TheSpaceCoder

TheSpaceCoder

Views:
527,628
Subscribers:
3,770
Videos:
306
Duration:
1:16:40:11
Czech Republic
Czech Republic

TheSpaceCoder is a Czech YouTube content creator with over 3.77 thousand subscribers, with his content totaling approximately 527.63 thousand views views across 306 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCeY6Dzs7yRROsqH7xltNqKA





Top 100 Videos With The Longest Duration by TheSpaceCoder


Video TitleDurationCategoryGame
1.Star Citizen - EP-5: Trying mining again2:42:17Star Citizen
2.Star Citizen - EP-7: Multi-crew operations2:39:03Star Citizen
3.Star Citizen - EP-1: First stream on YouTube2:33:27Star Citizen
4.Star Citizen - EP-2: 3.15 LIVE Tonight???2:27:54Star Citizen
5.Star Citizen - EP-3: Get rich and die trying!2:15:16Star Citizen
6.Star Citizen - EP-6: Digging for riches2:06:49Star Citizen
7.Star Citizen - EP-4: Why is this expo hall so huge?1:53:59Star Citizen
8.Star Citizen - Comm Relay Ep:4 - Underrated ships that need some love1:23:56Star Citizen
9.Star Citizen - Comm Relay Ep:3 - Starter Ships1:04:01Star Citizen
10.Star Citizen - Comm Relay Ep:1 - Distribution Centers58:21Star Citizen
11.Star Citizen - Comm Relay Ep:2 - Master Modes55:16Star Citizen
12.Star Citizen - 3.23 LIVE Patch Notes36:41Star Citizen
13.Star Citizen - Which game package is the best?21:48Star Citizen
14.Star Citizen 3.4.3 Gameplay - Caterpillar Wreck Exploration21:12Star Citizen
15.Star Citizen - The ULTIMATE mining tutorial15:17Star Citizen
16.Star Citizen - Should PVP be optional?14:11Star Citizen
17.Star Citizen 3.4.1 Gameplay - Lorville Part 2 Central Business District [No commentary]14:01Star Citizen
18.Star Citizen - Server Meshing Explained 202413:53Star Citizen
19.Star Citizen - What happened to org features?13:44Star Citizen
20.Star Citizen 3.4.1 Gameplay - Lorville Part 1 Worker's District [No commentary]13:11Star Citizen
21.Star Citizen - Run to the spaceport!12:52Star Citizen
22.Star Citizen - Are Master Modes badly designed?12:40Star Citizen
23.Star Citizen - Balance of Refinery Ships11:52Star Citizen
24.Star Citizen - A software developer explains Server Meshing11:44Star Citizen
25.Shooting every FPS weapon in Star Citizen11:44Star Citizen
26.Star Citizen 3.4.1 Gameplay - Lorville Part 3 Teasa Spaceport [No commentary]10:45Star Citizen
27.Star Citizen - The Cargo Problem10:29Star Citizen
28.Star Citizen - The Radar Problem10:27Star Citizen
29.Star Citizen - Why we can't find items10:24Star Citizen
30.Star Citizen - Why Exploration Matters10:17Star Citizen
31.Star Citizen - How to build the economy10:13GuideStar Citizen
32.Star Citizen - Die to fight another day9:59Star Citizen
33.Star Citizen - The Crew Problem9:52Star Citizen
34.Star Citizen - Are Master Modes the way?9:49Star Citizen
35.Star Citizen - Pyro is dangerous and you probably shouldn't go there9:37Star Citizen
36.Star Citizen - Is combat everywhere?9:18Star Citizen
37.Star Citizen - Alpha 4.0 and Major Medical Bed Change9:15Let's PlayStar Citizen
38.Star Citizen - Is piracy actually necessary?8:47Star Citizen
39.Star Citizen - This might be the biggest patch yet!8:36Star Citizen
40.Star Citizen - The future of salvage8:29Star Citizen
41.Star Citizen - Can you break the economy?8:20Star Citizen
42.Star Citizen - Is there a questline?8:18Star Citizen
43.Star Citizen - Did CIG kill the Prospector?8:17Star Citizen
44.Star Citizen - These features would make our lives easier8:03Star Citizen
