- It's giving me the same pairs of opponents to choose from for each match, regardless of which ones I've picked for previous matches : P (and I'm pretty bad at fighting the ones I haven't been fighting, like Alex and Ibuki :p)
- Can just jab Gill out of Resurrection to cut short his health regain (I'd thought I had to use a Super to do it, since regular fireball had seemed to fail and for some reason I didn't think to try just poking him until I had a non-fireball character such as Q there)
- So I can save super fireballs for just bombing at Gill (I mean ideally you'd combo into them of course... ]_])
- Gill will micro-crouch--or just regular crouch--to compress his hitbox and make you miss a jump kick : PPP...so waiting to press K until the very last moment as you sail through the air at him seems to help in being able to land jump kicks on him
^ Those last 3 things make a huge difference in fighting Gill; maybe the boss fight won't be nearly as annoying if I can keep them in mind. = o
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