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26. | Code Vein Gameplay, Playthrough/Walkthrough part 002 | Tutorial + The Beginning | 7 | Walkthrough | Code Vein
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27. | Arknights | Code of Brawl | CB-EX1 - CB-EX8 (Challenge mode) clear | 7 | | Arknights
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28. | (GUIDE) Arknights | Contingency Contract | Barren Plaza (Third Stage) Risk 11 (MAX) clear | 6 | Guide | Arknights
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29. | Fallout 4 Walkthrough Gameplay Part 56. Deafening generator room | 6 | Walkthrough | Fallout 4
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30. | Fallout 4 Walkthrough Gameplay Part 54. High Highway and away we go | 6 | Walkthrough | Fallout 4
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31. | Fallout 4 Walkthrough Gameplay Part 60. Trippy pump system | 6 | Walkthrough | Fallout 4
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32. | Fallout 4 Walkthrough Gameplay Part 45. Even more mods, peeking at minutemen "armory" | 6 | Walkthrough | Fallout 4
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33. | Fallout 4 Walkthrough Gameplay Part 8. El Valentino we meet at last | 6 | Walkthrough | Fallout 4
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34. | Fallout 4 Walkthrough Gameplay Part 37. To the Deacon beacon! | 6 | Walkthrough | Fallout 4
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35. | Fallout 4 Walkthrough Gameplay Part 33. Kent keep alive | 6 | Walkthrough | Fallout 4
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36. | Fallout 4 Walkthrough Gameplay Part 48. (No commentary) Clearing inventory and building up (part 2) | 6 | Walkthrough | Fallout 4
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37. | Arknights | Contingency Contract | Abandoned High-rise (Second stage) Risk 9 clear | 5 | | Arknights
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38. | Fallout 4 Walkthrough Gameplay Part 39. Inside the Institute... | 5 | Walkthrough | Fallout 4
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39. | Fallout 4 Walkthrough Gameplay Part 46. Mechanist adventure part 1: The long ass trip | 5 | Walkthrough | Fallout 4
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40. | Random Clip 1. Sometimes losing your head works (Random gameplay clip 001 (Fallout 4 part 23)) | 5 | | Fallout 4
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41. | Arknights | Grani and The Knights' Treasure | GT-HX-3 EX clear | 4 | | Arknights
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42. | Code Vein Gameplay, Playthrough/Walkthrough part 009 | Butterfly Plant boss + Dried-up Trenches | 4 | Walkthrough | Code Vein
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43. | Fallout 4 Walkthrough Gameplay Part 7. Stumbled into a raider pit | 4 | Walkthrough | Fallout 4
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44. | Arknights | Operational Intelligence | SW-EV-1-6 clear (+ challenge mode) | 4 | | Arknights
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45. | Code Vein Gameplay, Playthrough/Walkthrough part 006| Howling Pit half way point + Depths venture | 4 | Walkthrough | Code Vein
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46. | Code Vein Gameplay, Playthrough/Walkthrough part 003 |Ruined City Underground & First boss struggles | 4 | Walkthrough | Code Vein
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47. | Fallout 4 Walkthrough Gameplay Part 6. Not the route I was looking for | 4 | Walkthrough | Fallout 4
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48. | Red Horizon gameplay, backwards flying the way to go | 4 | |
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49. | Fallout 4 Walkthrough Gameplay Part 20. The Silver... I don't want to wear that... | 4 | Walkthrough | Fallout 4
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50. | Code Vein gameplay/playthrough/walkthrough part 026 | Blade & Cannon duo | 3 | Walkthrough | Code Vein
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51. | Arknights | Grani and The Knights' Treasure | GT-HX-2 EX clear | 3 | | Arknights
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52. | Code Vein Gameplay, Playthrough/Walkthrough part 011 | Cathedral of the Sacred Blood nightmare | 3 | Walkthrough | Code Vein
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53. | Arknights | Contingency Contract | Area 59 Risk 15 clear | 3 | | Arknights
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54. | Code Vein Gameplay, Playthrough/Walkthrough part 016 | Foxy boss & Ridge of Frozen Souls exploration | 3 | Walkthrough | Code Vein
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55. | Code Vein Gameplay, Playthrough/Walkthrough part 004 | Getting to know the crew + Lore | 3 | Walkthrough | Code Vein
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56. | Fallout 4 Walkthrough Gameplay Part 47. Mechanist adventure part 2: Confrontation | 3 | Walkthrough | Fallout 4
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57. | Fallout 4 Walkthrough Gameplay Part 52. Venture to Old bunker | 3 | Walkthrough | Fallout 4
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58. | Fallout 4 Walkthrough Gameplay Part 30. End of the course, Start of something else | 3 | Walkthrough | Fallout 4
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59. | Fallout 4 Walkthrough Gameplay Part 38. Sensor seeking (Plus new look!) | 3 | Walkthrough | Fallout 4
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60. | Arknights | Contingency Contract | Abandoned High-rise (Tenth stage) Risk 11 (MAX) clear | 3 | | Arknights
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61. | Code Vein Gameplay, Playthrough/Walkthrough part 007 | Holwing Pit more exploration | 3 | Walkthrough | Code Vein
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62. | Fallout 4 Walkthrough Gameplay Part 9. Things that happen when you help others | 3 | Let's Play | Fallout 4
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63. | Fallout 4 Walkthrough Gameplay Part 36. When you do starting quests much later than intended | 3 | Walkthrough | Fallout 4
