13Z: The Zodiac Trials – Second Beta Preview

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Published on ● Video Link: https://www.youtube.com/watch?v=-yxSvVVHiaQ



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The second beta for 13Z: The Zodiac Trials gave me a deep dive into this upcoming co-op roguelike hack-and-slash. With fast-paced combat, unique transformations, and a compelling roguelike progression system, 13Z has a strong foundation—but does it deliver on its potential? In this video, I break down my first impressions, covering everything from the game’s visuals and animations to the combat mechanics, performance, and defensive play.

While 13Z offers exciting movement and a solid roguelike structure, I noticed some areas that need refinement—including combat feedback, hitstop, hitstun, and the parry system. With the right tweaks, this could be a standout co-op experience.

🔥 In this video, I cover:
✔️ First impressions of 13Z: The Zodiac Trials
✔️ Art direction & visual design – What works and what needs polish
✔️ Combat mechanics & hit feedback – Does it feel satisfying?
✔️ Roguelike progression – Power-ups, elemental bonuses, and transformations
✔️ Parry & counter mechanics – A little too forgiving?
✔️ Final thoughts & what I want to see improved

🎮 Did you play the beta? What are your thoughts on 13Z: The Zodiac Trials so far? Let’s talk in the comments! 👇

💬 Let me know:

Do you think 13Z has the potential to be a great co-op roguelike?
What features do you love, and what needs improvement?
Are you planning to play this solo or with friends?
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Stay tuned to Rushdown Radio—where we punch up, not down. 💥

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