101. | Q&A: Are you still going to push a Controller beta for PC before Console Release? | 12 | | Satisfactory
|
102. | Q&A: Is Lumen for smaller Signs fixed yet? | 5 | | Satisfactory
|
103. | Q&A: Why do Coal Gens blow a fuse now? | 18 | | Satisfactory
|
104. | Q&A: How is the DDR Dance Mat testing going? | 3 | | Satisfactory
|
105. | Q&A: Are there any Achievements in relation to FICSMAS? | 32 | | Satisfactory
|
106. | Q&A: Who at Coffee Stain is most excited/worried about release? | 108 | | Satisfactory
|
107. | Q&A: Any exciting Updates about FICSMAS? | 14 | | Satisfactory
|
108. | Q&A: Since 1.0 is in 2 weeks, is there still things to do that might not be done in time? | 119 | | Satisfactory
|
109. | Q&A: Any plans to add statues of all past & present Community Managers in the AWESOME Shop? | 21 | | Satisfactory
|
110. | Q&A: Has the positive response to 1.0 and the Golden Joystick Awards changed how CSS views the game? | 17 | | Satisfactory
|
111. | Q&A: Was the Mk.2 Pipe floating-point calculation issue fixed? | 13 | | Satisfactory
|
112. | Q&A: No presents are falling on Dedicated Server, is that because FICSMAS was completed last year? | 8 | | Satisfactory
|
113. | Q&A: Is Tier 9 all about automating food for the Food Court? | 21 | | Satisfactory
|
114. | Q&A: What do you think about adding factory props for decoration & ambience? | 6 | | Satisfactory
|
115. | Q&A: Which programming language is Satisfactory developed with? | 22 | | Satisfactory
|
116. | Q&A: Chance of pre-FICSMAS fix for Snow Blowers on Dedicated Servers? | 4 | | Satisfactory
|
117. | Mikael & Hannah Talk: For Democracy | 5 | | Satisfactory
|
118. | Q&A: Coming to Steam Deck? | 4 | | Satisfactory
|
119. | Q&A: Why are there Biomass Burners in the teaser video? | 339 | | Satisfactory
|
120. | Q&A: Now that we know you're lying to us, can you tell us more about how you implemented Golf? | 32 | | Satisfactory
|
121. | Q&A: Will we be able to put Water Extractors in the Blueprint Designer? | 6 | | Satisfactory
|
122. | Q&A: What're the chances of a reprise of the DnD one-shot stream? | 2 | | Satisfactory
|
123. | Q&A: Is it possible to add Tier 2 Trains to carry larger loads or travel faster? | 31 | | Satisfactory
|
124. | Q&A: Any plans to develop a larger Blueprint Designer? | 28 | | Satisfactory
|
125. | Q&A: I feel like the Hover Pack range is better now, can we know how much the distance is now? | 21 | | Satisfactory
|
126. | Q&A: How does optimisation generally work when a player creates large structures? | 46 | | Satisfactory
|
127. | Q&A: Will the straight Build Mode be brought to Pipes? | 97 | | Satisfactory
|
128. | Q&A: Any chance the game is coming to Switch 2? | 8 | | Satisfactory
|
129. | Q&A: Will the UObject count be optimised in 1.0? | 15 | | Satisfactory
|
130. | Q&A: Could we get more natural flowing Belts / Pipe build modes? | 25 | | Satisfactory
|
131. | Q&A: Do you plan to do any balance changes after 1.0? | 78 | | Satisfactory
|
132. | Q&A: Have some of the Soundtracks been removed in 1.0, or are some of them just playing more rarely? | 11 | | Satisfactory
|
133. | Q&A: What do you think about the emergence of logic play added by Priority Mergers? | 6 | | Satisfactory
|
134. | Q&A: Will the 1m Conveyor Hole rate loss bug be fixed before FICSMAS? | 82 | | Satisfactory
|
135. | Q&A: Why are there two beds in the HUB? | 1,200 | | Satisfactory
|
136. | Q&A: When will the Mk.4 Blueprint Designer be available? | 10 | | Satisfactory
|
137. | Q&A: Will Snutt be making Mods for Satisfactory when they leave? | 32 | | Satisfactory
|
138. | Q&A: Steam Deck compatibility with 1.0? | 29 | | Satisfactory
|
139. | Q&A: Can Snutt & Mikael share something they'd like to see in the game post 1.0? | 9 | | Satisfactory
|
140. | Q&A: What was the primary inspiration for the Satisfactory World Map? | 13 | | Satisfactory
|
141. | Q&A: What did Hannah design for Satisfactory? | 1 | | Satisfactory
|
142. | Q&A: First-person Train, when? | 9 | | Satisfactory
|
143. | Q&A: Have Mikael or Jason played any other Factory games? | 11 | | Satisfactory
|
144. | Q&A: What happens to the buildables at the end of FICSMAS? | 116 | | Satisfactory
|
145. | Intro / State of Dev | 6 | | Satisfactory
|
146. | Community FYI: I am a math tutor and all my students receive homework from me: "Play Satisfactory" | 9 | | Satisfactory
|
147. | Q&A: Are straight Pipes coming to 1.1? | 0 | | Satisfactory
|
148. | Q&A: How much of 1.1 was actually planned for 1.0? | 107 | | Satisfactory
|
149. | Q&A: Will the Satisfactory OST be added to Spotify / YouTube Music / Amazon Music etc.? | 16 | | Satisfactory
|
150. | Q&A: Will any work be done on Trains? | 239 | | Satisfactory
|
151. | Q&A: Can Snutt share highlights of the speech from the 1.0 launch party? | 15 | | Satisfactory
|
