
12 Is Better Than 6 Let's Play Part 15 - Getting Shafted in the Mine
Working my way through these mines was a bit of a pain, which is funny as that was a similar area to the very beginning of the game. It showcases how the limited visibility, exacerbated by the confining space, really harms the player. If your line of sight and the overhead view expanded out further, the game would be much more playable. Not that it's too hard to be beaten as is, but you really feel like you're playing under a handicap/limitation.
Steam Link: https://store.steampowered.com/app/410110/12_is_Better_Than_6/
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