401. | FE Engage Step 11.1 (Lucina): Have a "friendly spar" to the death | 1,087 | | Fire Emblem Engage
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402. | Revelation KMU Step 21: Decide to change tactics | 1,087 | | Fire Emblem Fates
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403. | Revelation Step 22: Nearly lose the run for minimal gain | 1,086 | | Fire Emblem Fates
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404. | POV: Lord Nergal has a message for you about Drip | 1,083 | | Fire Emblem: The Binding Blade
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405. | I ran 50 polls about Fire Emblem and learned nothing of value | 1,076 | | Fire Emblem
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406. | Conquest Step Kana: Leave for fifteen years to get milk at the store | 1,076 | | Fire Emblem Fates
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407. | Conquest Step 17: Enter Ninja Hell | 1,073 | | Fire Emblem Fates
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408. | FE12 Lunatic Step 0.7: Use your overpowered self-insert avatar character | 1,069 | |
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409. | Will of the Bel'Air Valley | 1,068 | | Dark Souls III
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410. | fire emblem engage chapter 20 jumpscare | 1,068 | | Fire Emblem Engage
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411. | FE12 Lunatic Step 3: Planning the triangle attack | 1,066 | |
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412. | FE12 Lunatic Step 5: Take the safer option | 1,065 | |
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413. | ♪ Lost in Text-To-Speech All Alone ♪ - Fire Emblem Fates Airhorn Remix | 1,065 | | Fire Emblem Fates
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414. | Ambush spawns in fire emblem be like | 1,063 | |
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415. | Revelation Step 8: Fight five false-flagging phantoms for a futile faith in familial friendship | 1,063 | | Fire Emblem Fates
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416. | Revelation Step 9: Butcher a map's design by making a rout chapter with 38 turns of reinforcements | 1,063 | | Fire Emblem Fates
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417. | Birthright Step 9: Recruit Amiibo Ike and get him killed almost immediately | 1,062 | | Fire Emblem Fates
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418. | Birthright Step 10: Recruit Amiibo Robin, who definitely doesn't die next chapter | 1,060 | | Fire Emblem Fates
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419. | POV: There's a recruitable unit in this chapter that you don't care about | 1,060 | | Fire Emblem: Shadow Dragon
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420. | Sombron gave himself up to the authorities after the incident. He is now serving a life sentence. | 1,056 | | The Incident
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421. | Revelation KMU Step 16: Return to monk(e) | 1,056 | | Fire Emblem Fates
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422. | Dark Deity Map Design (Tremendous Spoilers) | 1,054 | | Dark Deity
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423. | My character is better than your character | 1,052 | | Fire Emblem Heroes
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424. | FE12 Lunatic Step 2: Abuse time travel for material gain | 1,052 | |
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425. | The True Nature of the Loptyr Cult's Child Hunts | 1,050 | | Fire Emblem: Genealogy of the Holy War
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426. | FE Engage Step 22.4 (Pact): Marry Lindon because I think it's funny | 1,050 | | Fire Emblem Engage
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427. | Birthright Step 7: Succeed by having more than one character alive | 1,048 | | Fire Emblem Fates
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428. | Conquest Step 9: Start taking casualties | 1,047 | | Fire Emblem Fates
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429. | FE8 1 Durability Step 21: Get Duessel to S rank axes via 40 rigged hand axe misses to Garm crit Lyon | 1,044 | | Fire Emblem: The Sacred Stones
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430. | Revelation KMU Step 39: Ascend beyond the realm of mortal man | 1,042 | | Fire Emblem Fates
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431. | FE Engage Step 11.2 (Hector): Obtain the mediocrest DLC emblem | 1,040 | | Fire Emblem Engage
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432. | FE8 Step 20: Slug it out with more than a hundred enemies | 1,039 | | Fire Emblem: The Sacred Stones
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433. | FE8 1 Durability Step 6: Mitigate fog of war by reading the wiki article | 1,039 | | Fire Emblem: The Sacred Stones