152. | Q&A: Any plans for having a repeatable Project Assembly milestone after you complete the last Phase? | 20 | | Satisfactory
|
153. | Q&A: What do you think about a Mod that has water pipes drop every time someone flushes the Toilet? | 12 | | Satisfactory
|
154. | Q&A: Why can't we manually drop items in the AWESOME Sink? | 44 | | Satisfactory
|
155. | Q&A: Can we get an option to upgrade/downgrade Belts & Pipes in locked Blueprint Holograms? | 7 | | Satisfactory
|
156. | Q&A: Can and will you share 1.0 sales numbers? | 23 | | Satisfactory
|
157. | Q&A: Emote options for doing manual turn signals in Factory Cart? | 6 | | Satisfactory
|
158. | Q&A: Could we nudge the Miners & Extractors instead of aligning Resources to the Global Build Grid? | 33 | | Satisfactory
|
159. | Q&A: Have you given any thoughts to a console-tracking release branch for PC ala Experimental? | 9 | | Satisfactory
|
160. | Q&A: Any chance of getting a HUB area for Multiplayer before dropping into a World? | 2 | | Satisfactory
|
161. | Q&A: Will the Train Stations be improved? | 96 | | Satisfactory
|
162. | Q&A: Why can only 6 Assemblers fit into the Mk.1 Blueprint Designer in 1.0? | 32 | | Satisfactory
|
163. | Q&A: Where are Gas Filters in the AWESOME Shop? | 4 | | Satisfactory
|
164. | Q&A: Is there a mechanism in FICSMAS that if you progress too far, Gifts will stop falling? | 30 | | Satisfactory
|
165. | Q&A: What was the big deal about the Biomass Burners in the Quantum Technology Teaser? | 113 | | Satisfactory
|
166. | Q&A: Is there a technical reason why Lights only cover a small area of my factory ? | 20 | | Satisfactory
|
167. | Q&A: If you clear Phase 4 on a pre-1.0 Save, will you start with Tier 9 unlocked? | 25 | | Satisfactory
|
168. | Q&A: Will there be an equivalent of Plutonium Waste in 1.0? | 98 | | Satisfactory
|
169. | Q&A: How much have your ideas for what Satisfactory should look like changed over time? | 19 | | Satisfactory
|
170. | Q&A: Is the Pipe Mk.2 bug still a thing? | 523 | | Satisfactory
|
171. | Q&A: Does Mikael or Hannah play Dungeons & Dragons? | 0 | | Satisfactory
|
172. | Q&A: Can an items per minute counter be added to the AWESOME Sink? | 29 | | Satisfactory
|
173. | Q&A: Can Trains get stronger brakes? | 8 | | Satisfactory
|
174. | Q&A: What was the traffics lights thing teased at the end of a video a year ago? | 140 | | Satisfactory
|
175. | Q&A: Will the controller support being ported to PC reduce the amount of things you can do? | 16 | | Satisfactory
|
176. | Q&A: Any plans to add more "fun" Vehicles like the Factory Cart? | 14 | | Satisfactory
|
177. | Q&A: What's Snutt & Mikael's opinion of Unreal Engine 5 becoming so widely used within the industry? | 9 | | Satisfactory
|
178. | Q&A: If I don't start fresh at 1.0, how much of the Story will I miss? | 32 | | Satisfactory
|
179. | Q&A: Will there be Mk.3 Pipes in 1.1? | 49 | | Satisfactory
|
180. | Q&A: What were the other problems with Pipes that you mentioned last Week? | 452 | | Satisfactory
|
181. | Q&A: Any update on Mk.1 Pipes being upgraded to Mk.2 breaking their connections? | 22 | | Satisfactory
|
182. | Q&A: Why do Train Signals have red on top? | 46 | | Satisfactory
|
183. | Q&A: Have you considered allowing us to add Blueprints to the Steam Workshop? | 16 | | Satisfactory
|
184. | Q&A: With the addition of straight Pipes, will you be doing straight Hypertubes? | 83 | | Satisfactory
|
185. | Q&A: If you convert every node in the game into Iron, can you finally produce enough screws? | 51 | | Satisfactory
|
186. | Q&A: Could the Quantum Converter to convert Limestone direct to Copper? | 12 | | Satisfactory
|
187. | Q&A: Will Controller Support come back in 1.0? | 37 | | Satisfactory
|
188. | Q&A: Why is the new alternate Iron Ingot Recipe worse than before? | 60 | | Satisfactory
|
189. | Q&A: Status of mixed input on Steam Deck? | 4 | | Satisfactory
|
190. | Q&A: Is the copper sheen on the machines a new decorative look, or a new material altogether? | 78 | | Satisfactory
|
191. | Q&A: Will it ever rain in Satisfactory again? | 70 | | Satisfactory
|
192. | Q&A: Do you have something to say about Fluids in Pipes? | 79 | | Satisfactory
|
193. | Q&A: Do you have any plans to make Fluid dynamics more transparent? | 200 | | Satisfactory
|
194. | Q&A: How about high-speed Trains as an upgrade to current Trains? | 135 | | Satisfactory
|
195. | Q&A: Why Copper Powder for Nuclear Pasta? | 28 | | Satisfactory
|
196. | Q&A: Did 1.0 meet expectations in terms of sales? | 41 | | Satisfactory
|
197. | Q&A: Train Pathing? | 75 | | Satisfactory
|
198. | Q&A: 1.1, return to Earth? | 10 | | Satisfactory
|
199. | Q&A: Anything planned for Halloween, similar to FICSMAS? | 17 | | Satisfactory
|
200. | Q&A: Is there any addition/changes coming to Trains? | 8 | | Satisfactory
|