02032019 Gamasutra: Tim Merel's Blog - .7 billion games investment in 2018 doubles previous record
#game information about: Digi-Capital, ’ s, Q1, games companies, previous record investment, Tim Sweeney, ’ s, Epic, ’ $, non-IPO games investment, games company, Netmarble, IPO, Fortnite, ’ s, extraordinary performance, Source, Digi-Capital, Q1, free charts, subscriber version, reliable secondary sources, financial muscle, core markets, Tencent, major shareholder, ’ ve, familiar pattern, Tencent, Douyu, Shanda, Huya, France, ’ s, Voodoo, Goldman Sachs, millions range, games tech/other, investment dollars, MMO/MOBA, games eSports console/PC games, AR/VR, games companies, significant amounts, games acquisitions market, games M, A making, A dollars, Naspers, Tencent, % return, Tencent, Vivendi, ’ s $, Ubisoft Zhejiang, Huatong, Shenyue Network, online games affiliate, Shanda, PAI Partners, Asmodee Digital, Aristocrat, Fish, millions range, Unsurprisingly, acquisition activity, MMO/MOBA, acquisitions market, games market, i e stock market, games companies, public games company revenue, public game company valuations worldwide, market revenue/valuation, decade games, IPOs, huge year, quiet ones, record year, IPOs, IPOs, high point, Digi-Capital, ’ s, year cycle repeats, IPO, Capcom, Resident Evil, January, interesting quirk, Dubbed, ‘ 1-Shot, Demo, short slice, Resident Evil, games ’, minute run, ’ t, download figure, Console, additional accounts, PC, additional plays, Capcom, Resident Evil, Net website, RE, Net ’ s, data tracker, demo ’ s completion, time limit, Streaming, Netflix, Fortnite, media companies, Game, Thrones, True, Detective producer, HBO, recent earnings, Netflix, television screen time, mobile screens, Curiously, consumer screen time, broad set, Fortnite, HBO, notable comparison, Epic, games industry, Netflix, Fortnite, free-to-play title, PCs, concurrent players, Christmas, Fortnite, Epic, game relevant, new skins weapons, new 'season, early registration, Game Developers, Conference ends, January, PM, Pacific conference organizers, good opportunity, GDC, cutting-edge lectures panels, game makers, industry professionals, special Design track talk, Reinventing God, game industry veteran, God, creative director, Cory Barlog, painful process, Sony Santa Monica, endless climb, enormous mountain, Barlog, GDC, God, practical takeaways, own work, Enhance, game industry veteran, Tetsuya Mizuguchi, GDC, exciting Design track talk, Making, Effect'-ive, wo n't, Alongside, fellow producer, Mark MacDonald, Tetris Effect, Takashi Ishihara Mizuguchi, game 's production journey, exciting story, new version, practical lessons, general game production, Tetris, Tetris, GDC, plays host, insightful postmortems, classic games, Classic Game Postmortems, GDC, vintage hits, Sega Saturn