#12.11 Held Object Editor - Retrieve Local Transform Offset - UE5 Manny Integration - ALS Secrets

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Within this session we will implement how to get the local transform offset derived from the world transform of our held object scene component.

ALS Secrets - UE5 Manny Integration + Git Workflow
https://youtube.com/playlist?list=PLslFX7TZAr8_kS1zdzEvrjBXI1gMRckZE

ALS Secrets - UE5 Manny Integration
https://youtube.com/playlist?list=PLslFX7TZAr88b729zX47MFyiCS9V10k_A

In case you might get suck, feel free download the source code here that we develop during the series, https://github.com/tuatec/TTToolbox/releases/tag/v0.1
But don't copy and paste all the code, it will decrease your learning intensity.

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