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434. | Revelation Step 14: Begin one of the worst side plots in all of fire emblem | 1,038 | | Fire Emblem Fates
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435. | Revelation Step 11: Get five characters because Ryoma was jealous of a toddler | 1,036 | | Fire Emblem Fates
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436. | FE8 1 Durability Step 3: Steal Loop Grind Colm to Level 20 and Dodge Grind Seth to 25 Strength | 1,036 | | Fire Emblem: The Sacred Stones
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437. | FE Engage Step 11.4 (Soren): Accidentally benefit from an unintentional death | 1,036 | | Fire Emblem Engage
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438. | I want off of Fuga's Wild Ride | 1,035 | | Fire Emblem Fates
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439. | FE8 1 Durability Step 18: Summon infinite phantoms to rout the map for free | 1,034 | | Fire Emblem: The Sacred Stones
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440. | FE Engage Step 16: Endure an island terrain gimmick map | 1,032 | | Fire Emblem Engage
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441. | How to beat Fire Emblem 9 Maniac Mode in the worst way possible | 1,507 | | Fire Emblem: Path of Radiance
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442. | Revelation KMU Step 3: Lose because chat killed everyone except rinkah (also hubris) | 1,027 | | Fire Emblem Fates
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443. | Birthright Step 19-22: Brainlessly plow through four more maps | 1,025 | | Fire Emblem Fates
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444. | FE8 1 Durability Step 9: Use the Conga Line Formation to nonlethally suppress dozens of enemies | 1,024 | | Fire Emblem: The Sacred Stones
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445. | American Psycho but with Fire Emblem characters | 1,024 | | Fire Emblem Fates
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446. | Revelation KMU Step 23: Early promote Jitaro | 1,023 | | Fire Emblem Fates
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447. | Stuck for an eternity on the Eternal Stairway | 1,021 | | Fire Emblem Fates
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448. | FE12 Lunatic Step 6: Dreams don't come true | 1,018 | |
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449. | FE5 Step 18: Recruit Xavier in only 776 turns | 1,036 | | Fire Emblem: Thracia 776
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450. | Revelation KMU Step 22: Use Jitaro as a growth unit | 1,016 | | Fire Emblem Fates
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451. | FE12 Lunatic Step 17: Replace the replacements | 1,015 | |
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452. | FE Engage No Somniel Step 1: Receive a $20 fine from the homeowner's association | 1,014 | | Fire Emblem Engage
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453. | FE8 1 Durability Step 5: Resort to the heinous practice of pacifism (unwillingly) | 1,013 | | Fire Emblem: The Sacred Stones
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454. | FE Engage No Somniel StEpilogue: Postmortem & Strategy analysis | 1,011 | Vlog | Fire Emblem Engage
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455. | Revelation KMU Step 18: Buy a megaJitaro (but die anyway) | 1,008 | | Fire Emblem Fates
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456. | FE12 Lunatic Step 0.4: Snitches get stitches | 1,007 | |
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457. | FE8 1 Durability Step 1: Have fewer weapons than there are enemies | 1,007 | | Fire Emblem: The Sacred Stones
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458. | The Jitaroquest ends: Takumi slain by generic units | 1,005 | | Fire Emblem Fates
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459. | POV: You've given up on using a character | 1,003 | | Fire Emblem: The Sacred Stones
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460. | Revelation KMU Step 2: Lose to the timer | 1,003 | | Fire Emblem Fates
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461. | Soloing Hinoka's entire army with a capped generic General | 1,001 | | Fire Emblem Fates
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462. | FE8 Step 16: Kill everyone with Myrrh | 1,000 | |
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463. | FE8 Step 17: Lose Seth to a 0.85% chance of death | 1,000 | |
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464. | FE8 1 Durability Step 7: Make a 🦯23.833 Iron Lance profit | 1,000 | | Fire Emblem: The Sacred Stones
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465. | Revelation Step 18: Scarlet dies again, Arete dies again (again (again)) | 998 | | Fire Emblem Fates
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466. | Strange Drill Grounds Difficulty Scaling Mechanics in FE12's Lunatic Difficulty | 995 | |
