1096: Teenage Mutant Ninja Turtles IV: Turtles in Time PS4 \\ Donatello, Hard (cheat problems ;_;)
Playing through the 1992 SNES game Teenage Mutant Ninja Turtles IV: Turtles in Time as Donatello in Teenage Mutant Ninja Turtles: The Cowabunga Collection on PS4! Ran into some technical issues with some of the Collection's options that probably kinda tripled how long this took. = oo
My Cowabunga Collection playlist:
https://www.youtube.com/playlist?list=PLZO3OPzPjIzOqX_JtLELBB9y0K7L1HVWr
0:00 - Enhancements
4:51 - Versus
5:16 - Controls, Strategy Guide
10:00 - Game Option
11:06 - Time Trial
14:35 - failed 1st try--stuck @ Shredder Tank w/ "Button Dash"
1:24:46 - restart w/ Manual dash
1:32:25 - 1st boss fight
1:35:10 - 2nd boss fight
1:38:46 - 3rd boss fight
1:41:59 - 4th boss fight
2:11:02 - 5th boss fight
2:22:22 - failed 2nd try--out of continues at final boss
2:49:01 - couldn't get Stage Select to work on Hard
2:52:32 - 6th boss fight / hardcore save-scumming
3:10:33 - 7th boss fight
3:23:01 - 8th boss fight
3:42:46 - 9th boss fight
3:50:00 - 10th boss fight
3:52:46 - ending
3:53:14 - credits
3:54:17 - cast
4:02:37 - wrap!
4:03:03 - Manhattan Project preview
4:12:28 - checking dash in arcade version of Turtles in Time
The SNES version changed most the boss fights, added a stage or two, Mode 7, more bosses, and altered the fighting mechanics. Fighting the regular guys feels better than the arcade version; sure the animation isn't as nice, but they don't surround you immediately. Uh except for those darned boomerang frisbee guys, a single one of which can surround you, effectively--two can juggle you to death!
Some bosses, like Leatherhead, have almost proper boss patterns now--although his is probably too easy. Robo-Krang's is WAY too easy; flying-car-Krang's too, maybe.
Other bosses, like the new "Slash" in the dino stage, and the sorta-new final boss, can kill you whenever they feel like it--sort of like the arcade version bosses, only worse.
Except when I was at the Shredder Tank boss, using a Continue made me replay the entire stage.
That Shredder Tank boss... He's in the foreground, and you're watching over his shoulder as he targets your turtle with his tank; he's blocking most of the screen, constantly hitting you while you're trying to fight off the endlessly respawning enemies, and, on Hard, all the enemies are the type that block nearly all attacks; to damage the boss--Shredder's Tank--you have to throw an enemy at the screen by hitting them at close range while they're keeled over from a previous hit, but you can't do it if they block all the hits.
Couldn't figure out how to get them to keel over. Checked the FAQs, which said to use a dash attack to stun them--but I couldn't seem to dash while the Collection's "Button Dash" "Enhancement" option was toggled on. (In the arcade version of Turtles in Time, too.) And Enhancement settings save with the save state, so I had to quit, turn Button Dash off, and restart from the beginning.
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Update: Found https://www.resetera.com/threads/teenage-mutant-ninja-turtles-the-cowabunga-collection-review-thread.625678/page-8#post-92411194 the answer: "Button Dash" maps dash to R2. Problems with this:
- The game doesn't tell you dash gets mapped to R2
- The game lets you map other functions to R2, which kind of breaks the button dash a bit
- Button Dash doesn't work if you set the SNES game's Dash option to Manual
I sent that ( https://twitter.com/smbhax/status/1566043179043868673 ) and a tweet about Stage Select not working on Hard ( https://twitter.com/smbhax/status/1566044162834608129 ) to @DigitalEclipse -- and actually got an encouraging reply from their President, @MikeJMika https://twitter.com/MikeJMika/status/1566078304729255936 -- so I tweeted them two further input suggestions ( https://twitter.com/smbhax/status/1566165768470859776 & https://twitter.com/smbhax/status/1566167784312082432 ):
- Let players map single controls, rather than having to reset d-pad and all buttons just to set one button
- Let players remap R1 & L1 (but force mapping Menu to SOMEthing):
- stick players expect access to all 8 buttons
- accidental R1 (Menu) would DQ player in a fighting tournament
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And the Stage Select "Enhancement" doesn't work when the difficulty is set to Hard. So I had to take my save state, some three stages back from where I'd run out of continues against the final boss, and save scum through.
Michelangelo's name is misspelled "Michaelangelo" in the cast roll at the end.
Update 2: OH that's how it was spelled until 2001: https://en.wikipedia.org/wiki/Michelangelo_(Teenage_Mutant_Ninja_Turtles)#Spelling
9/3/22
#tmnt #teenagemutantninjaturtles #turtles #ps4 #videogame #videogames #letsplay #cowabungacollection #beatemup #beatemups #playthrough #turtlesintime #snes #tmntiv #tmnt4