02b. [QHD] XCOM ABRIDGED! - Enemy Within (PC) - Base Management
No Commentary / Edited Dynamically* / Classic Difficulty / 1440p60
Playlist: https://www.youtube.com/playlist?list=PL7IEN-HGlR44G2wWcVD13Q891zTPTOjOk
*Wait times, overplanning, and dead time is edited out to make viewing much more interesting! I do try to include moments of forethought so it makes some sense and isn't just constant shooting.
---
There's a point in here where I buy a satellite dish to time it to be made right before the end of the month. Purpose is so I can deploy it and reduce panic in a nation where I need to before the end of month Council Review!
Base Management Summary:
------
Rk. Mahmoud Shazad Promoted to Squaddie Sniper
New Ability: Headshot
*HP 4 to 5*
New Medal Unlocked: The Urban Combat Badge
Artifacts Recovered
6x Sectoid Corpse
10x Weapon Fragment
20x Meld
New Facility Available: Workshop
Operation Patient Sword Success
4 Engineers awarded
*5 to 9 Engineers*
Panic increased across North America
United States at 2/5 Panic*
*Canada at 3/5 Panic*
*Mexico at 4/5 Panic*
Panic increased across Asia
*China at 3/5 Panic*
*Japan at 2/5 Panic*
*India at 3/5 Panic*
*Australia at 3/5 Panic*
Panic in Germany has decreased by 1
*Germany at 1/5 Panic*
Urban Combat Badge Power Assigned: +5 Defense when in cover
Awarded to Sq. Zuzanna Zajac (Assault)
Access Lift Operational in Facilities
2 Excavations started
*105 Credits to 75 Credits*
Gray Market
Sold 1 Sectoid Corpse
*75 to 80 Credits*
Engineering
Build Satellite (20 Days)
*80 to 3 Credits*
Research
Research Complete:Alien Materials
Nano-fiber Vest now available
Research Started: Weapon Fragments (8 Days)
Gray Market
Sold 3 Sectoid Corpse
*3 to 18 Credits*
Engineering
Bought 1 Nano-Fiber Vest
*18 to 3 Credits*
First Base Video Description Follows:
----
After every mission comes a base segment where you use your oddly limited resources to build up your operations so you can take out those darn aliens! This first segment has a bunch of hand holding but you get a nice overview of the base. I try to edit down the waits on some parts but be warned I do read all the flavor texts and descriptions in these!
Once I have full control of the base my main objective (besides general upgrades) is to increase my satellite coverage of the world because it helps protect countries and grants me monetary bonuses. It's resource intensive though and also requires a large number of engineers per additional satellite for the necessary relay buildings. Also sending out a satellite at the end of the month is important because you can clear the panic of a region by doing so and not have them leave XCOM during the monthly report.
Perhaps I'll include summaries of upgrades and such that I make in future descriptions for people that truly want things abridged... otherwise I recommend skipping through the video if you're impatient.
----
First Video Description Follows
----
Quick breakdown for you: XCOM is a long running series that set a definitive style of turn based battles using ranged weapons, various powers, and other equipment to repel the aliens menacing Earth!
Whew.
Anyway, this is the reboot which brought nice graphics and other doodads. The "Enemy Within" expansion pack is being used on the base game "XCOM: Enemy Unknown". It basically tightens up the mechanics and adds a couple new classes and the "meld" pickup to reward people for quickly moving through maps rather than biding their time.
Hopefully this "abridged" playthrough will be a refreshing way to view the series!