[0124] Wii U: Super Mario Maker - Floating Islands.
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Course ID: DFDC-0000-018E-8AAF.
Here's another stage I made recently.
At the beginning of the stage, there's a completely superfluous P-Switch that can be ignored. At the very end of the stage, which is much easier if you're not bringing the P-Switch along, there's a P-Switch door that be entered into it if you activate it. I recorded myself dragging it through the stage and the subsequent bonus stage.
Otherwise, the idea behind this was to create a stage that had several floating sort of continents or islands that couldn't be ignored, and the player would have to hop from one to the other, and each would present a moderate challenge once landing.
Like most of my levels, no power-ups are given and it centers around being skill/precision-based. It's much easier without the P-Switch, as for example, you can use the red Koopa to take out the giant Chain Chomp waiting on the mushroom platform after the jump.
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