1. | Star Citizen - EP-5: Trying mining again | 2:42:17 | | Star Citizen
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2. | Star Citizen - EP-7: Multi-crew operations | 2:39:03 | | Star Citizen
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3. | Star Citizen - EP-1: First stream on YouTube | 2:33:27 | | Star Citizen
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4. | Star Citizen - EP-2: 3.15 LIVE Tonight??? | 2:27:54 | | Star Citizen
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5. | Star Citizen - EP-3: Get rich and die trying! | 2:15:16 | | Star Citizen
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6. | Star Citizen - EP-6: Digging for riches | 2:06:49 | | Star Citizen
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7. | Star Citizen - EP-4: Why is this expo hall so huge? | 1:53:59 | | Star Citizen
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8. | Star Citizen - Comm Relay Ep:4 - Underrated ships that need some love | 1:23:56 | | Star Citizen
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9. | Star Citizen - Comm Relay Ep:3 - Starter Ships | 1:04:01 | | Star Citizen
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10. | Star Citizen - Comm Relay Ep:1 - Distribution Centers | 58:21 | | Star Citizen
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11. | Star Citizen - Comm Relay Ep:2 - Master Modes | 55:16 | | Star Citizen
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12. | Star Citizen - 3.23 LIVE Patch Notes | 36:41 | | Star Citizen
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13. | Star Citizen - Which game package is the best? | 21:48 | | Star Citizen
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14. | Star Citizen 3.4.3 Gameplay - Caterpillar Wreck Exploration | 21:12 | | Star Citizen
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15. | Star Citizen - The ULTIMATE mining tutorial | 15:17 | | Star Citizen
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16. | Star Citizen - Should PVP be optional? | 14:11 | | Star Citizen
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17. | Star Citizen 3.4.1 Gameplay - Lorville Part 2 Central Business District [No commentary] | 14:01 | | Star Citizen
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18. | Star Citizen - Server Meshing Explained 2024 | 13:53 | | Star Citizen
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19. | Star Citizen - What happened to org features? | 13:44 | | Star Citizen
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20. | Star Citizen 3.4.1 Gameplay - Lorville Part 1 Worker's District [No commentary] | 13:11 | | Star Citizen
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21. | Star Citizen - Run to the spaceport! | 12:52 | | Star Citizen
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22. | Star Citizen - Are Master Modes badly designed? | 12:40 | | Star Citizen
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23. | Star Citizen - Balance of Refinery Ships | 11:52 | | Star Citizen
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24. | Star Citizen - A software developer explains Server Meshing | 11:44 | | Star Citizen
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25. | Shooting every FPS weapon in Star Citizen | 11:44 | | Star Citizen
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26. | Star Citizen 3.4.1 Gameplay - Lorville Part 3 Teasa Spaceport [No commentary] | 10:45 | | Star Citizen
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27. | Star Citizen - The Cargo Problem | 10:29 | | Star Citizen
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28. | Star Citizen - The Radar Problem | 10:27 | | Star Citizen
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29. | Star Citizen - Why we can't find items | 10:24 | | Star Citizen
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30. | Star Citizen - Why Exploration Matters | 10:17 | | Star Citizen
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31. | Star Citizen - How to build the economy | 10:13 | Guide | Star Citizen
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32. | Star Citizen - Die to fight another day | 9:59 | | Star Citizen
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33. | Star Citizen - The Crew Problem | 9:52 | | Star Citizen
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34. | Star Citizen - Are Master Modes the way? | 9:49 | | Star Citizen
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35. | Star Citizen - Pyro is dangerous and you probably shouldn't go there | 9:37 | | Star Citizen
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36. | Star Citizen - Is combat everywhere? | 9:18 | | Star Citizen
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37. | Star Citizen - Alpha 4.0 and Major Medical Bed Change | 9:15 | Let's Play | Star Citizen
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38. | Star Citizen - Is piracy actually necessary? | 8:47 | | Star Citizen
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39. | Star Citizen - This might be the biggest patch yet! | 8:36 | | Star Citizen
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40. | Star Citizen - The future of salvage | 8:29 | | Star Citizen
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41. | Star Citizen - Can you break the economy? | 8:20 | | Star Citizen
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42. | Star Citizen - Is there a questline? | 8:18 | | Star Citizen
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43. | Star Citizen - Did CIG kill the Prospector? | 8:17 | | Star Citizen
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44. | Star Citizen - These features would make our lives easier | 8:03 | | Star Citizen
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45. | Star Citizen - Can 3.18 save trading? | 7:59 | | Star Citizen
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46. | Star Citizen will be a game of logistics | 7:51 | Vlog | Star Citizen
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47. | Star Citizen - I expected better at this stage | 7:50 | | Star Citizen
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48. | Star Citizen - Did CIG break multicrew? | 7:50 | | Star Citizen
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49. | Star Citizen - Anatomy of a mining org | 7:49 | | Star Citizen
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50. | Star Citizen - Criminally bad? | 7:47 | | Star Citizen
