1641: Capcom vs. SNK Pro \\ Dreamcast \\ Is he too good? EX Terry, EX Ken max difficulty playthrough
Playing the team of EX Terry and EX Ken through Arcade Mode of Capcom vs. SNK: Millennium Fight 2000 Pro for Japanese Dreamcast, SNK Groove, on 8/8 difficulty, in Flycast internal 8K widescreen with just one frame of input delay!
My Capcom vs. SNK Pro playlist: https://www.youtube.com/playlist?list=PLZO3OPzPjIzM6u81FpiqDNhPui1zlFRrZ
0:00 - start
4:12 - do they not see Burn Knuckle?
4:52 - King blocks it
5:03 - and again
5:58 - Cammy blocks it--on wake-up
7:06 - Yuri jumps ~50%
9:03 - Raiden trades
18:35 - Chun & Guile fireball it
21:38 - Iori uppercut it & counter-fb'ed it
22:29 - Boxer flattened by it (occasional jump/trade)
25:52 - Dictator jumps it every time
31:10 - Training - EX Ken's weird special kicks
Okay so I managed to be totally wrong about this; it wasn't Terry's fireball that I thought last April the AI wasn't blocking https://www.youtube.com/watch?v=-l0lM2KrWkQ , it was his Burn Knuckle. I did get worried about it early on here, but then in the second match, King blocked it several times, as well as jumping out of the way. She ended up being the only one in the play-through who really blocked it, though! Cammy in that match blocked it once on wake-up, but as I concluded last April, that's more like an automatic AI reflex. But Cammy's problem seemed to be that she was just whiffing moves from across the screen at me, leaving herself unable to block. Yuri jumped out of its way about half the time.
His Burn Knuckle isn't as bad as Morrigan's fireball for instance, 'cause the AI's can at least SEE it, and will generally try counter or avoid it if they can--Dictator jumped every time, for instance.
It's certainly a bit strong; the AI has a strange aversion to blocking it, and seems to prefer to jump over it. I've noticed in the past that they do that with a lot of fireballs, too, though (or they may go into turtle mode and let you chip them out w/ fb: see Iori, Guile). Hm. Raiden traded against Burn Knuckle an awful lot--or just flat beat it with his belly flop. And Terry can't just spam it against fireball users like Raiden's partner here, Dhalsim, or Chun and Guile in the next match.
In the second-to-last match, Kyo got slammed by it--but Kyo in this game seems to have not much going on. His partner Iori uppercut it once and counter-fireball traded with it once; but Iori tends to be particularly brain-dead in this game, unfortunately, and he didn't deviate much from that here, stopping and charging three times for easy Knucklings.
Versus the Capcom bosses, Boxer gets absolutely flattened by the Knuckle--MAYBE hopped over it a couple times, and traded with it once. But Dictator jumps over it easily every time; then again, he's a real sucker for Terry's Crack Shoot flip kick! Still, he did take my silly Terry out twice.
Well, I had fun; I guess I'll keep Terry in for now--if it becomes a string of boring 1ccs, I'll have to take him back out, maybe. I can put regular Terry back in, too, since it wasn't his fireball that was the problem.
Terry's HP+HK color is that cool blond jeans look--Iori has a similar one on 2K (when I picked him accidentally here vs Dhalsim/Raiden ; ).
EX Ken has weird special high kicks: quarter-circle-down(!!) plus kick is a knock-down one, qcf and hcf are two non-knock-down versions; qcf seems to reach in a little less than hcf and qcd. If you hold Kick after inputting them, you get a double hit. Forward+LK does what looks like the second kick, just on its own. Seems like a lot of work for weird kicks, but I guess if you're really into Ken you might find a use for them? EX characters are usually move sets from older games--but Ken's move set at this point in games was still his ST move set, pretty much, so...did these come from some other game, or did they just make them up for CvS?
Went back to regular Turbo 2, felt a lot less thrashy and didn't annoy my shoulder either so that was probably the right move, at least for now. Trying to get better at this playing while sitting on the floor thing. ^ _^
Oh yeah and I hadn't had a Taunt button set up. : P
10/26/23
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