12122018 Gamasutra - Get game design tips and tricks from Dead Cells' co-creator at GDC 2019
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Published on ● Video Link: https://www.youtube.com/watch?v=fis5zNBBvbE
#game information Motion Twin's Dead Cells earned rave reviews when it launched out of Early Access this year, and at the 2019 Game Developers Conference in March you'll get to hear firsthand what specific design decisions helped make the game a success. It involves controls, game design, player feedback, particles, and a general commitment to making players' lives easier -- while maintaining Dead Cells' signature challenge.
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Motion Twin
Dead Cells
rave reviews
Early Access
Game Developers
March
specific design decisions
Motion Twin's Sebastien Benard
promising Design track talk
Cells
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