02032019 Gamasutra - Exploring the value of randomness in procedural generatio
#game information about: Mike Cook, building procedural generators, tricky task, Game, AI, Mike Cook, basic building blocks, procedural level generation, ’ s, multipart series, different types, procedural generation, tutorial explores, relationship generative space, possibility space, imaginable arrangements, interactive examples, procedural level generation algorithm, differences “, procedural generator, normal game content, specific level, Cook, generative designers, whole generative space, bad ”, full tutorial, future entries, Cook, ’ s website, Damon Baker Nintendo, ’ s, partner management, Xbox, team ’ s head, Baker, Twitter, Nintendo, ’ s, previous position, Nintendo, Xbox, ’ s efforts, external developers, Baker, indie games, current position reflect, Xbox Baker, Nintendo, major part, indie game, Nintendo Switch, system ’ s launch, Baker, Wii U, ’ s lackadaisical third-party support, game developers, ’ d need, Switch, ’ s hardware, Xbox, 's head, Baker, key player, third-party content, Xbox, 's strategies, [ email, ] director, Chris Charla Xbox, general manager, Aaron Greenberg, Xbox, Phil Spencer, GDC, Blizzard Entertainment, Travis, Day shares, hardest lessons, reward systems, harm player experience, Warcraft, Diablo, Day discusses, video games, Blizzard, Blizzard, problems rewards, insightful talk, GDC YouTube, GDC Vault, YouTube, free videos audio recordings, Game Developers, Conference events, GDC Vault, Access, recent events, GDC, VRDC, full access, GDC Vault, individual subscription, GDC Vault, subscription page Group subscriptions, development studios, GDC Vault, Subscriptions, entire office, GDC Vault, group subscription page, current subscribers, access issues, GDC Vault, technical support, Gamasutra, GDC, parent company, Informa Heads, game makers, Game Developers, Conference organizers, GDC, valuable help, Launching, GDC, game development professionals, personal careers, Attendees, GDC Connect, session type, Mentors, Meeting, GDC Mentoring, Expo Mentoring, February, GDC, Summits, Conference +, Summits, All-Access, Expo, Summits, Conference +, Summits, All-Access, Attendees, show 's session, GDC, Schedule Builder, new talks, Bring, GDC, Learn, GDC, show 's, official website, regular updates, Facebook Twitter, RSS Gamasutra, GDC, parent company, Informa, Call, Duty, blog post, NPD, Call, Duty, console game, Call, Duty, Warfare II, year 's, Call, Duty, Black Ops, NPD, Group 's market data, console games, console games, Call, Duty, physical copies, Call, Duty, series sales, company cross, finish line, decade-long streak, Black Ops, single-player campaign, Call, Duty PC, Battle net, Steam, new battle royale mode, Blackout, Edition, game 's co-op, Zombies, multiplayer mode, classic multiplayer, Blackout, Gamasutra Job, video game industry, Location, Chicago Illinois Disbelief, game development studio, ’ ve, AAA, independent studios, projects ship, Notable projects, ’ ve, Gears, Borderlands, Collection, Perception, Disbelief, ’ re problem-solvers, isn ’ t, problems others ca n't, sensible work-life balance, edge technologies, Currently, ’ re, junior programmer, full-time position, Chicago IL, Junior programmers, Disbelief, core engine, new systems, senior members, Key Responsibilities Skills, Requirements