0:00 - start
1:31 - playing
4:43 - Pyro might hurt somebody
15:03 - darn bees
18:25 - Wendigo's silly
21:31 - lots of guys
29:18 - think of the environment
31:01 - the queen is silly
36:45 - punch him in the thigh
38:53 - hubris is the pits
41:40 - don't mess w/ Egypt
49:01 - Nasty Bosses
50:30 - Wendigo Fastball Special on Queen w/ Colossus!
52:38 - Magneto snap kix
56:19 - I got punchy and started making terrible jokes
57:27 - ending & credits
58:53 - wrap!
Colossus has some great moves. ^ _^ So fun. And he's actually really good at picking apart most of the bosses; I think I only struggled--and then REALLY struggled--against the Egyptian statues, and the first Magneto encounter for some reason (although the second went better so maybe if I went back to the first now it'd be okay).
In the boss rush near the end of Konami's 1992 *X-Men* there's a recurring musical riff--like 48:56 --that is straight out of Janet Jackson's 1986 song "Nasty"
Although it would have been Jim Lee's artistic take on the X-Men that was all the rage at the time, and the game includes Asteroid M, which kicked off the Lee era, and the Reavers, who didn't come along until the late '80s (oh right, the game is based on the 1989 animated pilot "Pryde of the X-Men" https://www.youtube.com/watch?v=ZK0IxFDBpV0 , thanks @bachelorsoft8698 for the tip!) the credits showcase John Byrne's early '80s art.
So basically I guess the dev team were still big early-to-mid-80s fans. ^ _^