401. | Grounded Semi-Actionable Ledge Intangibility (GSALINT) | 379 | | Super Smash Bros. Melee
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402. | Melee Myth #118: Screw Attack Only Changes 1st and 2nd Jumps | 379 | | Super Smash Bros. Melee
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403. | Melee Myth #107: Grab Releases Do Damage | 384 | | Super Smash Bros. Melee
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404. | Melee Myth #124: Every Character Only Has 1 Idle Pose | 386 | | Super Smash Bros. Melee
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405. | Tag Team TAS: Maruigi | 387 | | Super Smash Bros. Melee
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406. | 20XX vs. 2025 (TAS) | 387 | | Super Smash Bros. Melee
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407. | When You Give a Yoshi Infinite Double Jumps... | 472 | | Super Smash Bros. Melee
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408. | 20XX vs. Diddy Kong (TAS) | 394 | | Super Smash Bros. Melee
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409. | Melee Myth #150: Lasers Get Weaker the Longer They're Out | 394 | | Super Smash Bros. Melee
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410. | Melee Myth #11: Pikachu's/Link's Jabs are a True Infinite Against a Wall | 394 | | Super Smash Bros. Melee
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411. | Hax$ Lullaby | 396 | | Super Smash Bros. Melee
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412. | The Story Behind Randall's Story 2 | 397 | | Yoshi's Story
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413. | Melee Myth #116: Whispy's Wind Has a Dead Zone | 398 | | Super Smash Bros. Melee
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414. | Melee Myth #34: You Can Powershield Pikachu's Thunder | 399 | | Super Smash Bros. Melee
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415. | Melee Myth #145: Corneria Has Wind Akin to Whispy's | 399 | | Super Smash Bros. Melee
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416. | Sm4sh - Mario Combos, Strings, and Setups | 401 | | Super Smash Bros. for Wii U
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417. | Melee Myth #119: Peach's Up-B Changes With The Parasol Item | 401 | | Super Smash Bros. Melee
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418. | Melee Myth #8: Powershielding Projectiles Stales Your Moves | 402 | | Super Smash Bros. Melee
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419. | Melee Myth #129: Fox's Illusion Can't Be Powershielded | 402 | | Super Smash Bros. Melee
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420. | Melee Myth #117: Shine and Item Grab Make Distinct Sounds | 402 | | Super Smash Bros. Melee
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421. | Melee Myth #56: Sheik Loses Her Needles When Hit Out of Side-B | 405 | | Super Smash Bros. Melee
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422. | Melee Myth #64: Double Jump Armor Breaks from Knockback, Not From Percent | 405 | | Super Smash Bros. Melee
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423. | Melee Myth #105: Mewtwo's Reflector Doesn't Change Ownership | 406 | | Super Smash Bros. Melee
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424. | Target Test Challenge Mode (Co-Op TAS) | 410 | | Super Smash Bros. Melee
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425. | Melee Myth #74: The Super Duper Wavedash Goes Farther With the Extender | 411 | | Super Smash Bros. Melee
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426. | Melee Myth #30: Moves Stale When Hitting Invulnerable Opponents | 411 | | Super Smash Bros. Melee
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427. | Random Hit Roulette (TAS) | 417 | | Super Smash Bros. Melee
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428. | Tag Team TAS: KirblyPuff | 417 | | Super Smash Bros. Melee
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429. | Melee Myth #104: Stamina Mode Has No Results Screen | 417 | | Super Smash Bros. Melee
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430. | Melee Myth #38: You Can Stale Peach's Down-B | 418 | | Super Smash Bros. Melee
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431. | I think I actually broke Young Link | 418 | | Super Smash Bros. Melee
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432. | SSBM Fun Facts: Mr. G&W Superjump Glitch | 421 | | Super Smash Bros. Melee
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433. | Melee Myth #128: Dr. Mario's Up-Smash Spikes | 423 | | Super Smash Bros. Melee
