1 hour working on Twister level update
At this point in making a level I am trying things. Seeing what works and does not work. Things worth noting are the rotation and duplication of assets to make them appear as if they are not all the same object cloned and duplicated. Of course the Forest Brush tool can do this for you if you prefer that.
Thinking back to the movie Twister, I recalled the scene where they get stuck in a ditch while attempting to deploy one of the Dorthys. "Where is the Truck"?......moments later.... Crash :D
I created the bush you see using the vertex paints. Vertex painted meshes have the option to be influenced by the Forest Wind Emitter. For those who have never used the Forest Wind it is a great way to animate meshes to appear to blow in the wind. Trees, bushes, fabric signs/flags/clothes are all just some of the examples used in that way.
Any questions or constructive criticism or ideas are always welcome!
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