1425: Tetris NES \\ Low-strobe "Nostalgic" ROMhack by CAndiman; all music & modes; 58k high score!
It's NES Tetris dumped from cartridge and played in Mesen--after applying a ROMhack to it that replaces the usual background, thereby reducing the strobe effect when a Tetris is made.
My Tetris playlist: https://www.youtube.com/playlist?list=PLZO3OPzPjIzOM-26UXjxR94t6GuU8Wx2l
0:00 - start
0:36 - A1
15:53 - high score run
31:00 - B2 0:0
35:45 - B2 0:2
36:44 - B2 0:5
41:21 - A3
Wow I couldn't even say "Tetris" right when I tried to dredge the name of this ROMhack out of like five minutes ago in my darned brain. The ROMhack that replaces the game's usual abstract gray tile background with a starry full moon night sky over onion domes is
Nes Tetris Nostalgic by @Candiman6502 : https://www.romhacking.net/hacks/7594/
I'm not sure why it's named like it is, but having onion domes in the background is reminiscent of Tetris business partner Henk Rogers' Bullet-Proof Software's "Tetris" for Famicom that came out a year before Nintendo's Tetris came to NES in the West. You can see some screenshots of those Famicom Tetris onion domes midway down this page: https://tcrf.net/Tetris_(NES,_Bullet-Proof_Software) (--YouTube's auto-linker breaks that URL 'cause of the ending parenthesis--add the end parenthesis (")") manually and it will work.)
Oh! And the walls of the uh piece drop chute are little bricks, reminiscent of the sides of the chute in Tetris for Game Boy--which had come out before NES Tetris...oh but only about four months before, gawrsh. You can see those little GB Tetris bricks in my video here: https://www.youtube.com/watch?v=Dckr_eMDBbY
OH it even says "GAMEBOY - NOSTALGIC" on the modified title screen, so uh yeah. : P
Since the strobe effect that happens when a Tetris is made affects just one of the gray colors, and most of the gray in the background is replaced by the Nostalgic ROMhack, it has the effect of significantly curtailing the strobing effect--so now I can play NES Tetris w/o having to worry about getting a migraine or something on my tired eyeballz!
I can finally face my own severe limitations in Tetris play. ^ _^ Love them procedural block colors though, so sweet. And the music OF COURSE. And this new starry night ain't bad either. : )
OH okay I was totally wrong about the color palettes for the Tetris blocks; they are coded in or something not procedural, I guess? And they repeat every 10 levels (100 rows), as you can see in the longer runs here where the block color palettes match for levels 1 and 10 (purple & blue) as well as 2 and 11 (green). They do glitch out starting at level 138; the video where I saw that is https://www.youtube.com/watch?v=SctVBfLjpLg .
OH okay this video about the glitch https://youtu.be/l_KY_EwZEVA?t=655 says once past lvl 137 the game starts reading random ROM data as the colors, so at that point they DO kind of become procedural, although it wasn't intended; eventually it crashes ~level 237.
5/31/23
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