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51. | Star Citizen - Salvage and Hull Munching Tutorial (Reclaimer, Vulture) | 7:46 | | Star Citizen
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52. | Star Citizen or Elite Dangerous - Which is the better space sim? | 7:46 | | Star Citizen
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53. | Star Citizen - How CDF saved Stanton | 7:41 | | Star Citizen
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54. | Star Citizen - Every ship should have this | 7:40 | | Star Citizen
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55. | Star Citizen - Are Anti-Aircraft vehicles useless? | 7:36 | | Star Citizen
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56. | Star Citizen - The fate of 3rd party tools | 7:28 | | Star Citizen
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57. | Star Citizen - 3.17.2 is cursed | 7:23 | | Star Citizen
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58. | Star Citizen - The shadow economy of data | 7:21 | | Star Citizen
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59. | Star Citizen - This is not a cargo event | 7:21 | | Star Citizen
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60. | Star Citizen - How to salvage (Multi-tool, Vulture, Reclaimer) | 7:17 | Guide | Star Citizen
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61. | Star Citizen - Pioneer dethroned? | 7:14 | | Star Citizen
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62. | Star Citizen - Armory updates and guide | 7:11 | Guide | Star Citizen
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63. | Star Citizen - Weather Systems | 7:05 | | Star Citizen
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64. | Star Citizen - Armory 3.23 | 7:04 | | Star Citizen
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65. | Star Citizen - Is Siege of Orison a failure? | 7:03 | | Star Citizen
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66. | Star Citizen - Cost of Service | 7:03 | | Star Citizen
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67. | Star Citizen - Military ships won't be profitable | 6:59 | | Star Citizen
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68. | Star Citizen - Is it all a time sink? | 6:58 | | Star Citizen
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69. | Star Citizen - Is Data Running competitive against external tools? | 6:55 | | Star Citizen
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70. | Star Citizen - Economy of Crafting | 6:51 | | Star Citizen
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71. | Star Citizen - The Next Great Star System | 6:44 | | Star Citizen
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72. | Star Citizen - The levels of AI | 6:26 | | Star Citizen
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73. | Star Citizen - Will this change kill large ships? | 6:17 | | Star Citizen
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74. | Star Citizen - Starfarer refueling tutorial | 6:16 | | Star Citizen
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75. | Star Citizen - How to build bases fast | 6:14 | Guide | Star Citizen
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76. | Star Citizen - Where are the capital ships? | 6:11 | | Star Citizen
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77. | Star Citizen - Will 3.17.2 be enough? | 5:55 | | Star Citizen
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78. | Star Citizen - What is there to do? | 5:55 | | Star Citizen
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79. | Star Citizen - The future of ship refining | 5:53 | | Star Citizen
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80. | Star Citizen - Job Tutorial #2: Cave mining | 5:50 | Tutorial | Star Citizen
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81. | Star Citizen - The Arrastra is not what you think | 5:47 | | Star Citizen
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82. | Star Citizen - Hacking SOON™? | 5:46 | | Star Citizen
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83. | Star Citizen - Is it all a lie? | 5:44 | | Star Citizen
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84. | Star Citizen - Did CIG stop caring about the backers? | 5:43 | | Star Citizen
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85. | Star Citizen - What it takes to add a feature? | 5:41 | | Star Citizen
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86. | Star Citizen - Delays explained? | 5:40 | | Star Citizen
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87. | Star Citizen - How will component salvage affect the economy? | 5:38 | | Star Citizen
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88. | Star Citizen - Do contracts break balance? | 5:33 | | Star Citizen
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89. | Star Citizen - 3.17.2 Medical Tutorial | 5:26 | Tutorial | Star Citizen
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90. | Star Citizen - The new cargo mechanics are a waste of time | 5:24 | | Star Citizen
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91. | Star Citizen - Will trading get fixed? | 5:20 | | Star Citizen
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92. | Star Citizen - The make or break of CitizenCon | 5:19 | | Star Citizen
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93. | Star Citizen - How to create growth | 5:14 | Guide | Star Citizen
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94. | Star Citizen - Are light fighters OP? | 5:12 | | Star Citizen
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95. | Star Citizen - Is Beam Citizen real? | 5:11 | | Star Citizen
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96. | Star Citizen - The best exploration ship? | 5:06 | | Star Citizen
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97. | Star Citizen - Trading and economy tutorial | 5:03 | Tutorial | Star Citizen
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98. | Star Citizen - Law and Order | 5:00 | | Star Citizen
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99. | Star Citizen - Can Quantum fix the economy? | 4:59 | | Star Citizen
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100. | Star Citizen 3.10 - Is trading broken for good? | 4:55 | | Star Citizen
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