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434. | Melee Myth #96: Ness's Yo-Yo Can't Be Charged Near a Ledge | 423 | | Super Smash Bros. Melee
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435. | what are you doing, step-diddy | 424 | | Super Smash Bros. Melee
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436. | Melee Myth #9: Powershielding Gives Less Shield Stun | 425 | | Super Smash Bros. Melee
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437. | Melee Myth #97: Link's Point-Blank Arrow Does 1% | 426 | | Super Smash Bros. Melee
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438. | Kicking Marth While He's Down (TAS) | 428 | | Super Smash Bros. Melee
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439. | Melee Guessr | Stage 2: Guess That Move! | 428 | | Super Smash Bros. Melee
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440. | How to TAS Melee | 430 | Tutorial | Super Smash Bros. Melee
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441. | Metal Melee: Mario vs. Luigi (TAS) | 431 | | Super Smash Bros. Melee
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442. | Melee Myth #71: Jigglypuff's Sing Puts Her Into Special Fall | 434 | | Super Smash Bros. Melee
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443. | A Turbo Bowser Can Beat Any Fox (TAS) | 435 | | Super Smash Bros. Melee
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444. | Melee Myth #106: Cargo Throw Can Last Forever | 436 | | Super Smash Bros. Melee
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445. | Melee Myth #123: Judgment 9 is Smaller Than Judgments 1-8 | 437 | | Super Smash Bros. Melee
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446. | Melee Myth #137: Shortened Illusions Grab Ledge Faster | 438 | | Super Smash Bros. Melee
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447. | Diddy Kong Swings Into Action! (TAS) | 438 | | Super Smash Bros. Melee
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448. | Who Can Jump the Highest? (SSBM) | 458 | | Super Smash Bros. Melee
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449. | Tag Team TAS: Captain Falcondorf | 439 | | Super Smash Bros. Melee
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450. | Melee Myth #43: The Pause Button Counts Towards Mashing | 440 | | Super Smash Bros. Melee
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451. | What if Sm4sh Sheik was in Melee? (TAS) | 441 | | Super Smash Bros. for Wii U
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452. | 20XX vs. 200BPM (TAS) | 441 | | Super Smash Bros. Melee
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453. | What If Melee Were Smash 64??? (TAS) | 442 | | Super Smash Bros.
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454. | SDI Race to the Finish (TAS) | 443 | | Super Smash Bros. Melee
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455. | Melee Myth #61: Extender’s Homing Range Has a Distance Limit | 444 | | Super Smash Bros. Melee
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456. | 20XX vs. Charizard (TAS) | 444 | | Super Smash Bros. Melee
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457. | Melee Myth #93: Pikachu's Neutral Tech Has Less Vulnerability | 444 | | Super Smash Bros. Melee
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458. | Melee Myth #33: You Can Powershield Yoshi's Down-B Stars | 446 | | Super Smash Bros. Melee
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459. | Melee Myth #60: Sheik and Zelda Have Separate Staling Queues | 446 | | Super Smash Bros. Melee
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460. | Peach Gets Waveshined for 1 Hour [ASMR] | 447 | | Super Smash Bros. Melee
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461. | Melee Myth #20: Samus's Grapple is Dependent on RNG | 448 | | Super Smash Bros. Melee
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462. | 20XX vs. 202D (TAS) | 448 | | Super Smash Bros. Melee
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463. | Melee Myth #21: You Can Buffer a Powershield | 449 | | Super Smash Bros. Melee
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464. | Will It Stale? Episode 12: Chip Damage | 450 | | Super Smash Bros. Melee
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465. | TAS Perfect Championship Series GRAND FINALS SET 1: Fox vs. Falco | 452 | | Super Smash Bros. Melee
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466. | Will It Stale? Episode 1: Fly Guys | 452 | | Super Smash Bros. Melee
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467. | Melee Myth #76: Zelda's Ceiling Tech Gives No Intangibility | 453 | | Super Smash Bros. Melee