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64. | Fallout 4 Walkthrough Gameplay Part 32. New look (once again) And doing a hit unknowningly | 3 | Walkthrough | Fallout 4
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65. | Code Vein Gameplay, Playthrough/Walkthrough part 008| Howling Pit wrap up + Executioner boss | 3 | Walkthrough | Code Vein
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66. | Fallout 4 Walkthrough Gameplay Part 23. Super mutant sales person | 3 | Walkthrough | Fallout 4
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67. | Arknights | Grani and The Knights' Treasure | GT-HX-2 clear (FTP) | 3 | | Arknights
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68. | Fallout 4 Walkthrough Gameplay Part 43. Queen mirelurk? No biggie, maybe literally it's a biggie | 3 | Walkthrough | Fallout 4
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69. | Fallout 4 Walkthrough Gameplay Part 4. Entering Diamond city, (also hat aquired) | 3 | Walkthrough | Fallout 4
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70. | Fallout 4 Walkthrough Gameplay Part 41. Play with fire get dumped in molten metal pot | 3 | Walkthrough | Fallout 4
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71. | Fallout 4 Walkthrough Gameplay Part 19. Sidetrack destination | 2 | Walkthrough | Fallout 4
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72. | Arknights | Contingency Contract | Barren Plaza (Ninth stage) Risk 10 clear | 2 | | Arknights
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73. | Code Vein Gameplay, Playthrough/Walkthrough part 022 | Vestige before boss (Fiery katana cat) | 2 | Walkthrough | Code Vein
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74. | Fallout 4 Walkthrough Gameplay Part 22. Making our way towards the Mechanist (no game audio) | 2 | Walkthrough | Fallout 4
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75. | Code Vein Gameplay, Playthrough/Walkthrough part 029 | ? | 2 | Walkthrough | Code Vein
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76. | Code Vein Gameplay, Playthrough/Walkthrough part 010 | Insatiable boss + Lore | 2 | Walkthrough | Code Vein
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77. | Fallout 4 Walkthrough Gameplay Part 21. Ada is smooth~ | 2 | Walkthrough | Fallout 4
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78. | Code Vein Gameplay, Playthrough/Walkthrough part 017 | Ridge of Frozen Souls continuation & IceyBoss | 2 | Walkthrough | Code Vein
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79. | Code Vein Gameplay, Playthrough/Walkthrough part 013 | Mid Cathedral nightmare + Argent Wolfy | 2 | Walkthrough | Code Vein
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80. | Arknights | Grani and The Knights' Treasure | GT-5 clear (FTP) | 2 | | Arknights
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81. | Fallout 4 Walkthrough Gameplay Part 35. The Road to the Railroad fools | 2 | Walkthrough | Fallout 4
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82. | Code Vein Gameplay, Playthrough/Walkthrough part 005 | Some fumbling and Howling Pit discovery | 2 | Walkthrough | Code Vein
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83. | Fallout 4 Walkthrough Gameplay Part 18. Journey to sidetrack | 2 | Walkthrough | Fallout 4
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84. | Arknights | Contingency Contract | Barren Plaza (Fifth stage) Risk 9 clear | 2 | | Arknights
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85. | Fallout 4 Walkthrough Gameplay Part 44. Rust Devils, Dead Devils, what's the difference? | 2 | Walkthrough | Fallout 4
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86. | Random Warhammer 40k Dawn of War Soulstorm playthrough part 5 | 2 | Let's Play | Warhammer 40,000: Dawn of War
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87. | Fallout 4 Walkthrough Gameplay Part 34. Settling the Settlement | 1 | Walkthrough | Fallout 4
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88. | Code Vein Gameplay, Playthrough/Walkthrough part 012 | Some vestiges + damn Cathedral invasions | 1 | Walkthrough | Code Vein
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89. | Arknights | Obsidian Festival | OF-6, OF-7, OF-8, OF-F4 improved clear | 1 | | Arknights
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90. | Arknights | Code of Brawl | CB-1 - CB-10 clear | 1 | | Arknights
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91. | Fallout 4 Walkthrough Gameplay Part 24. (Nuclear) spring cleaning | 1 | Walkthrough | Fallout 4
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92. | Fallout 4 Walkthrough Gameplay Part 14. Triggermen and Minutemen weren't the same? | 1 | Walkthrough | Fallout 4
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93. | Code Vein Gameplay, Playthrough/Walkthrough part 028 | PG Outskirts exploration & Queen's Knight 2.0 | 1 | Walkthrough | Code Vein
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94. | Fallout 4 Walkthrough Gameplay Part 31. Shrouding some peeps | 1 | Walkthrough | Fallout 4
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95. | Arknights | Contingency Contract | Abandoned High-rise (Twelfth stage) Risk 9 clear | 1 | | Arknights
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96. | Code Vein Gameplay, Playthrough/Walkthrough part 015 |Depths venture + End of Cathedral nightmare | 1 | Walkthrough | Code Vein
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97. | Code Vein Gameplay, Playthrough/Walkthrough part 018 | Back to memory before Eva request | 1 | Walkthrough | Code Vein
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98. | Fallout 4 Walkthrough Gameplay Part 5. Wasting my good bullets on a radio guy | 1 | Walkthrough | Fallout 4
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99. | Code Vein Gameplay, Playthrough/Walkthrough part 024 | Crown of Sand exploration & Sandy boss | 1 | Walkthrough | Code Vein
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100. | Code Vein Gameplay, Playthrough/Walkthrough part 020 | Ashen Cavern exploration | 1 | Walkthrough | Code Vein
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