1941: Counter Attack - MOSQUITO #4

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The prequel to 1942, like the other games in the 19XX series, is a top down shooter set in WWII.

One or two players control a P-38 (for player 1) or a Mosquito (for player 2), shooting enemy airplanes and ships. As in the previous games, one button shoots the airplane's weapon (which is upgradeable by collecting power ups left by enemies) and the other makes the airplane loop, destroying everything on screen (or causing extra damage to bosses, fought at the end of each level). The regular ammo is infinite, while the upgraded weapons have limited ammo. When the weapon button is held down, a bar at the bottom of the screen is charged and a special shot can be released, which varies in effect from weapon to weapon.

The airplane has a life bar which starts with three points. Each hit taken or loop used will consume one life point. The player will earn new life points at the end of levels or by collecting proper power ups. Other power ups available are auxiliary side and ghost airplanes. Three continues can be used, and one point is added to the score when one of them is used (a feature first introduced by this game and then copied by other shoot-em-ups).

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Prekuel tahun 1942, seperti game lain dalam seri 19XX, adalah penembak top-down yang berlatar Perang Dunia II.

Satu atau dua pemain mengontrol P-38 (untuk pemain 1) atau Nyamuk (untuk pemain 2), menembak pesawat dan kapal musuh. Seperti pada game sebelumnya, satu tombol menembakkan senjata pesawat (yang dapat ditingkatkan dengan mengumpulkan power up yang ditinggalkan musuh) dan tombol lainnya membuat pesawat berputar, menghancurkan semua yang ada di layar (atau menyebabkan kerusakan ekstra pada bos, bertarung di akhir setiap tingkat). Amunisi reguler tidak terbatas, sedangkan senjata yang ditingkatkan memiliki amunisi terbatas. Saat tombol senjata ditekan, bilah di bagian bawah layar terisi dan tembakan khusus dapat dilepaskan, yang efeknya bervariasi dari satu senjata ke senjata lainnya.

Pesawat memiliki life bar yang dimulai dengan tiga titik. Setiap hit yang diambil atau loop yang digunakan akan menghabiskan satu poin nyawa. Pemain akan mendapatkan poin kehidupan baru di akhir level atau dengan mengumpulkan power up yang tepat. Power up lain yang tersedia adalah sisi tambahan dan pesawat hantu. Tiga kelanjutan dapat digunakan, dan satu poin ditambahkan ke skor saat salah satunya digunakan (fitur yang pertama kali diperkenalkan oleh game ini dan kemudian disalin oleh tembak-menembak lainnya).







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