15 Most Realistic Combat Systems in Non-Simulator Fighting Games

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When you think of the best fighting video games, chances are the likes of Street Fighter and Mortal Kombat are the first things that spring to mind. But let's face it, they aren't exactly the most realistic interpretations of fisticuffs.

In fact, there are fighting video games that have opted for more realistic approaches, with very complex combos and millimetric timing that resemble the gameplay mechanics to the execution of martial arts or street fighting. Titles that require you to stop tapping the pad buttons without any criteria and force you to pay close attention to the enemy's movements before launching a sword slash or a jab to the jaw. Any false move is the most absolute defeat (or even death!).

From arcade pioneers that stood out from other games of the time for their simulation aspect, such as Karate Champ (1984), from games that try to emulate the essence of real martial arts tournaments, such as Taekwondo (1994), authentic rarities that have been forgotten with the passing of time, such as Savaki (1998), to games that use the technological advance of physics to recreate exciting and bloody fights to the death, such as Hellish Quart (2022). In this video we cover the history of fighting videogames in search of the most realistic combat systems (just one condition, they will not be videogames purely ascribed to the simulation genre). Are you interested in knowing them?

In this video you will also find:

• Information related to each game such as release date, developer company, game genre and system it was released on
• Official game box arts with a 3D presentation
• Info regarding average gameplay of every game
• Educative and/or critical comments on the importance of the video game and why you should play it

Intro and Outro Music

Aries Beats "Synthwave Dreams 2020" is provided under a Creative Commons Attribution 4.0 license https://creativecommons.org/licenses/...
Source: https://free-songs.de/synthwave-2020/

0:00 Intro
0:13 1984 Karate Champ (Arcade)
0:45 1985 Shanghai Kid (Arcade)
1:11 1989 Budokan: The Martial Spirit (Sega Genesis)
1:37 1992 Chatan Yarakuu Shanku: The Karate Tournament (Arcade)
2:02 1992 Best of the Best: Championship Karate (Sega Genesis)
2:27 1994 Battle K-Road (Arcade)
2:52 1994 Taekwon-Do (Super Famicom)
3:17 1997 Bushido Blade (Playstation)
3:42 1998 Fighters Destiny (Nintendo 64)
4:08 1998 SAVAKI (Sega Saturn)
4:33 2002 Virtua Fighter 4: Evolution (Playstation 2)
4:58 2003 Sword of the Samurai (Playstation 2)
5:23 2007 Garouden Breakblow: Fist or Twist (Playstation 2)
5:48 2010 Deadliest warrior: The Game (Playstation 3)
6:12 2022 Hellish Quart (PC Windows)
6:31 Outro


⚠️ All gameplay recording, game curation and opinions included in this video, as well as editing is completely done by me

Bits & Beats creates videos about the history of video games. In this channel you'll find comparisons, retrospectives, technical analysis, but, mostly, game curations with the idea of having an important task of preserving video games, and make them relevant to society at large.

Curation isn't just about digging up neat games, but it's also about preservation, interpretation, and using one's knowledge to make it relevant to people. With my videos I want older gamers to look back and remember the influence of video games on their lives, and new gamers to understand the larger context of the series they're playing for the first time today.

I put significant time and creative effort into each one of my videos, including research, digging into archives, playing video games and recording hours of footage, selecting specific clips, writing reviews for each title, and making a very careful video editing in the way to transmit both educational and entertaining values to my audience. Every video takes a lot of hours to produce, because I strive to give my audience a consistent, high-quality content.

Fidelity and preservation of the video games is essential in Bits & Beats, so the recordings are made with the highest bitrate quality. It is done this way to preserve original game look and sound through modern footage, with no superfluous additions. I recommend you watch the video at 4K and 60 frames per second to get the best possible viewing experience.

I hope you enjoy my videos and find them useful!

#BITSANDBEATS #fightinggames #realisticgameplay







Tags:
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