Jan Wedekind

Jan Wedekind

Views:
260,791
Subscribers:
364
Videos:
191
Duration:
11:08:05
United Kingdom
United Kingdom

Jan Wedekind is a British content creator on YouTube with 364 subscribers, with his content totaling roughly 260.79 thousand views views across 191 videos.

Created on ● Channel Link: https://www.youtube.com/@wedesoft





All Videos by Jan Wedekind



PublishedVideo TitleDurationViewsCategoryGame
2024-05-30A Short Introduction to OpenGL29:2438
2024-05-25OpenGL rendering of radial sinc function.0:2346
2024-05-12Nuklear example GUI implemented using Clojure and LWJGL0:54101
2024-04-28sfsim rendering of planet, clouds, atmosphere, and spacecraft3:3858
2024-04-27Object shadows on ground2:5830
2024-04-15Space ship rendering with self-shadowing3:56115
2024-03-26Venturestar model rendering with atmosphere and clouds1:0562
2024-03-17AoE4 physics0:552,329
2024-03-16Rendering cube with clouds and atmosphere3:05430
2024-03-07Age of Empires 4 with keystroke visualization4:30114Age of Empires IV
2024-02-21ST Editor for VI Enthusiasts (Stevie)1:195
2024-02-15Writing my first Omikron Basic program on Atari ST1:10137
2024-02-12Jim Weirich - The Building Blocks of Modularity32:5540
2024-02-09Atari ST Flight Simulator 25:0548Flight Simulator II
2023-12-03mBot with ambulance program0:5169
2023-12-02mBot in obstacle avoidance mode0:5060
2023-12-02mBot in line following mode0:1627
2023-11-04Generating Koch curve using kturtle0:35160
2023-10-02Blender rigging and animation and Assimp import18:0382
2023-10-01Rubik's cube implemented in Java Processing0:28553
2023-09-04Blender rendering of articulated robot arm0:07442
2023-09-04Blender rendering of articulated robot arm0:0789
2023-09-01Blender donut rendered using OpenGL0:31123
2023-08-29Normal map and color texture0:2028
2023-08-27Normal maps0:241,037
2023-08-26Trying out Europa Universalis 46:00253Europa Universalis IV
2023-08-16Blender Guru donut tutorial result0:10121Tutorial
2023-08-11Counter Strike Global Offensive Dust II1:367Counter-Strike 2
2023-07-17Planet rendering with volumetric clouds and night time textures3:52157
2023-07-10Cascaded shadow maps for casting planetary shadows0:3180
2023-07-06Volumetric clouds with shadows improved using percentage closer filtering3:0555
2023-07-03Planetary cloud cover with volumetric clouds with shadows using deep opacity maps1:52117
2023-06-13Debian 12 running on a Tuxedo Aura 15 Gen11:0843
2023-06-11Bouncy ball implemented in Java Processing0:3717
2023-05-12Volumetric clouds with atmospheric effects1:35242
2023-05-12Atmospheric scattering with reduced Mie scattering0:5612
2023-05-08Atmospheric scattering with four lookup tables0:2631
2023-05-05Procedural volumetric clouds1:1582
2023-04-28Composing noise functions to create clouds0:52240
2023-04-18Real-time volumetric planetary cloud rendering without atmosphere1:24341
2023-04-13Cloud rendering with cascaded deep opacity maps without atmospheric effects1:40127
2023-04-11Civilization 6 endgame1:51186Civilization VI
2023-04-11Civilization 6 graphics0:4218Civilization VI
2023-03-31Octaves of Worley noise in a cube to represent clouds0:3018
2023-03-28Interactive selection of curl noise parameters1:3448
2023-03-25Planetary cloud cover rendering0:38261
2023-03-19Procedural generation of global cloud coverage1:2285
2023-03-03Cubemap texture applied to sphere with index conversion0:3520
2023-03-02Sphere texturized with cube map using linear interpolation0:2513
2023-03-02Sphere with applied cube map0:237
2023-02-24Warp Worley clouds using curl noise0:50100
2023-02-18Global cloud cover prototype0:56265
2023-02-04Volumetric clouds using multiple octaves of Worley noise0:3274
2023-02-02Volumetric cloud sampling using blue noise sampling offset0:2613
2023-01-23Deep opacity map prototype after some parameter tuning0:2816
2023-01-22Early prototype of cloud rendering with deep opacity maps1:288
2023-01-22Idiotic Austin Martin driver gets arrested. LEGO stop motion animation0:2532
2022-11-18OpenGL volumetric clouds cube with self shadowing using deep opacity map (bugfixed)0:3656
2022-11-17Volumetric clouds cube with self shadowing using deep opacity map implemented using OpenGL0:2323
2022-11-10Clouds without shadowing0:3510
2022-11-08Atmospheric scattering using two lookup tables0:5954
2022-10-05Shadow mapping0:5228
2022-09-14Cloud prototype without atmospheric scattering0:4331
2022-08-29FSX Airbus A321 getting out of A.FLOOR8:4087Microsoft Flight Simulator X
2022-08-26Volumetric clouds with balanced calls to cloud layer sampling1:0923
2022-08-21Volumetric clouds with exponential sampling1:0315
2022-08-19Volumetric clouds with exponential sampling1:3620
2022-07-20Cloud layer with somewhat improved performance0:2518
2022-07-15Volumetric clouds with OpenGL1:2885
2022-07-14Volumetric cloud layer implementation0:4520
2022-06-23Driving through a tunnel with Euro Truck Simulator 21:30130Euro Truck Simulator 2
2022-06-08Worley noise with forward scattering0:4359
2022-06-03Worley noise for rendering clouds1:0526
2022-05-25Volumetric clouds with Mie scattering1:2236
2022-05-203D Worley noise texture sampled using a fragment shader0:4981
2022-04-23Multiple scattering and level of detail rendering1:2369
2022-04-23Atmospheric scattering and level of detail rendering1:3335
2022-04-15Lego breaking news. Moon quake kills MMSEV. Lego stop motion animation.0:1521
2022-02-20Realtime multiple-scattering0:2148
2022-02-19Tuxedo Aura 15 Gen1 booting Debian 11 (bullseye)0:41291
2022-01-09Sunrise with atmospheric multiple scattering0:3635
2021-12-18Sunset with atmospheric single scattering0:1617
2021-11-26Atmospheric multiple scattering0:3261
2021-11-13PlayWrite Spider Robot0:1640
2021-10-09LEGO police arrest. Thief steals ice cream. LEGO stop motion video.0:1763
2021-09-19Lego police arrest stop motion video0:2241
2021-09-14Lego stop motion video0:1532
2021-09-05Earth level-of-detail rendering combined with atmospheric scattering shader0:26124
2021-07-26High resolution atmosphere rendering1:4651
2021-07-18Atmospheric scattering using lookup tables1:2561
2021-07-09Phase function to simulate Rayleigh and Mie scattering2:18247
2021-07-07Render atmosphere of planet1:1131
2021-06-23Phong shader to render water surface0:4832
2021-06-10Planetary level of detail rendering0:4949
2021-05-20Level of detail rendering with adaption of outer tessellation level1:0125
2021-05-04Adjusting outer tessellation levels to avoid T-junctions1:0126
2021-04-25Level of detail rendering with T-junction problem1:3022
2021-04-13Level of detail (LOD) rendering0:5948
2020-04-27Rendering of Earth using correct normal vectors0:1135
2020-03-06Blue Marble data with NCEI elevation data0:1433