10. (60 FPS Genesis) Puppy Love Part 3 - Earthworm Jim 2
Playlist: https://www.youtube.com/playlist?list=PL7IEN-HGlR462QcuYNVvya9c3ELTgZyEj
MORE PUPPIES! MORE LOVE! (Save them~!)
Hey, there! This is a series that'll be featuring the Sega Genesis at 60 frames per second captured on the original system! Why? Well... have you ever watched an older game on YouTube and noticed the main character turn invisible when hit, or some other such nonsense? That's because some older games use some ridiculously high speed flicker effects to achieve those crazy hitflashes on bosses or that "ouch I'm hurt!" flicker! These are not displayed properly at 30 fps, but now that we're able to upload at 60 fps we can see all the special effects that older games would use! (They'll be smoother, too!)
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Yes. Again. It starts out fairly crazy this time and only amps up!
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He's back! With more animations! More guns! More cows! AND NO MORE HELICOPTER HEAD. That move was ridiculously painful for Jim, I'm sure. Now we have a booger that lives in his backpack named Snott to take care of floating business. And bungee snotting. Y'know, the usual.
Anyway, Jim's been trying to win over Princess What's-her-Name's heart but I figure she's still a little miffed about being left in that lava, er, slime pool(?) from last game. With a cow on her head. Turns out that Jim needn't worry about wooing her anyway, because Psycrow's decided to take her to Lost Vegas system where they run non-consenting marriages 24 hours a day!
Wait! No! That's terrible! Save her, Jim!
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Some additional notes for those technically inclined:
This was captured from an original Sega Genesis system via composite output along with stereo sound to get as authentic a recording as possible. The Genesis used is one of the "good" models with proper sound and video output. Genesis can also output an RGB signal which is clearer, but I vetoed the idea because it breaks the dithering effect (color blending and transparencies) as seen here:
http://retro-sanctuary.com/comparisons%20-%20differing.html
Also, the vast majority of people could not use the RGB signal even if they wanted to, so the experience they remember would be the composite signal as shown in this video.
There are a couple things to note about the quality of the video, however. Sega Genesis has a very dirty video signal that often "breaks" attempts to capture it with a capture device. The capture device I use is considered one of the most capable when it comes to older systems, but the Genesis' video signal still introduces some inconsistencies. These usually manifest where there are extremely thin lines in game, mostly the text, and in some other places as well. As a whole, it is more than manageable, but it is worth noting.
Also, the original sega genesis resolution is, in essence, 240p at 60 frames per second. To take advantage of YouTube's higher bitrate offerings and to enable 60 fps I need to upscale that resolution to 1080p. There is also a step of video deinterlacing before that to create crisp video. That is a significant amount of video processing to the image, so I want to note that here as well.