10 Tips for Developing a Real-Time App in UE5 | Unreal Fest 2024

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Watch this recorded session from Unreal Fest Seattle 2024 in which developer Matt Workman breaks down his journey and process of developing a real-time visualization app for the film industry using Unreal Engine 5.

He provides an overview of his approach to Blueprint class architecture, Enhanced Input, UMG Widget design, Data Structures, Control Rig, and essential plugins. He also discusses distributing his app on Steam and developing a community and brand around it.

To learn more about Unreal Engine, check out our website: https://www.unrealengine.com/en-US

#BlueprintVisualScripting, #UnrealMotionGraphics, #ControlRig, #MattWorkman, #UE5, #UnrealEngine, #UnrealFestSeattle




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