10: When the Game is Not Enough: Motivations and Practices Among Computer Game Mo... | #CSK8 Podcast

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In this episode I unpack Sotamaa's (2010) publication titled โ€œWhen the game is not enough: Motivations and practices among computer game modding culture,โ€ which is a case study that explores the attitudes, motivations, and practices of 29 people who create mods for the game Operation Flashpoint.

Article
Sotamaa, O. (2010). When the game is not enough: Motivations and practices among computer game modding culture. Games and Culture, 5(3), 239โ€“255.

Abstract
โ€œThe actual meanings computer game modders attach to their actions and practices remain heavily underresearched. This article takes a look at the attitudes and everyday practices of the people who make game modifications, with special focus on the forms and consequences of collaboration between hobbyists. The case discussed in the article is the shooter-game Operation Flashpoint (OFP) and the modding scene around it. The article proposes that there is no such thing as an average computer game modder. It is suggested that the distinctions can be drawn based on the objective of projects (missions, add-ons, mods), modder motivations (playing, hacking, researching, self-expression, cooperation), and notions on the ownership and potential commercialization of their work. Given the forecasts concerning the growing significance of player-made content, this study can offer some down-to-earth findings from the long established tradition of game modding.โ€

Author Keywords
Computer game modifications, modding, game fans, player production

My One Sentence Summary
A case study that explores the attitudes, motivations, and practices of 29 people who create mods for the game Operation Flashpoint.

Some Of My Lingering Questions/Thoughts
In what ways might the motivators for engaging in modding practices outside of school be similar or different from motivators within a formalized educational context?
How might these motivators change among different age groups, platforms or languages, or types of mods?

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Each episode of the #CSK8 Podcast explores research, experiences, or perspectives on computer science education through interviews with computer science educators, scholars, and administrators, as well as episodes that summarize and unpack implications of research for classroom teachers who are interested in learning more about practical applications of research in their classroom.

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00:00 Intro
01:08 Abstract
02:31 One sentence summary
02:55 Study design and participants
03:22 Motivations for modding video games
03:51 Collaborating around modding
06:17 Five key motivators for modding
09:12 Play testing videogames in class
10:07 Incorporating research in modding
10:47 Students creating their own modding tutorials
11:54 Perspectives on money and modding
13:12 Lingering questions and thoughts
13:17 In what ways might the motivators for engaging in modding practices outside of school be similar or different from motivators within a formalized educational context?
13:53 How might these motivators change among different age groups, platforms or languages, or types of mods?
14:53 Outro




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