45.Star Citizen - Can 3.18 save trading?7:59Star Citizen
46.Star Citizen will be a game of logistics7:51VlogStar Citizen
47.Star Citizen - I expected better at this stage7:50Star Citizen
48.Star Citizen - Did CIG break multicrew?7:50Star Citizen
49.Star Citizen - Anatomy of a mining org7:49Star Citizen
50.Star Citizen - Criminally bad?7:47Star Citizen
51.Star Citizen - Salvage and Hull Munching Tutorial (Reclaimer, Vulture)7:46Star Citizen
52.Star Citizen or Elite Dangerous - Which is the better space sim?7:46Star Citizen
53.Star Citizen - How CDF saved Stanton7:41Star Citizen
54.Star Citizen - Every ship should have this7:40Star Citizen
55.Star Citizen - Are Anti-Aircraft vehicles useless?7:36Star Citizen
56.Star Citizen - The fate of 3rd party tools7:28Star Citizen
57.Star Citizen - 3.17.2 is cursed7:23Star Citizen
58.Star Citizen - The shadow economy of data7:21Star Citizen
59.Star Citizen - This is not a cargo event7:21Star Citizen
60.Star Citizen - How to salvage (Multi-tool, Vulture, Reclaimer)7:17GuideStar Citizen
61.Star Citizen - Pioneer dethroned?7:14Star Citizen
62.Star Citizen - Armory updates and guide7:11GuideStar Citizen
63.Star Citizen - Weather Systems7:05Star Citizen
64.Star Citizen - Armory 3.237:04Star Citizen
65.Star Citizen - Is Siege of Orison a failure?7:03Star Citizen
66.Star Citizen - Cost of Service7:03Star Citizen
67.Star Citizen - Military ships won't be profitable6:59Star Citizen
68.Star Citizen - Is it all a time sink?6:58Star Citizen
69.Star Citizen - Is Data Running competitive against external tools?6:55Star Citizen
70.Star Citizen - Economy of Crafting6:51Star Citizen
71.Star Citizen - The Next Great Star System6:44Star Citizen
72.Star Citizen - The levels of AI6:26Star Citizen
73.Star Citizen - Will this change kill large ships?6:17Star Citizen
74.Star Citizen - Starfarer refueling tutorial6:16Star Citizen
75.Star Citizen - How to build bases fast6:14GuideStar Citizen
76.Star Citizen - Where are the capital ships?6:11Star Citizen
77.Star Citizen - Will 3.17.2 be enough?5:55Star Citizen
78.Star Citizen - What is there to do?5:55Star Citizen
79.Star Citizen - The future of ship refining5:53Star Citizen
80.Star Citizen - Job Tutorial #2: Cave mining5:50TutorialStar Citizen
81.Star Citizen - The Arrastra is not what you think5:47Star Citizen
82.Star Citizen - Hacking SOON™?5:46Star Citizen
83.Star Citizen - Is it all a lie?5:44Star Citizen
84.Star Citizen - Did CIG stop caring about the backers?5:43Star Citizen
85.Star Citizen - What it takes to add a feature?5:41Star Citizen
86.Star Citizen - Delays explained?5:40Star Citizen
87.Star Citizen - How will component salvage affect the economy?5:38Star Citizen
88.Star Citizen - Do contracts break balance?5:33Star Citizen
89.Star Citizen - 3.17.2 Medical Tutorial5:26TutorialStar Citizen
90.Star Citizen - The new cargo mechanics are a waste of time5:24Star Citizen
91.Star Citizen - Will trading get fixed?5:20Star Citizen
92.Star Citizen - The make or break of CitizenCon5:19Star Citizen
93.Star Citizen - How to create growth5:14GuideStar Citizen
94.Star Citizen - Are light fighters OP?5:12Star Citizen
95.Star Citizen - Is Beam Citizen real?5:11Star Citizen
96.Star Citizen - The best exploration ship?5:06Star Citizen
97.Star Citizen - Trading and economy tutorial5:03TutorialStar Citizen
98.Star Citizen - Law and Order5:00Star Citizen
99.Star Citizen - Can Quantum fix the economy?4:59Star Citizen
100.Star Citizen 3.10 - Is trading broken for good?4:55Star Citizen