1094: Teenage Mutant Ninja Turtles II: The Arcade Game PS4 \\ Michelangelo playthrough ...& cheats!
Playing through the 1990 NES game Teenage Mutant Ninja Turtles II: The Arcade Game as Michelangelo in Teenage Mutant Ninja Turtles: The Cowabunga Collection on PS4! Slowdown and sprite flicker reduction options are on.
My Cowabunga Collection playlist:
https://www.youtube.com/playlist?list=PLZO3OPzPjIzOqX_JtLELBB9y0K7L1HVWr
0:00 - start
1:38 - Enhancements
3:46 - Controls
4:16 - Strategy Guide
10:55 - 1st boss fight
18:08 - 2nd boss fight
25:56 - 3rd boss fight
28:14 - new NY park stage
37:50 - 4th boss fight
45:42 - 5th boss fight
1:00:37 - new robots
1:09:17 - 6th boss fight
1:12:15 - new magic stage
1:22:46 - 7th boss fight
1:34:27 - last continue
1:43:18 - 8th boss fight
1:45:53 - 9th boss fight
1:54:29 - stage select cheat
2:10:15 - continue
2:13:25 - 10th boss fight
2:17:35 - ending, credits, & wrap!
I'm such a chuckle-head that I forgot the Stage Select cheat was available as a toggle option under Enhancements--I read the actual cheat code for it off the Pause menu Strategy Guide and entered it manually (used the combo one because I'd already enabled the 10 Lives cheat, via Enhancements):
B,A,B,A,Up,Down,B,A,Left,Right,B,A,Start
I had thought at first that using a Continue made you restart the whole stage, and was worried I'd need to use the God Mode cheat in order to get through the last stage, even with 10 lives--fortunately, Continue restarts you at a mid-stage checkpoint, so I didn't *quite* end up needing to resort to God Mode. ^_ ^
I like the combat better than in the actual arcade version because it makes me feel like I actually have a chance, if I get the inputs right, to get away without taking a counter-hit every time--except maybe against the later bosses who just hit you when they want to with an instant counter-attack. : P Final boss Shredder actually *doesn't* do that so much, making him one of the easiest bosses in the game--aside from the time or two he's gonna get an insta-kill with his devolvo-ray, and as long as your hands and brain don't get numb from constant quick jump-kicks.
The turtle's move speed here is SLOWER than the regular ninjas, unlike the arcade version, and feels really bad at first--and those purple regular ninjas end up being pretty much the toughest enemies in the whole game--aside maybe from those new "A6 Annihilator" (that's what the Strategy Guide calls them) robots, whose rays you can't even SEE against the light gray background of the final stage ; P (1:57:15). But the jump-kicks are a lot faster. I probably overused them a bit. : P
The limited lives/continues, longer stages, and extra stages do make this version kinda more excruciating to get through, though. ; ) The bosses of the new stages are a little extra tough, too! I was out of it enough to think that the "Mike" in the upper left of the screen was the new park stage boss' name, when it was actually my own turtle's short name. : PPP
Cut off the 16:9 sidebars since the NES game itself is 4:3, so that's why the sides of the Collection's menu screens are cut off.
8/31/22
#tmnt #teenagemutantninjaturtles #turtles #ps4 #videogame #videogames #letsplay #cowabungacollection #beatemup #beatemups #playthrough #tmntii