100% ENDING 4K - ALONE IN THE DARK 100% ENDING PS5
ALONE IN THE DARK 100% Walkthrough ENDING With No Commentary Gameplay With 4K quality. Recorded on PS5 VIA ELGATO 4K60 PRO MK2. This series will involved the full story line with all the missions and locations, all collectibles, cutscnes, interactions, boss fights and TROPHIES. This episode is called 100% ENDING.
playlist - https://www.youtube.com/playlist?list=PLGYolkRt-Zymzi5IDMux4dgciSsAu8iev
00:00 - intro
44:55 - Nobody Knows What Happened (TROPHY)
56:15 - Librarian (TROPHY)
59:25 - Look At All the Free Stuff I Got! (TROPHY)
59:50 - You Can’t Keep Me Out! (TROPHY)
1:00:00 - I Abandoned Him (TROPHY)
1:07:30 - I Don’t Got All Night (TROPHY)
1:07:40 - Radical Acceptance (TROPHY)
1:19:10 - What Just Happened? (TROPHY)
1:24:35 - Safe and Sound (TROPHY)
1:25:05 - Teetotaller (TROPHY)
1:26:35 - Chatterbox (TROPHY)
1:26:45 - Alone in the Dark (PLAT TROPHY)
Alone in the Dark is a 1992 survival horror video game designed by Frédérick Raynal. Developed and published by Infogrames in 1992 for MS-DOS, the game was eventually ported to MacOS, the PC-98, the FM Towns, the 3DO, the Acorn Archimedes, and iOS. Alone in the Dark is set in 1920s Louisiana and challenges the player to escape a haunted mansion. To advance, the player must solve puzzles while banishing, slaying, or eluding various ghosts and monsters. The player can collect and use weapons, manage a weight-based inventory system, and explore a partially nonlinear map.
Players choose between a male or female protagonist (Edward Carnby or Emily Hartwood, respectively), and are then trapped inside the haunted mansion of Derceto. The player character starts in the attic, having ascended to the top of the mansion without incident, and is tasked with finding a way out of the mansion while avoiding, outsmarting, or defeating various supernatural enemies. Although able to kill most enemies with fists and feet, the player can also find and utilize various weapons. Other opponents can only be beaten by solving a particular puzzle rather than a straight fight, and still others cannot be killed and instead must be avoided.
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