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467. | POV: You got into FE5 because Reinhardt was good in Heroes | 993 | | Fire Emblem Heroes
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468. | FE12 Lunatic Step 12: Make a heroic sacrifice | 991 | |
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469. | Revelation KMU Step 26: Watch as generic unit roleplayers flood the chat | 984 | | Fire Emblem Fates
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470. | FE5 StEpilogue: Postmortem, Difficulty Discussion, and a "Tier List" for Thracia 776 | 1,028 | Discussion | Fire Emblem: Thracia 776
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471. | How to beat Fire Emblem 4 in the most deplorable way possible | 1,121 | | Fire Emblem
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472. | Revelation KMU Step 19: Gamble on riskier strategies | 983 | | Fire Emblem Fates
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473. | Revelation KMU Step 25: Trust nobody | 982 | | Fire Emblem Fates
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474. | Revelation KMU Step 17: Early promote Corrin to survive | 980 | | Fire Emblem Fates
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475. | Revelation Step 15: Extend trust to obvious traitors for no reason | 978 | | Fire Emblem Fates
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476. | FE7 HHM Step 0: The Worst FE7 Playthrough of All Time | Minimum Ranks | 974 | | Fire Emblem: The Binding Blade
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477. | POV: You're trying to play FE5's final chapter blind | 972 | | Fire Emblem: Thracia 776
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478. | Revelation Step 7: Double the death counter by not knowing the map gimmick | 969 | | Fire Emblem Fates
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479. | FE7 HHM Step 1: Immediately kill Matthew | Minimum Ranks | 969 | | Fire Emblem: The Binding Blade
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480. | FE8 1 Durability Step 14: Seize Grado Keep with Conga Line and Unit Limit strategems | 969 | | Fire Emblem: The Sacred Stones
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481. | New info: FE Engage's Weapon Triangle and the Break Mechanic looks interesting | 968 | | Fire Emblem Engage
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482. | FE9 Step 1: Die in a failed attempt at boss abuse on the first map | 1,070 | | Fire Emblem: Path of Radiance
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483. | FE12 Lunatic Step 0.3: A knife fight in a phone booth | 968 | |
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484. | FE12 Lunatic Step 7: Question your life decisions | 967 | |
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485. | FE8 1 Durability Step 5x: Storm a castle with only 8 weapon uses | 967 | | Fire Emblem: The Sacred Stones
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486. | FE8 Step 0: Give ALL my units 0 strength and 0% strength growths | 957 | | Fire Emblem: The Sacred Stones
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487. | Revelation KMU Step 8: Grow the Jitaro army | 957 | | Fire Emblem Fates
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488. | FE12 Lunatic Step 3x: Eliminate the competition | 955 | |
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489. | All Star but with fire emblem voices (sample) | 954 | | Fire Emblem
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490. | FE Engage Step 22.3 (Marth): Fight Marth with Marth | 953 | | Fire Emblem Engage
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491. | POV: You're participating in a fan meetup for an obscure character | 951 | | Fire Emblem: The Binding Blade
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492. | FE12 Lunatic Step 0.1: Face a 1% crit from Jagen | 951 | |
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493. | Revelation KMU Step 28: Ryoma dies once | 950 | | Fire Emblem Fates
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494. | FE12 Lunatic Step 13x: [REDACTED] | 950 | |
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495. | Revelation KMU Step 7: Prevail with ballistician cheese strats | 949 | | Fire Emblem Fates
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496. | FE8 1 Durability Step 8: Trap enemies inside their own fort | 949 | | Fire Emblem: The Sacred Stones
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497. | Part 1: Fire Emblem 8, but the weapon triangle is an instant kill | 948 | | Fire Emblem: The Sacred Stones
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498. | Ch.8: It's a Trap! (Fan Feature) | 946 | | It's a Trap
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499. | FE12 Lunatic Step 0.6: "YoUr ChOiCeS MaTtEr" | 944 | |
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500. | FE12 Lunatic Step 18: Run away | 944 | |
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