1849: King of Fighters R-2 NGPC \\ Ryo, Kyo, Saisyu team playthrough! Making mode arctic stage!
Playing through King of Fighters R-2 as the team of EX Ryo, EX Kyo, and Saisyu Kusanagi, in the emulator Mednafen! Also checking out the other modes, and that cool arctic stage with Rugal's ship (I thought he was in a submarine?) in Making mode.
My other KOF adventures: https://www.youtube.com/playlist?list=PLZO3OPzPjIzNvBWZPI5W7JycAiwsVbKgh
0:00 - start
0:41 - menus & options
1:56 - Sparring
3:03 - Making
5:52 - K.O.F. Ryo, Kyo, Saisyu playthrough
21:32 - boss
26:05 - ending & credits
28:07 - Making - Fight
35:42 - Single - Iori (brief)
43:53 - wrap!
Ah so "Special Member" Ryo and Kyo are indeed EX versions, according to the Cheats list on GameFAQs--KOF '94 versions of the characters, specifically. (And the "Special Member" Yashiro and Shermie are Orochi versions.) Apparently there's also EX Mai (RB2 version), EX Terry (RB2 version), and EX Yuri ('94 version); also Omega Rugal and Orochi Chris.
All of those characters are unlocked by beating them in K.O.F. Team mode: "If you beat the enemies as fast possible, two characters will challenge you after a few matches, one of them will be a random secret character. Beat the secret character and complete the game, he/she will be unlocked afterwards and you will be able to play as him/her!"
The AI stage-start nap time duration seems to vary; in Making mode I was mostly getting in two combos, for instance, but then again vs Rugal in K.O.F. mode it was pretty much just one combo. So it does feel like an intentional thing they put in to make the game easier, a sort of last-minute adjustment type of thing? But I shot right through K.O.F. mode on Normal, didn't even have to use more than one character until Rugal. ; P
Aside from the nap, plays a lot faster than R-1. Light/heavy input duration balance probably better tuned? Hm didn't consciously try jabs, actually. And they've made special moves really easy to do! Probably *could* play it on a regular pad.
4/4/24
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