201. | Inside Torn Banner - Ep. 4: The Art of Chivalry: Medieval Warfare | 2 | | Chivalry: Medieval Warfare
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202. | PostMortem - Rob Jagnow: Implicit Surfaces | 2 | |
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203. | PostMortem - Chris Cornell: Bullet Dodging Robots | 2 | |
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204. | NS2 World Championship Ep. 2: Semi 1 G1 - Saunamen v Titus Gaming | 2 | | Natural Selection 2
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205. | PostMortem - Brian Cronin: Gyroscopic Stabilisers | 2 | |
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206. | PostMortem - Oliver Franzke: Mobile vs Desktop GPUs | 2 | |
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207. | PostMortem - Tim Keenan: Anxiety and Depression | 2 | |
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208. | NSL3 | 2 | |
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209. | Natural Selection 2 Lerk Reveal | 2 | | Natural Selection 2
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210. | PAX Prime 2013 Ep. 8 | 2 | |
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211. | PostMortem - Hugh Jeremy: Twitter Ramblings | 2 | |
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212. | PostMortem - Tim Conkling: Fast 2D Level Editor | 2 | |
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213. | PostMortem - SteveAn: Making Better Puzzles | 1 | |
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214. | PAX Prime 2013 Ep. 6 | 1 | | Chivalry: Medieval Warfare
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215. | Tim Conkling - Scientific Method in Games | Postmortem | 1 | | Postmortem
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216. | PostMortem - Joe Andresen: JavaFX | 1 | |
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217. | Stephan Gimmillaro: Genetic Algorithms | PostMortem | 1 | |
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218. | PAX Prime 2013 Ep. 7 | 1 | | Battlefield 4
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219. | NS2 World Championship Ep. 8: Semifinal Intermission | 1 | | Natural Selection 2
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220. | PostMortem - Ethan Levy: Starter Packs | 1 | |
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221. | Brian Bartram - Game Design Resources | PostMortem | 0 | |
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222. | PostMortem - Mike Ackerman: Art As More Than a Skin | 0 | |
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223. | PostMortem - Sean Colombo: Turn Based AI In the Wild | 0 | |
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224. | Jonas Grohmann: Procedural Worlds | PostMortem | 0 | |
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225. | The Medium of Games - Steve An | Developer Microtalk | 0 | | The Medium
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226. | VR in Mnemonic - Oliver Franzke | Development Microtalk | 0 | |
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227. | PAX Prime 2013 Ep. 10 - The Wanderer | 0 | | Star Wars Battlefront
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228. | PostMortem - Roger Hanna: The Clang Compiler | 0 | |
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229. | PostMortem - Ryan Williams: Game Development Curriculum | 0 | |
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230. | PostMortem - Tim Keenan: Your Inner Director | 0 | |
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231. | PostMortem - Ian Slutz: Enemy Design Checklist | 0 | |
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232. | PostMortem - Brian Cummings: GDC | 0 | |
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233. | Spark Custom Model Importing Guide - Part 2 | 0 | Guide |
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234. | PostMortem - Tim Conkling: Flump | 0 | |
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235. | PostMortem - Tim Conkling: Rapid prototyping | 0 | |
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