#12.2 Held Object Editor - Introduce Editor Utility Actor - UE5 Manny Integration - ALS Secrets
Within this session we continue to implement the held object editor. At first we will introduce a new Editor Utility Actor.
Maybe this is also interesting for you, https://docs.unrealengine.com/4.26/en-US/ProductionPipelines/ScriptingAndAutomation/Blueprints/.
ALS Secrets - UE5 Manny Integration + Git Workflow
https://youtube.com/playlist?list=PLslFX7TZAr8_kS1zdzEvrjBXI1gMRckZE
ALS Secrets - UE5 Manny Integration
https://youtube.com/playlist?list=PLslFX7TZAr88b729zX47MFyiCS9V10k_A
In case you might get suck, feel free download the source code here that we develop during the series, https://github.com/tuatec/TTToolbox/releases/tag/v0.1
But don't copy and paste all the code, it will decrease your learning intensity.
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