1449: Capcom vs. SNK Pro \\ Dreamcast \\ Ryu, Cammy, EX King Arcade playthrough [Flycast widescreen]
Playing the team of Ryu, Cammy White, and EX King through Arcade Mode of Capcom vs. SNK: Millennium Fight 2000 Pro for Japanese Dreamcast, SNK Groove, on 8/8 difficulty--in Flycast internal 8K widescreen!
My Capcom vs. SNK Pro playlist: https://www.youtube.com/playlist?list=PLZO3OPzPjIzM6u81FpiqDNhPui1zlFRrZ
0:00 - start
5:49 - Zangief & Raiden
8:12 - Terry & Guile
12:14 - Blanka, Dan, Joe, Sakura
17:22 - Benimaru, King, Iori
20:31 - Vice, Rugal
22:48 - boss
28:24 - ending & credits
31:46 - no parallax!
Man the 2D backgrounds look amazing in this widescreen internal 8K Flycast thing. = ooo Realized they seem to be big rectangular polygons with the background image mapped across them...or something like that. No parallax. Really interesting design choices going on here! And it looks absolutely spectacular in this higher resolution, my gosh. I have filtering set to "Force Nearest Neighbor" so no more blurry win portraits. Big chunky pixels! = D
Two visual glitches stood out: the shattered polygon cover of the "KO" effect, and the missing team portraits in the TV news segment at the end. That one is in their open issues list https://github.com/libretro/flycast/issues/890 ; the creator says "This is another depth issue. Applying some extra depth scaling fixes it but causes major issues in other parts of the game so I'm afraid there's no easy solution for now."
I seem to be dropping frames here and there, too--more so in this game than the others. I tried messing with various settings (60fps instead of 59.94, enabling frame skip, turning off widescreen, setting internal res to 480p), didn't solve it.
So, a bit of emulation jank. For the super-sharp display, absolutely minimal input delay and overall convenience, though, I'll take it!
Got a little overconfident vs that darned Geese. ; )
This is like the most gorgeous fighting game ever = ooo
6/19/23
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