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468. | Melee Myth #134: Fox's Shine is Bigger Than Falco's | 454 | | Super Smash Bros. Melee
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469. | Melee Myth #108: Sheik's Walking Speed is Inconsistent | 455 | | Super Smash Bros. Melee
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470. | 20 Things You (Probably) Didn't Know about Melee | Part 8 (feat. turndownforwalt) | 455 | | Super Smash Bros. Melee
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471. | Melee Myth #99: Falco's Throws Stale His Lasers | 456 | | Super Smash Bros. Melee
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472. | SSBM Volleyball - Rest Only (Modded TAS) | 456 | | Super Smash Bros. Melee
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473. | Melee Myth #14: Hitting Fly Guys Affects Staleness | 456 | | Super Smash Bros. Melee
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474. | TAS Your Own Adventure | 467 | | Super Smash Bros. Melee
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475. | Fox Gets Combo-ed for 1 Hour (TAS) | 457 | | Super Smash Bros. Melee
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476. | Melee Myth #86: The Z-Light Shield is The Biggest Shield | 460 | | Super Smash Bros. Melee
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477. | Melee Myth #40: All Characters' Shields Last the Same Amount of Time | 462 | | Super Smash Bros. Melee
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478. | Melee Myth #110: Fox's Laser Can't Phantom | 462 | | Super Smash Bros. Melee
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479. | Melee Myth #130: Reflectors Can Break | 462 | | Super Smash Bros. Melee
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480. | Tag Team TAS: Royth | 462 | | Super Smash Bros. Melee
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481. | Kicking Jigglypuff While She's Down (TAS) | 463 | | Super Smash Bros. Melee
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482. | Melee Myth #120: Jigglypuff Moves While Charging Rollout | 464 | | Super Smash Bros. Melee
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483. | Yoshi's Armor vs. Jab | 561 | | Super Smash Bros. Melee
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484. | Melee Myth #82: You Recover Higher When Riding Up Walls | 466 | | Super Smash Bros. Melee
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485. | Melee Myth #67: Nana Has Super Armor | 467 | | Super Smash Bros. Melee
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486. | Melee Myth #17: You Can Meteor Cancel an Invisible Ceiling Glitch | 467 | |
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487. | From All Sides | A Melee 3v1 Combo Video (TAS) | 467 | | Super Smash Bros. Melee
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488. | Melee Myth #131: Jigglypuff Can Infinitely Stall With Pound | 467 | | Super Smash Bros. Melee
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489. | SSBM - 20XX Does The Ganondorf Challenge (TAS) | 469 | | Super Smash Bros. Melee
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490. | What If Link's Hookshot Wasn't Awful? (Modded TAS) | 471 | | Super Smash Bros. Melee
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491. | Melee Myth #23: You Can Wiggle Out of Hitstun | 471 | | Super Smash Bros. Melee
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492. | Melee Myth #62: You Receive More Knockback When Charging Smashes | 471 | | Super Smash Bros. Melee
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493. | Some Fox Movement (TAS) | 475 | | Super Smash Bros. Melee
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494. | Hover Boots #shorts | 476 | | Super Smash Bros. Melee
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495. | Melee Myth #111: Jigglypuff's Strong Up-Smash Is Impossible To Hit | 477 | | Super Smash Bros. Melee
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496. | Melee Myth #7: You Can Powershield Multiple Projectiles | 478 | | Super Smash Bros. Melee
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497. | Melee Myth #81: Kirby Loses All Jumps After Up-Throw | 478 | | Super Smash Bros. Melee
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498. | Melee Myth #45: You Can Phantom Hit a Target | 479 | | Super Smash Bros. Melee
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499. | POV: Giga Bowser Ruins Your Adventure Mode WR (TAS) | 479 | | 20XX
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500. | Melee Myth #102: You Can Manipulate Winning Animations | 480 | | Super Smash Bros. Melee
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