1650: Super Street Fighter II X \\ Dreamcast \\ Ryu vs max difficulty Arcade! But how to beat Claw??
Playing some hardest-difficulty Arcade mode as Ryu in Super Street Fighter II X for Matching Service: Grand Master Challenge for Dreamcast, dumped & run in Flycast for tasty 1 frame input delay!
SSF2X is the Japanese name for Super Street Fighter II Turbo.
My Street Fighter II playlist: https://www.youtube.com/playlist?list=PLZO3OPzPjIzOFWriW0PrgPZXyuq92xDzD
0:00 - start
1:12 - Kennnn (fb, sweep, tatsus, blocking)
39:22 - The Deej (tatsus)
45:56 - Dhalsim (tatsus)
49:12 - Cammy (HK, fireballs, sweeps, blocking)
1:04:14 - T.Hawk (long-range jks)
1:05:31 - Blanka (fbs, sweeps, blocking)
1:20:23 - Guile (tatsus)
1:23:59 - Fei Long (tatsus)
1:25:14 - Boxer (fbs, sweeps, tatsus)
1:35:17 - Claw (???)
Can beat a surprising number of CPU characters with tatsu spam. : P Like Dhalsim, Dee Jay, and Guile! And Fei Long, of course.
Ken's kind of fun I guess 'cause he's so wild and sorta unpredictable, also takes a lotta fireballs to the face.
So Claw! Realized watching back after that if he's crouching--and he'll tend to crouch when blocking a fireball--then tatsuing at him is usually pretty safe; and on his wake-up, 'cause he'll wake into a crouching block--unless you're too close when you launch the tatsu, in which case he may counter with that multi-hit flip kick of his. I was fireballing on his wake-up if I was in the clear but probably tatsuing again would be better. So fireball at the start and if he's back at the far wall, hopping; after the fireball, tatsu; if he's down, tatsu; if he's doing just about anything else, gotta block and wait until you might be able to slip in a sweep, or jump up/back and kick if he tries to swoop in, or walk backwards to see if you can get him to reset back to hopping at the far wall--then fireball and start again. Or something like that. Maybe. If I actually had reactions and execution maybe I could uppercut or something as he came in, but pretty disastrous at that so far.
11/4/23
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