1946: Riot Zone \\ Super CD \\ Tony big boot pimp-walkin' playthrough! STROBE WARNING!
WARNING: STROBE FX every time I accidentally trigger the special move! Gargh! o_O
Playing through the TurboGrafx Super CD game "Riot Zone" in the emulator Mednafen, as Tony on default NORMAL difficulty!
My other beat 'em ups playlist: • smbhax's Beat-'Em-Up adventures!
0:00 - start
3:49 - Tony time
55:04 - ending
56:32 - credits
58:40 - wrap!
Kinda slower paced and simple, maybe a stage or two too long, but fun CD audio "rock" instrumental tracks, some surprisingly nice pixel art backgrounds, and just good solid action. First time I've played it in like 5 years and I was surprised by how much fun I had! : ^)
Used an infinite lives cheat from https://gamehacking.org/game/84935 -- although I had a little trouble getting it working. Cobbled around cutting and pasting from other google hits... It works now but may not seem like it is at first since your lives drop from 5 to 4--but don't drop lower than that. The working entry from my Mednafen pce.cht:
[486d69d9548bfb43ebd521ea284d9ac3] Riot Zone (USA)
R A 1 L 0 001f0e44 05 infinite lives
Kowloon Walled City underwent demolition from March 1993 to April 1994, and was replaced by a park whose construction started the following year, says Wikipedia. The Sega-published original arcade version of this game, "Riot City," came out in '91, and Super CD port "Riot Zone" came out '92 (in the US--not until Feb '93 in Japan, as "Crest of Wolf"). A screenshot from the arcade version, in this article https://easternmind.tumblr.com/post/7... , shows a cutscene exterior view of this game's gang turf "the DragonZone" definitely looking like Kowloon Walled City in Hong Kong. I was topped off to the KWC connection on the selectbutton forum by the author of this blog article about the game: http://lunaticobscurity.blogspot.com/...
Screenshots on MobyGames of the arcade version show its play area graphics, particularly the backgrounds, being virtually identical to the Super CD port--and that yes, it does have a GUI for two-player simultaneous play, which the lunaticobscurity article makes clear is not in the PCE port. GameFAQs and Wikipedia say the PCE port was handled by Japanese Studio Agenda Co., Ltd.
6/23/24
#turbografx #tg16 #tgcd #supercd #riotzone #crestofwolf #pcengine #hudsonsoft #1990s #mednafen #kowloonwalledcity #beatemup #beatemups #letsplay #gameplay #videogame #videogames #game #games #gaming #gamingvideos #playthrough