02032019 Gamasutra - Watch the Mages of Mystralia devs explain their custom spell system

Subscribers:
29
Published on ● Video Link: https://www.youtube.com/watch?v=baSc-2L0Dr8



Duration: 10:41
3 views
0


#game information about: Mages, Mystralia, Nintendo Switch, Borealys, PC, Mages, Mystralia, GDC Twitch, Patric Mondou, 's breakdown, game 's, Gamasutra, followup discussion, technical art, indie studio, Louis-Felix Cauchon, 's stories, Mages, Mystralia, game developer interviews, GDC, GDC Twitch, Physical, video games, recent years, Canny, digital tools, new life, tabletop games, 're learning, big project, GDC, Fantasy, Andrew Fischer, design team, cooperative board game, Mansions, Madness, Edition, team 's, useful takeaways, fellow game makers, rare look, tabletop game development, n't squander, GDC YouTube, GDC Vault, YouTube, free videos audio recordings, Game Developers, Conference events, GDC Vault, Access, recent events, GDC, VRDC, full access, GDC Vault, individual subscription, GDC Vault, subscription page Group subscriptions, development studios, GDC Vault, Subscriptions, entire office, GDC Vault, group subscription page, current subscribers, access issues, GDC Vault, technical support, Gamasutra, GDC, parent company, Informa AI, artificial intelligence, video games, Patreon, behind-the-scenes updates, video game, interesting experiences, new scenarios, familiar ones, tweaks gameplay systems, games design, non-player characters, Alien Isolation, Xenomorph, short range sensors, Far Cry, DOOM, sound counter-intuitive, characters behaviour, players experience, Ubisoft, 's 'Ghost, Recon Wildlands, open-world action game, Santa Blanca, drug cartel, AI-controlled, non-player characters, Ghost Recon Wildlands, Holt Midas, Weaver, ghost squad needs, player commands, power fantasy, game delivers, entire enemy command posts, attack helicopter, interesting design problem, prominent examples, recent memory, AI, low tolerance, AI, Ghost Recon, covert operative, multiple enemies, Ghost Recon Wildlands, massive increase, real problem, game designers, recent entries, Ghost Recon, Soldier, unique circumstances, systemic gameplay systems, drive weather, rebels civilians, attack encampments, AI, friendly characters need, instances relax, outright cheat, Ghost Recon, AI, Ghost Recon Wildlands, behaviour tree system, AI, sophisticated system, actual behaviour tree implementation, design rules, AI, Wildlands, small team, Ubisoft Montpelier, design philosophy, AI, core pillars, games systems, certain point, player dictates, AI, circumstances creates, AI, numerous gameplay systems, specific concessions, AI, Mathias Rolland, GameAI, teammate management, gameplay systems, ghost squad, AI, companion characters, pretty busy location, enemies vehicles, doubt patrols, guard posts, Overlord, ghost squad, Holt Midas Weaver, player character, navigation mesh, Upon, Overlord, enemy characters, Overlord, ghost squad, team warns, chopper overhead




Other Videos By game information


2019-02-0402042019 Gamasutra - Behind the mashed-up roguelike charm of Twinfold
2019-02-0402042019 Gamasutra - Video: A game dev's guide to designing great tutor
2019-02-0302042019 Gamasutra - How Subnautica plunges deeper into rendering realistic water
2019-02-0302032019 Gamasutra - Exploring the value of randomness in procedural generatio
2019-02-0302032019 Gamasutra - GDC Speaker Q&A: Amanda Gardner gets your time management on lockdo
2019-02-0302032019 Gamasutra - Chat with Mages of Mystralia's devs at 3PM ET
2019-02-0302032019 Gamasutra - Video: Swery's guide to lovable game desig
2019-02-0302032019 Gamasutra - Peter Moore quit video games, but the Liverpool FC chief still fears For
2019-02-0302032019 Gamasutra - See how Path of Exile was built to be played forever at GDC 2019
2019-02-0302032019 Gamasutra - 12 years in, Nintendo is closing down the Wii Shop C
2019-02-0302032019 Gamasutra - Watch the Mages of Mystralia devs explain their custom spell system
2019-02-0202032019 Gamasutra - Learn Slay the Spire's metrics-driven approach to game balancing at GDC 2019
2019-02-0202032019 Gamasutra: Tim Merel's Blog - .7 billion games investment in 2018 doubles previous record
2019-02-0202032019 Gamasutra - Nintendo will bring Dr. Mario to smartphones this summer
2019-02-0202032019 Gamasutra - GDC speaker Q&A: Elitsa Alexandrova and the music of Assassin's Creed: Orig
2019-02-0202032019 Gamasutra: Raph Koster's Blog - What Drives Retentio
2019-02-0202022019 Gamasutra - Get a job: Temple Run dev Imangi Studios is looking for a Game Ar
2019-02-0202022019 Gamasutra - GDC partners with Indie Giving to support local San Francisco homeless char
2019-02-0202022019 Gamasutra - Get a job: Be an Environment Artist at Insomniac Gam
2019-02-0202022019 Gamasutra - PSA: Just over 24 hours left to register early for GDC at a discount!
2019-02-0202022019 Gamasutra - You should put your name on your game! Find out why at GDC 2019



Tags:
Mages
Mystralia
Nintendo Switch
Borealys
PC



Other Statistics

Ghost Recon Wildlands Statistics For game information

There are 13 views in 6 videos for Ghost Recon Wildlands. There's close to an hours worth of content for Ghost Recon Wildlands published on his channel, less than 0.46% of the total video content that game information has uploaded to YouTube.